moynihan_r@apollo.HP.COM (Robert Moynihan) (06/01/90)
- Many thanks to all who responded to my Autoduel/PoR questions. Special thanks to Ron Birk who had suggested getting Champions of Krynn. I had been skipping the messages about CoK, thinking it was a continuation of the Dragonlance games. I pulled it off the shelf at my local Walden Software to have a look, and was pleasantly surprised to find that it had much the same look and feel of PoR, and allowed the player to create his/her own party. (That's my complaint about Dragonlance games. I like to create my OWN characters, thank you very much...) I bought it on the spot, and played it for four hours last night. If I were single, I'd be playing it for four more tonight. (If I were still in college, I'd be playing it all summer. :-) I am especially happy with the speed of the game. If you'll recall, my major gripe about C-64 PoR was how slow it was. CoK zips along. One caveat: CoK needs a full meg of RAM to run. (Glad I bought that upgrade...) Best additional feature: "Fix." Added to the Encamp menu, it allows you to quickly rest/cure injured party members. It assumes that your clerics will memorize maximum cures and use them on injured party members. Saves a lot of time. As far as playability is concerned, it's the same game with a different quest...So what's taking them so long with Pool of Radiance/Curse of the Azure Bonds? To Scott Sutherland: You're the only person I know of who claims to have actually SEEN PoR for the Amiga. I wonder if you saw a beta version given to a dealer? Suggestions for successful play? Map everywhere you go. Encamp when you're hurt/low on spells. Don't get cute. Have a Solamnic Knight in the party. Enjoy. ============================///==================================== moynihan_r@apollo.hp.com /// "Winners are losers who got up and Plink: Moynihan \\\/// gave it just one more try." Hewlett-Packard/Apollo \XX/ -Dennis DeYoung