[comp.os.msdos.programmer] How to make an animation from GIF files ?

GELDREIC@FRECP12.BITNET (David GELDREICH) (01/21/91)

Dear networkers,
I am currently making Ray-traced pictures with DKBtrace. I had converted the re
sult into Gif files. These files would become an animation if I could manage to
 show them on the screen one after the other. I was thinking of using different
 pages of the same video mode on my PC.
 But I saw some GRASPTR animation and I was wondering how to put my gif files i
n a grasptr readable file ?
       Any other method to make animation from a serie of bitmap would apprecia
ted. Thanks in advance.

                             David Geldreich
                           Ecole Centrale Paris
                        (GELDREIC@FRECP12.BITNET)

jsd@arcadien.rice.edu (Shawn Joel Dube) (01/23/91)

In article <91020.154716GELDREIC@FRECP12.BITNET>, GELDREIC@FRECP12.BITNET (David GELDREICH) writes:
|> 
|>
|>  [Person wants to animate GIFs]
|>
|>

If you convert them to bitmaps, you just copy them out of regular memory into 
video memory or just read them off the hard-disk into video memory if your
hard-disk is fast enough.  As for copying the bitmaps from reg. memory to
video, you could get maybe 8 frames per second on a 25MHz machine in 320x200x256.
But your limited to the number of frames by the amount of regular RAM unless
you use extended or exanded memory.

-- 
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r    /__     | \         r
r   ___/hawn |__\ube     r
r  jsd@owlnet.rice.edu   r
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jsd@arcadien.rice.edu (Shawn Joel Dube) (01/23/91)

In article <91020.154716GELDREIC@FRECP12.BITNET>, GELDREIC@FRECP12.BITNET (David GELDREICH) writes:
|
|> I am currently making Ray-traced pictures with DKBtrace. 

By the way, how good is DKBtrace?  Is it shareware?

jsd@owlnet.rice.edu

mcastle@mcs213f.cs.umr.edu (Mike Castle {Nexus}) (01/23/91)

In article <1991Jan22.212616.2693@rice.edu> jsd@arcadien.rice.edu (Shawn Joel Dube) writes:
>By the way, how good is DKBtrace?  Is it shareware?
                 ^^^^                     ^^^^^^^^^
              real good                   freeware

Just my opinion, anyway....
-- 
Mike Castle (Nexus) S087891@UMRVMA.UMR.EDU (preferred)       | ERROR:  Invalid
                mcastle@mcs213k.cs.umr.edu (unix mail-YEACH!)| command 'HELP'
Life is like a clock:  You can work constantly, and be right | try 'HELP'
all the time, or not work at all, and be right twice a day.  |

dbuck@ccs.carleton.ca (Dave Buck) (01/23/91)

In article <1991Jan22.212616.2693@rice.edu> jsd@arcadien.rice.edu (Shawn Joel Dube) writes:
>In article <91020.154716GELDREIC@FRECP12.BITNET>, GELDREIC@FRECP12.BITNET (David GELDREICH) writes:
>|
>|> I am currently making Ray-traced pictures with DKBtrace. 
>
>By the way, how good is DKBtrace?  Is it shareware?
>
>jsd@owlnet.rice.edu

I rather like it - then again, being the author, I have a rather biased
opinion :-).  It's certainly not the best freely distributable raytracer
around (Rayshade is impressive, for example), but it does some things well.

DKBTrace is freely distributable and is available by anonymous FTP from
alfred.ccs.carleton.ca (134.117.1.1).  A new version (2.07) is coming out
real soon now, but I've learned to keep my mouth shut when announcing release
dates for software :-).  I'll post an announcement here when it's available.

David Buck
dbuck@ccs.carleton.ca


-- 
_____________________________________________________________________
| David Buck                    | My employer is not responsible for|
| dbuck@ccs.carleton.ca         | my opinions.  I'm not even sure   |
|                               | I am.                             |

tris@alzabo.uucp (Tris Orendorff) (01/25/91)

GELDREIC@FRECP12.BITNET (David GELDREICH) writes:

>Dear networkers,
>I am currently making Ray-traced pictures with DKBtrace. I had converted the re
>sult into Gif files. These files would become an animation if I could manage to
> show them on the screen one after the other. I was thinking of using different
> pages of the same video mode on my PC.
> But I saw some GRASPTR animation and I was wondering how to put my gif files i
>n a grasptr readable file ?
>       Any other method to make animation from a serie of bitmap would apprecia
>ted. Thanks in advance.

Autodesk Animator can animate 320*200*256 gif files.  Contact your local
Autocad dealer for information.

-- 
				Sincerely Yours
				Tris Orendorff
				tris@alzabo.uucp
-----------------------------------------------------------------------
 ALGERNON:  The doctors found out that Bunbury could not live ...
           so Bunbury died.
 
 LADY BRACKNELL:  He seems to have had great confidence in the opinion
                 of his physicians.
 

randy@chinet.chi.il.us (Randy Suess) (01/28/91)

>GELDREIC@FRECP12.BITNET (David GELDREICH) writes:
>
>I am currently making Ray-traced pictures with DKBtrace. I had converted the re
>sult into Gif files. These files would become an animation if I could manage to
> show them on the screen one after the other. I was thinking of using different
> pages of the same video mode on my PC.
> But I saw some GRASPTR animation and I was wondering how to put my gif files i
>n a grasptr readable file ?
> 
	I use Paul Mace's GRaphic Amimation System (grasp)
	for this.  For msdos type pc's only, but it supports
	.gifs, .pcxs, .pics, etc.  Very easy to animate a series
	of .gifs, taking about 2 minutes to set up the control file.
	Latest price I saw was about $120 for version 3.5
	Again, for msdos pc's only.


-- 
Randy Suess
randy@chinet.chi.il.us

zonker@diku.dk (Claus Engdahl) (01/28/91)

>>GELDREIC@FRECP12.BITNET (David GELDREICH) writes:
>>
>>I am currently making Ray-traced pictures with DKBtrace. I had converted the re
>>sult into Gif files. These files would become an animation if I could manage to
>> show them on the screen one after the other. I was thinking of using different
>> pages of the same video mode on my PC.
>> But I saw some GRASPTR animation and I was wondering how to put my gif files i
>>n a grasptr readable file ?
>> 

The grasp file (.gl) is a archive, containing:

- One .TXT file (read by the grasp command processor).
- Font files (.FNT & .SET), 
- .PIC files (pictures), a header (picture-size/number of colors/palette...),
  followed by blocks of runtime encoded data.
- .CLP files. Like pic files, but without the palette info.

A description of the format was recently posted in alt.sex.pictures.d.
This description is not error free, and should be taken with a grain
of salt (and perhaps some tequila).

If you only want to play a little, you can:

- convert GIF to PIC with the Graphics Workshop System (Hope I got
  this name right). It is shareware and can be found on all major
  archive sites (look for GWS).
- Assemble these into a into .GL files (a .GL composer/decomposer was
  posted to alt.sex.pictures recently). You will need to write your
  own .TXT file though.
- View with a grasprt/grasp1.

If you want to do serious grasp animation, I suggest you buy Paul
Mace's GRASP system.



Claus (zonker@diku.dk)
-- 
Claus Engdahl (zonker@diku.dk, postmaster@diku.dk, staff@diku.dk,,,,,)
----------------------------------------------------------------------
My motto is: Honi soit qui pense  ;-)