shearer@cis.udel.edu (Rob Shearer) (10/12/90)
I have reason to believe that this is NOT going to reach the net. But I will post it anyway. Thanks for all the help on the Floating Point question I had posted earlier... But I think I know what the problem is. I play around with so many different interrupts, and timer speeds and other un-namables that I am confusing Turbo C++'s Floating point Emulation package (Which is run using Interrupt Trapping I believe..?) I downloaded from WUARCHIVE.WUSTL.EDU a file called 387.zip that included FRANKE.387 and 387.exe. This is a device driver that sounds like heaven... But it only suceeded in crashing my machine. I saw someone else asking about a floating point emulation program, but I just ignored the messages because I didn't think I Needed such a thing. (I basically do a = 1/2!!). I would MUCH rather have a LIBRARY that did NOT do floating point interrupt trapping, but had actual code to do it. Like I said, it is not worth the speed for me to buy the chip, nor to play with a device driver that only hangs my computer... What I really need is a Floating Point Library that works with Borland's Turbo C++ package. (Or, if someone has a working copy of FRANKE.387 i would be willing to try it again.. - it looked very good... but I am not sure how much 99DM is in US currency...) Thanks Again... Robb Shearer shearer@sol.cis.udel.edu PS: I am waiting for Borland to open so I can ask them. But I sometimes get the impression that you guys are better "technicians" than they...hehe But if they have any answer, I will be sure to post it..