timur@seas.gwu.edu (The Time Traveler) (11/16/90)
I have uploaded Stargoose to grape.ecs.clarkson.edu, and submitted it to the binaries list (I forgot the exact name - comp.sys.ibm.binaries????) Anyway, it should appear on the list soon. I uploaded the file to the /incoming directory of grape. Summary: Fantastic freeware arcade game. Smooth EGA animation, mouse support, great sounds, and it's a lot of fun, too! It doesn't do Adlib or super VGA, but once you see this game, you won't care. BTW, this game is very similar to some real arcade games out there. I can't remember which ones, but maybe someone will recognize it. If so, could that someone post a message saying what the game is like? ------------------------------------------------------------ The Time Traveler Your daddy works in porno Now that mommy's not around timur@seas.gwu.edu She used to love her heroin HE891C@GWUVM.GWU.EDU But now she's underground - Guns N' Roses
wjb@moscom.UUCP (Bill de Beaubien) (11/20/90)
In article <2354@sparko.gwu.edu> timur@seas.gwu.edu () writes: >I have uploaded Stargoose to grape.ecs.clarkson.edu, and submitted it to >the binaries list (I forgot the exact name - comp.sys.ibm.binaries????) >Anyway, it should appear on the list soon. I uploaded the file to the >/incoming directory of grape. > >Summary: >Fantastic freeware arcade game. Smooth EGA animation, mouse support, great >sounds, and it's a lot of fun, too! It doesn't do Adlib or super VGA, but >once you see this game, you won't care. BTW, this game is very similar to >some real arcade games out there. I can't remember which ones, but maybe >someone will recognize it. If so, could that someone post a message saying >what the game is like? > First of all, I bought this game from Electronic Boutique a couple weeks ago. At least, I bought a game with this name, and the description seems to fit. Therefore, I'm not at all sure it's free-ware (I'm inclined to doubt it, but I don't have the manual in front of me). Second of all, regarding the sound: Yes, it's good. Quite nice, for PC's. Unfortunately, the sound is done by speeding up the system clock; it's quite possible to speed up the system clock to do sound with no problem... Basic does it, as do various other programs. However, it's necessary to take over updating the time stored in memory yourself when you do this, rather than let the standard time routines do it. I was rather disturbed when I checked the time on my PC and I was about 15 hours fast... I finally traced the problem to this game. Bill -- Bill de Beaubien / wjb@moscom.com
2113av@gmuvax2.gmu.edu (John Porter) (11/21/90)
Yes, not only does Stargoose take over the system clock without responsibly maintaining the real-time clock accordingly, it fails to set the rate back to normal upon termination!!! Was I ever surprised to see Telix' dial countdown proceeding at 4 seconds per second! My biggest gripe about Stargoose is that there is an intro screen, with scrolling credits like a tv show (very slick, I must say), that last almost as long as a three-life game (at least for a novice like me). Isn't there a way to escape from the credits directly to the game? When you're just learning a game, it's pretty damn frustrating to have to sit through a 60-some-odd-second intro every three all-too-brief lives. --jp.