ddt@ccwf.cc.utexas.edu (David Taylor) (06/29/91)
I spend a lot of time writing "robots" (computer players) for games and organizing computer programming contests. The robots are not terribly easy to write and usually involve a lot of stack-based state machines. On top of that, they have trouble playing on the weaknesses of other players. A friend of mine recently described something to me known as "adaptive algorithms". Didn't quite get the whole gist of the conversation, but it sounded really neat and worth looking into. Can anyone suggest a book oriented towards programmers, or perhaps just a really good algorithm book, which describes some of the basics of these techniques? I'm totally new to AI ... thanx for any help y'all can provide. By the way, the faster the better. Doesn't have to be /really/ smart if it can run and learn quickly. Another question- are most AI applications easily vectorizable if they are of a numerical nature? Parallelizable? Full o' questions... =-ddt->