frank@cavebbs.gen.nz (Frank van der Hulst) (04/05/91)
Several people asked, so here they are (why can't they read their manuals, I ask myself, and if not, how can they read my message???): DB15S Pin number Signal Name 1 +5V 2 Button 1, joystick 1 3 X axiss 4 GroundB 5 Ground 6 Y axis 7 Not Connected 8 +5V 9 +5V 10 Button 1, joystick 2 11 X axis 12 Ground 13 Y axis 14 Button 2 15 +5V -- Take a walk on the wild side, and I don't mean the Milford Track. Kayaking: The art of appearing to want to go where your boat is taking you.
u8902741@cs.uow.edu.au (Kiddie) (04/05/91)
While were at it, we might as well go all the way. If you want to know how to read the data into the computer from the port, then you have to read ports 200h through 20fh This is the address of the games port. if anyone else knows of what is actually at this address please let us know. To read the port, just do in say debug mov dx,200 in al,dx Then al has the value of the port at 200. There also is space allocated for a second games port. im not sure if this is within the same port address. Theres 16 bytes here so i imagine it would fit quite easily. -- _--_|\ Kevin Withnall 3:712/206.0>Fidonet / \ u8902741@wyvern.cs.uow.edu.au \_.--._/ Wollongong University Australia v Like Chunky bits through the S bend, so are the days of our net.