[comp.sys.amiga.games] Help with Might and Magic II!!

sutherla@qtp.ufl.edu (Scott Sutherland) (08/14/90)

	I have just found out that in some of the dungeons/caverns/
castles in MM II certain characters are NOT allowed in.  For instance,
in Peabody's Dungeon, Level One, the source I have says the "Humans
should be left behind before entering this dungeoon" and that Knights
and Paladins should be left behind.  In the Dark Keep, it says 
"Bring many sorcerers here, for it is only they who can explore this
dire castle".  Other restrictions apply to other places as well.  Now,
for those of you who have played this game, HOW DO YOU DEAL WITH THESE
RESTRICTIONS???  Do I have to have multiple characters of each class
who are at high experience levels (just for survival) in EACH city
(since I can only "trade" characters at INNS and each character can
only be located in one of the cities)?  I have spent enough time just
getting my 6 characters up to level 7.  I cannot imagine trying to keep
3-4 of each type of character increasing their experience levels just so
that I can have 4 sorcerers at Dark Keep or to replace my Paladins and
Knights at Peabody's (let alone ALL of my HUMAN characters, regardless of
class!).  This seems to me to be an almost impossible restriction to
place on me for playing this game.  I cannot see going into Dark Keep
with only my ONE sorcerer (the way my party is set up now).  Any help
on how to work around these restrictions (to make the game more than
just an excercise in keeping 20 different characters advancing in 
experience) would be appreciated.


Scott Sutherland
sutherla@qtp.ufl.edu

nad@tegra.COM (Nancy Durgin) (08/15/90)

In article <1108@orange9.qtp.ufl.edu> sutherla@qtp.ufl.edu (Scott Sutherland) writes:
>
>
>	I have just found out that in some of the dungeons/caverns/
>castles in MM II certain characters are NOT allowed in.  For instance,
>in Peabody's Dungeon, Level One, the source I have says the "Humans
>should be left behind before entering this dungeoon" and that Knights
>and Paladins should be left behind.  In the Dark Keep, it says 
>"Bring many sorcerers here, for it is only they who can explore this
>dire castle".  Other restrictions apply to other places as well.  Now,
>for those of you who have played this game, HOW DO YOU DEAL WITH THESE
>RESTRICTIONS???  Do I have to have multiple characters of each class
>who are at high experience levels (just for survival) in EACH city
>(since I can only "trade" characters at INNS and each character can
>only be located in one of the cities)?  I have spent enough time just
>getting my 6 characters up to level 7.  I cannot imagine trying to keep
>3-4 of each type of character increasing their experience levels just so
>that I can have 4 sorcerers at Dark Keep or to replace my Paladins and
>Knights at Peabody's (let alone ALL of my HUMAN characters, regardless of
>class!).  This seems to me to be an almost impossible restriction to
>place on me for playing this game.  I cannot see going into Dark Keep
>with only my ONE sorcerer (the way my party is set up now).  Any help
>on how to work around these restrictions (to make the game more than
>just an excercise in keeping 20 different characters advancing in 
>experience) would be appreciated.
>


It really doesn't turn out to be a problem.  First, by the time you
are ready to take on those castles, you should have most of the
hirelings.  There are 3-4 characters of each class among the hirelings.
Bring them along.  Second, you are usually allowed to bring thieves into
any of those places that are limited by class.

I haven't played it in a while, but I did complete the cleric quest 
(Korak's tomb or something).  I went in with a party consisting of
5 clerics and 3 thieves.  Of these, at least half were hirelings.
It is really worth it, as you get a *lot* of experience for completing
the quest, and your low-level characters won't be low-level anymore,
by the time you are done.  If you don't have enough characters to fill
out the party, just create a 1st level one and send him along, and keep
him alive...

Might & Magic II seems to be a really excellent game.  The sound and
graphics are no great shakes, but the plot and playability is very high
(and also, it installs on a hard disk *and* runs on my 3000 under 2.0 --
what more could you ask?).

	Nancy


-- 
==============================================================================
Nancy Durgin          | (Usual disclaimers | Tegra-Varityper, Inc. 
tegra!nad@uunet.com   | apply...)          | Billerica, Massachusetts
==============================================================================

elaine@hpmtlx.HP.COM ($Elaine_May) (08/15/90)

>	I have just found out that in some of the dungeons/caverns/
>castles in MM II certain characters are NOT allowed in.  For instance,
>in Peabody's Dungeon, Level One, the source I have says the "Humans
>should be left behind before entering this dungeoon" and that Knights
>and Paladins should be left behind.  Now,
>for those of you who have played this game, HOW DO YOU DEAL WITH THESE
>RESTRICTIONS???
From what I've read, you don't really need to go thru those areas to
finish the game.  Those areas can result in higher stats for the players
you do take thru, but that's about it (or so I've heard).  This game
has been panned for the restriction you've pointed out and also for the
fact that as your party gets better, so do the monsters, to the extent
that you're slugging it out in 20-30 minute battles.  I haven't gotten
to that point yet, but it is worth knowing about before you invest a 
lot of time in the game...