brad@huey.Jpl.Nasa.GOV (Brad Hines) (01/26/91)
I just bought a soundblaster card and it works great, except... When I run my "Indy 500 - The Simulation" game with it (selecting Adlib sound), it doesn't work reliably. Sometimes specific sounds just aren't there (e.g., the sound of my car's engine or the squeal of the tires just can't be heard, but the other sounds seem fine). Or sometimes all the sounds are too high-pitched and the cars all sound like mosquitos. I am running a 33 MHz 386 with a Micronics motherboard, Orchid Prodesigner+ VGA, and an Ultrastor ESDI controller. Is this a known problem with the Soundblaster's Adlib emulation? Or is it something else? Ideas, anyone? -- Brad Hines Internet: brad@huey.jpl.nasa.gov Jet Propulsion Lab, Pasadena, California
dlow@pollux.svale.hp.com (Danny Low) (01/31/91)
>(Brad Hines) >Is this a known problem with the Soundblaster's Adlib emulation? Or is it >something else? Ideas, anyone? I encounter a similar problem with Secret of the Silver Blades. SSI eventually discovered this was a feature. Apparently when you have a disk access going on at the same time you are pumping data to the sound card, there is a DMA conflict that may or may not be handled properly depending on your hardware. Danny Low "Question Authority and the Authorities will question You" Valley of Hearts Delight, Silicon Valley HP CPCD dlow@pollux.svale.hp.com
mlord@bwdls58.bnr.ca (Mark Lord) (01/31/91)
In article <5870030@pollux.svale.hp.com> dlow@pollux.svale.hp.com (Danny Low) writes: <I encounter a similar problem with Secret of the Silver Blades. SSI <eventually discovered this was a feature. Apparently when you have a <disk access going on at the same time you are pumping data to the <sound card, there is a DMA conflict that may or may not be handled <properly depending on your hardware. So, did you discover a work-around for this? I have purchased this game but it is unplayable unless I unplug the soundblaster card or speakers, due to the horrible sounds that result. Perhaps I should try running the game from a ramdisk.. hmm.. -- ___Mark S. Lord__________________________________________ | ..uunet!bnrgate!mlord%bmerh724 | Climb Free Or Die (NH) | | MLORD@BNR.CA Ottawa, Ontario | Personal views only. | |________________________________|________________________|
nee@cf_su14.Sbi.Com (Robert Nee) (02/01/91)
> I encounter a similar problem with Secret of the Silver Blades. SSI > eventually discovered this was a feature. Apparently when you have a > disk access going on at the same time you are pumping data to the > sound card, there is a DMA conflict that may or may not be handled > properly depending on your hardware. I have a Dell 310 and a soundblaster. I found that there is a DMA conflict between these two. CMS confirms this and offered to fix my board for free. Two weeks later everything is fine. I recommened that anyone with problems call CMS and see if you need the fix with your computer. Their number is 408-982-9226. Robert F. Nee <nee@cf_su20.sbi.com>
dlow@pollux.svale.hp.com (Danny Low) (02/02/91)
>(Mark Lord) ><I encounter a similar problem with Secret of the Silver Blades. SSI ><eventually discovered this was a feature. > >So, did you discover a work-around for this? Nope. SSI changed the driver to not send sound to the SB during disk accesses. You will have to contact the game company and see if they have a new driver that fixes the problem. Danny Low "Question Authority and the Authorities will question You" Valley of Hearts Delight, Silicon Valley HP CPCD dlow@pollux.svale.hp.com