[comp.sys.amiga.games] Populous + back-to-back

stelmack@screamer.csee.usf.edu (Gregory M. Stelmack) (09/15/90)

Two replies, one post

Populous plays back-to-back, and can even do it back-to-back with an Atari ST
(which my roommate has).

To the guy asking if it can compete w/ IBM -- I don't know, but if it was my
article on Populous you were referring to I play against an Atari ST, not IBM
-- didn't think the IBM could handle a decent Populous...( I know that IBM
Speedball is slow........)

-- Greg Stelmack
-- Email: stelmack@sol.csee.usf.edu
-- USmail: USF Box 1510, Tampa, FL 33620-1510
-- Amiga: the only way to compute!

dve@zooid.UUCP (David Mason) (09/20/90)

stelmack@screamer.csee.usf.edu (Gregory M. Stelmack) writes:

> Two replies, one post
> 
> Populous plays back-to-back, and can even do it back-to-back with an Atari ST
> (which my roommate has).
> 
> To the guy asking if it can compete w/ IBM -- I don't know, but if it was my
> article on Populous you were referring to I play against an Atari ST, not IBM
> -- didn't think the IBM could handle a decent Populous...( I know that IBM
> Speedball is slow........)
> 

Not meaning to start a war here, but the speed of Speedball depends on the 
speed of the PC. My 386 handles it just fine. 

Theoretically, Populous should work back to back with Amiga and PC (by the 
way, the games look identical, but the sound on the PC side is, of course, 
pathetic, even with a sound card) and it does work for a while, but then it 
conks out when the landscape changes drastically. Maybe a bug. I also have 
an Amiga and we used a null modem cable at 9600 baud so I don't think it was 
line noise.

David.Haigh@comp.vuw.ac.nz (David Haigh) (09/22/90)

I have tried both Amiga-PC and PC-PC connections with Populous with a
null modem cable. Both produce the 'Incompatible Landscape' message
after an short period of time. I did once try PC-PC with 2400 baud
modems with a greater degree of success, although it still did not run
flawlessly.

The landscape problem may be one machine loosing a landscape
modification sent by the other machine. Given that a PC-PC connection
causes the problem, the fault may well lie with the PC Populous and not
the Amiga version!?

Anybody definitively got Amiga-Amiga or PC-PC going ??

I'll experiment some more... and post the results.

David Haigh.
eckles@comp.vuw.ac.nz
-- 
------------------------------------------------------------------------
Lloyd Parkes		|  The stereotypical young adult male in New
lloyd@comp.vuw.ac.nz	|  Zealand is a good reason for being lesbian.
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stelmack@screamer.csee.usf.edu (Gregory M. Stelmack) (09/22/90)

The terrain seems to be a problem for any back-to-back hookup. When we hook my
Amiga up to the ST, earthquakes take a lot longer on the ST, and I have to
wait an extra 30-seconds or so before I can do anything.

-- Greg Stelmack
-- Email: stelmack@sol.csee.usf.edu
-- USmail: USF Box 1510, Tampa, FL 33620-1510
-- Amiga: the only way to compute!

watters@banana.cis.ohio-state.edu (david r watters) (09/24/90)

In article <1990Sep21.230708.18060@comp.vuw.ac.nz> eckles@comp.vuw.ac.nz (David Haigh) writes:
>The landscape problem may be one machine loosing a landscape
>modification sent by the other machine. Given that a PC-PC connection
>causes the problem, the fault may well lie with the PC Populous and not
>the Amiga version!?

I agree

>Anybody definitively got Amiga-Amiga or PC-PC going ??

A friend and I have played 3 long games on a 2500/20 - 2500/30 network and
1 out of 3 gave the 'landscape incompatible' error.

>David Haigh.
>eckles@comp.vuw.ac.nz

I feel we should raise our voices about programming crap like this.  They write
the game in a moronic way so you can't play in 020/030 mode and then the game
slows down when 100 guys are running around on foot, and you wonder why data
is getting lost being transmitted serially.  I am surprised the IBM's can las
t as long as they do before they die.
 
I am no big Amiga game developer, but even I have read in Transactor CBM
screaming, "..Don't do timing loops for Head movements, use the timing chips.."

Flood, A game just as promising as Populous uses timing loops for its disk
'grind it till it breaks' access, PLUS keyword protection, THHHPPPPPT! to you
BullFrog software!
You can't imagine what crazy things I have to do to a 2500/30 to get Flood to
run on it! :-0 aarrrgh!
 
David
watters@cis.ohio-state.edu

hounsell@chekov.UU.NET (Rob Hounsell) (09/24/90)

  If Populous Players are having back-to-back problems ("Incompatible
Landscapes") I believe there is a mode you can set to turn off landscape
verification to speed up the game if you are running on a slow modem. Perhaps
you can try this.

Rob
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