[comp.sys.amiga.games] HALK in Dungeon Master

jasonf@cetemp.Eng.Sun.COM (Jason Freund) (07/16/90)

	I've gotten several emails regarding how to give the character
Halk magic abilities.  I've finished the game twice each time with different
sets of characters -- and Halk is by far the best -- without magic, he's the best
fighter and always the last one to die -- with magic, he's almost as good as two
players.

	Just find any item with magic properties (freeze life cube, staffs, wands,
certain necklaces, etc) and always let Halk use it.  He'll be able to use it and
his magic abilities will increase by 1-2 points.  All he needs are 2 magic points
before he can cast LO ("<<") without anything attatched to it.  It is meaningless,
but it gives him practice.  Let him heal the 2 points and repeat several times.
Soon he should gain a magic level and his mana will go up to 6 or 8.  Then you're home
free -- you can develop his magic like any other character.

NOTE:  Before Halk gains his first magic level, he may lose his temporary magic
abilities.  He could go to zero by just leaving him alone.  Keep pushing him to gain
magic levels by letting him use up magic items.  


	I will try to post the IFF maps and spells tomorrow.



Jason Freund,   Sun Microsystems,    jasonf@cetemp.Corp.sun.com  <== summer address
Department of Computer Science, Univ California, Davis.   freund@sakura.ucdavis.edu
Quantum Link: JasonF5,   Compu$erve: 72007,244,  690 Erie Dr.,  Sunnyvale, CA 94087
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donw@zehntel.zehntel.com (Don White) (07/18/90)

In article <138956@sun.Eng.Sun.COM> jasonf@cetemp.Eng.Sun.COM (Jason Freund) writes:
|>
|>	I've gotten several emails regarding how to give the character
|>Halk magic abilities.  I've finished the game twice each time with different
|>
|>	Just find any item with magic properties (freeze life cube, staffs, wands,

     The best way to give Halk magic is to store magic potions and let him
   drink of them. Then practice spells!!!



*    Don White                          *
*    Box 271177 Concord, CA. 94527-1177 * <The patented Don White mini-sig>
*    zehntel!donw                       *