[comp.sys.amiga.multimedia] AmigaVision behaviours

admin@digitm.UUCP (Digiteam s.r.l.) (02/26/91)

/* One of our programmers has come through some particular AmigaVision
 * behaviours which I would like to point out to you. AV version used
 *is 1.70H on A3000, 6meg. Here we go:
 */

Digitized sound icon: with option Pause off, I would expect AV to start
its player and next icon in asynchronous mode; but what I get is sound
being started, and suddenly interrupted as soon as the next icon gets
executed. Try to load a screen with Screen icon being a sibling of a
Digitized Sound icon, or just tell me my expectations are wrong...

Resource icon: when you specify pictures or anim files to be preloaded,
"P" or "A" letters appear in the rightmost part of the requester
listing area (guess what they mean...), but when preloading .dbf/.ndx
files, a question mark appears instead. Does this mean that database
files are not acknowledged/not preloaded?

Into the Execute icon requester I have noticed a "Link mode": is it for
multiple AV flows?

Into the Expression Editor there are some new functions. Where do I get
docs for them? (Before you ask: I didn't find a Readme file in the
upgrade disk...) Also, a "Changed1.70" file would be interesting!

I have noticed my Screen icons being sometimes executed with a fade
effect... even if I didn't tell AmigaVision to do so. There are times I
start a presentation and all Screen icons are ok, and times they are
not. Why? (This happened on version 1.53G, too).

Moving/deleting a referenced icon will often result into a Recoverable
Alert and/or guru error just after the "Resolved referenced icons"
program window.

Finally, a couple of sad experiences. The first one involves the Loop
icon; its children won't loop if, after them, there isn't a sibling to
the Loop icon. The second one is about the Mouse Interrupt icon: I
specify the whole screen as "sensible", with no response string
associated, and a Quit icon as child; then, as Interrupt's siblings, an
Anim and a Speech icons - pretty much as the example printed in the
manual (User reference section). Well, it seems the mouse does not
interrupt anything at all. Where's the trick?

Thanks for your attention,

Stefano Tieghi @ Digiteam

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