[comp.sys.amiga.games] Dragon's Lair II - Escape

agnus@amylnd.stgt.sub.org (Matthias Zepf) (05/29/90)

Does anybody know, how to solve the level "Labyrinth" in Dragon's
Lair Part II - Escape from Singe's Castle?? This is the level one
before the last level. I really don't know, what to do. I ran around
about 15 minutes in that labyrinth and can't find out.

Greets, Matthias


--
Matthias Zepf * Riegelaeckerstrasse 27 * D-7250 Leonberg * West(?) Germany
*PHONE*  (+49) 7152 41917                                            ////
*FIDO*   Matthias Zepf @ 2:507/630.7633             Amiga Computer  ////
*UUCP*   agnus@amylnd.stgt.sub.org                             \\\\////
         -or- ...!cbmvax!cbmehq!cbmger!isolde!amylnd!agnus      \\XX//

nv89-rbi@nada.kth.se (Ron Birk) (05/29/90)

Ok, here come the solution:

When the monster come draw to the opposite deirection, then up,
the opposite to the first movement, an then oppisite to the latest.

(All because you never know which version you play F<->F)

Ron Birk

rfrost@spam.ua.oz.au (Richard Frost) (05/31/90)

In response to Ron Birk's reply on Dragon's Lair II soln..

>When the monster come draw to the opposite deirection, then up,
>the opposite to the first movement, an then oppisite to the latest.

>(All because you never know which version you play F<->F)

Please re-word this so it makes a little more sense please.
What exactly are the directions ?????



--
______________________________________________________________________________
_          ___       | Email Address:  rfrost@spam.ua.oz.au
I)         I_        |
I\ ichard  I rost    | FidoNet (ADAM LINK BBS): 3:680/805 Richard Frost
---------------------+--------------------------------------------------------
Bewildered Earth Scientist: "How do you re-wire alien equipment like that??"
Dr. Who: "Its easy when you've had 900 years experience in alien technology."
______________________________________________________________________________

nv89-rbi@nada.kth.se (Ron Birk) (06/01/90)

First of all I want to congratulate Randy Linden etc to make such a good
game (the programming graphics etc.). Maybe not fun to play, but we could
not have all...

Ok, what I mean is that you never know from which direction yousee the
game. Sometime from left and sometime from right (like mirror). So start
with drawing the joystick to, ah better like this. If the monster come in
the left then:

Right, Up, Left, Right

And: Left, Up, Right, Left if the monster come from the right.

Ron Birk