[comp.sys.amiga.multimedia] Multimedia educational systems

wu@csli.Stanford.EDU (Alice Wu) (06/05/91)

Hi,

I'm a graduate student at Stanford University doing some research for my
advisor on Multimedia educational systems.

In particular, I'm interested in how people designing these systems think 
about the technological possibilities and their relationship to educational 
processes.  For example, some issues I'd be interested in include:

	o user-initiative versus planned sequences
	o sequential versus random exploration of materials
	o tradeoffs using video, graphical, audio, text presentations
	  for different materials
	
Has anyone here designed or implemented software for a classroom,
and have some thoughts on why they designed the software using that 
particular interface?  How about people who have observed students (any age)
using that software, and have thoughts on when a particular presentation 
(e.g. highly interactive audio-rich game to teach spelling) is better 
suited and received for the purpose of teaching?

Any literature to read, or people/companies you can think of that I might talk
to would be greatly appreciated.

If you could respond to this account (wu@csli.stanford.edu), that'd be
best.

Thanks much!
a.

wu@csli.stanford.edu
(415) 497-7528

peterk@cbmger.UUCP (Peter Kittel GERMANY) (06/05/91)

In article <19660@csli.Stanford.EDU> wu@csli.Stanford.EDU (Alice Wu) writes:
>
>In particular, I'm interested in how people designing these systems think 
>about the technological possibilities and their relationship to educational 
>processes.  For example, some issues I'd be interested in include:
>
>	o user-initiative versus planned sequences
>	o sequential versus random exploration of materials

Can't tell much experience for the other points, but here I want to
clearly ask to make it as flexible as possible. Allow for every
imaginable way to explore the material. This is equally one of the
philosophies in the Amiga system: Don't force the user into one way
of doing things, but let him choose between all the appropriate
methods, and Amiga tries hard to provide them all. In my eyes this
is quite an important thing and should be recommended also for such
applications.

>	o tradeoffs using video, graphical, audio, text presentations
>	  for different materials

Sorry I can't be more helpfull, but you should take use of the existing
possibilities. So if you want to teach about a historical speech where
sound recordings exist, why not including at least the key phrases as
digitized sound?

-- 
Best regards, Dr. Peter Kittel  // E-Mail to  \\  Only my personal opinions... 
Commodore Frankfurt, Germany  \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk