[comp.sys.ibm.pc.misc] Turbo C Floating Point Emulation

shearer@cis.udel.edu (Rob Shearer) (10/12/90)

I have reason to believe that this is NOT going to reach the net.

But I will post it anyway.

Thanks for all the help on the Floating Point question I had posted
earlier...  But I think I know what the problem is.

I play around with so many different interrupts, and timer speeds and other
un-namables that I am confusing Turbo C++'s Floating point Emulation package
(Which is run using Interrupt Trapping I believe..?)

I downloaded from WUARCHIVE.WUSTL.EDU a file called 387.zip that included
FRANKE.387 and 387.exe.  This is a device driver that sounds like 
heaven...  But it only suceeded in crashing my machine.

I saw someone else asking about a floating point emulation program, but I 
just ignored the messages because I didn't think I Needed such a thing.
(I basically do a = 1/2!!).    I would  MUCH rather have a LIBRARY that 
did NOT do floating point interrupt trapping, but had actual code to do it.

Like I said, it is not worth the speed for me to buy the chip, nor to 
play with a device driver that only hangs my computer...  What I really need
is a Floating Point Library that works with Borland's Turbo C++ package.
(Or, if someone has a working copy of FRANKE.387 i would be willing to try it
again.. - it looked very good...  but I am not sure how much 99DM is in US
currency...)

Thanks Again...
Robb Shearer
shearer@sol.cis.udel.edu

PS:  I am waiting for Borland to open so I can ask them.   But I sometimes
get the impression that you guys are better "technicians" than they...hehe
But if they have any answer, I will be sure to post it..

cs225ep@ux1.cso.uiuc.edu (10/13/90)

/* Written  8:02 am  Oct 12, 1990 by shearer@cis.udel.edu in ux1.cso.uiuc.edu:comp.sys.ibm.pc */
/* ---------- "Turbo C Floating Point Emulation (A" ---------- */

I have reason to believe that this is NOT going to reach the net.

But I will post it anyway.

Thanks for all the help on the Floating Point question I had posted
earlier...  But I think I know what the problem is.

I play around with so many different interrupts, and timer speeds and other
un-namables that I am confusing Turbo C++'s Floating point Emulation package
(Which is run using Interrupt Trapping I believe..?)

I downloaded from WUARCHIVE.WUSTL.EDU a file called 387.zip that included
FRANKE.387 and 387.exe.  This is a device driver that sounds like 
heaven...  But it only suceeded in crashing my machine.

I saw someone else asking about a floating point emulation program, but I 
just ignored the messages because I didn't think I Needed such a thing.
(I basically do a = 1/2!!).    I would  MUCH rather have a LIBRARY that 
did NOT do floating point interrupt trapping, but had actual code to do it.

Like I said, it is not worth the speed for me to buy the chip, nor to 
play with a device driver that only hangs my computer...  What I really need
is a Floating Point Library that works with Borland's Turbo C++ package.
(Or, if someone has a working copy of FRANKE.387 i would be willing to try it
again.. - it looked very good...  but I am not sure how much 99DM is in US
currency...)

Thanks Again...
Robb Shearer
shearer@sol.cis.udel.edu

PS:  I am waiting for Borland to open so I can ask them.   But I sometimes
get the impression that you guys are better "technicians" than they...hehe
But if they have any answer, I will be sure to post it..
/* End of text from ux1.cso.uiuc.edu:comp.sys.ibm.pc */