itch@cbnews.att.com (richard.m.brack) (09/21/90)
Subject: does sega have ANY good Amiga games? Newsgroups: comp.sys.amiga.games Keywords: sega ami altered beast Hello all.... The other day I picked up the Amiga version of 'Altered Beast'. I thought the arcade version was pretty cool. I had seen the Genisis version and thought that the Amiga version sould be at least as good. OH BOY was I _wrong_ about that! The graphics are BAD, the music is only ok, the animation is BAD! So I was wundering...does SEGA make ANY GOOD games for the AMIGA????? I remember seeing one of their earlier Amiga games a while back (I think it was OutRun) and it was bad also. I have formulated some theroies: 1) they don't know how to program Ami's hardware. 2) they tend to rush things out to make a quick buck. 3) they are trying to protect their Genisis market by producing inferior products for other platforms. I would tend to believe #3, or a combination of #2 and #3. What does everybody think? If SEGA does have some good Amiga stuff out, let me know. But in the meantime I'm staying away from SEGA. Later.... RichBrack -- { the itchman cometh /-/ _ i don't want to be your angel } { itch@cbnews.att.com /-/ _|_|_ i want to be your witch! } { att!cbnews!itch \-\/-/ ( * )tch -yello } { \/\/ /^\ }
JMMEYERS@MTUS5.BITNET (John Meyers) (09/24/90)
According to an ad I just saw in Amigaworld, they currently do, or are planning to do, their Genesis development on Amigas. So that alone would tend to agree with your theory of them protecting their Genesis market by producing inferior Amiga verions. BUT, I believe that most Sega games out for the Amiga are acutally licenses done by other companies, usually European. So, that would seem to shift the blame from Sega purposely releasing crummy Amiga versions. They could be a little more careful on who they license to, though. __ , |John Michael Meyers -> JMMEYERS@MTUS5.BITNET (_/_ / /)) _ _ _ _ | _/(//)/) / / (-'(/(-'/ ' '-,| "Make Mine /| (/""""""""""""""(_/"""""""""" | /-|MIGA!"
pashdown@shotput.es.com@bambam.UUCP (Pete Ashdown) (09/25/90)
itch@cbnews.att.com (richard.m.brack) writes: >So I was wundering...does SEGA make ANY GOOD games for the AMIGA????? >I remember seeing one of their earlier Amiga games a while back (I think it was >OutRun) and it was bad also. I have formulated some theroies: >1) they don't know how to program Ami's hardware. >2) they tend to rush things out to make a quick buck. >3) they are trying to protect their Genisis market by producing inferior > products for other platforms. >I would tend to believe #3, or a combination of #2 and #3. What does >everybody think? If SEGA does have some good Amiga stuff out, let me know. >But in the meantime I'm staying away from SEGA. Well actually its #2, but it really isn't Sega's fault. You should also add 4) Programmed by "rush" software houses in England, such as Activision and US Gold. Its really sad to see games from Sega and Atari that would go perfectly on the Amiga be destroyed by someone in the UK who is out for a quick buck. Another part of the problem is in order to make the "quickest" buck possible, they will do the ST version first, then port it to the Amiga directly. Then they don't have to worry about stupid things like a blitter, 4096 colors, 32 colors on the screen, etc, etc. If you look at most of the SEGA games for the Amiga, you will see the ST syndrome taking effect. Boring, flat, highly dithered colors, lousy animation, and cheap game-play. If you really want to play SEGA games, buy a Genesis. >{ the itchman cometh /-/ _ i don't want to be your angel } >{ itch@cbnews.att.com /-/ _|_|_ i want to be your witch! } >{ att!cbnews!itch \-\/-/ ( * )tch -yello } >{ \/\/ /^\ } -- / (Rotate head 90 degrees for full effect) | BUNGEEEEEEEE! |---------------------------------------------------------------------->=<o \ Pete Ashdown pashdown@esunix ...utah-cs!esunix!pashdown
ESDYKE@MTUS5.BITNET (Erick Dyke) (09/26/90)
It must be the case of different marketing groups, because as is advertised in the latest Amiga World, Sega is looking for programers to write games for the GENESIS machine on their AMIGA developement system.... Hmm...Yet another funny thing about why their Amiga ports suck.... Erick
yorkw@stable.ecn.purdue.edu (Willis F York) (09/26/90)
In article <90268.144051ESDYKE@MTUS5.BITNET> ESDYKE@MTUS5.BITNET (Erick Dyke) writes: >It must be the case of different marketing groups, because as is advertised >in the latest Amiga World, Sega is looking for programers to write games >for the GENESIS machine on their AMIGA developement system.... > >Hmm...Yet another funny thing about why their Amiga ports suck.... > >Erick geee I wonder how one would go about getting this job? I guess i could lern to program the amiga first. Does the sega use a 68000? So the ATARI lyns and the SEGA both use Amigas, neat.. What does the Game Boy use? A vic 20? . -- yorkw@stable.ecn.purdue.edu Willis F York ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This Space For Rent....
sk2x+@andrew.cmu.edu (Sun Kun Kim) (09/27/90)
yorkw@stable.ecn.purdue.edu (Willis F York) writes:
So the ATARI lyns and the SEGA both use Amigas, neat..
What does the Game Boy use? A vic 20?
No, more like a Timex Sinclair. :-)
Sun...
p.s. complete with a 0.013 Megabyte tapedrive.
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joseph@valnet.UUCP (Joseph P. Hillenburg) (09/27/90)
yorkw@stable.ecn.purdue.edu (Willis F York) writes: > In article <90268.144051ESDYKE@MTUS5.BITNET> ESDYKE@MTUS5.BITNET (Erick Dyke) > >It must be the case of different marketing groups, because as is advertised > >in the latest Amiga World, Sega is looking for programers to write games > >for the GENESIS machine on their AMIGA developement system.... > > > >Hmm...Yet another funny thing about why their Amiga ports suck.... > > > >Erick > > geee I wonder how one would go about getting this job? > I guess i could lern to program the amiga first. > Does the sega use a 68000? > > So the ATARI lyns and the SEGA both use Amigas, neat.. > What does the Game Boy use? A vic 20? > . > > -- > yorkw@stable.ecn.purdue.edu Willis F York > > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > This Space For Rent.... Sega Master System: Z80A Sega Genesis: 68000 -Joseph Hillenburg UUCP: ...iuvax!valnet!joseph ARPA: valnet!joseph@iuvax.cs.indiana.edu INET: joseph@valnet.UUCP
gl11+@andrew.cmu.edu (Gregory James Legowski) (09/27/90)
> Does the sega use a 68000?
Yes, the main CPU is a 68000. There's also a Z80 put in there dedicated to the
sound (makes real neat effects when the 68000 gets an interrupt for, say, a
pause, and the Z80 misses it and keeps playing the sound...)
The cart size is a maximum of 1 megabyte of ROM (Sega claims cart size is
"8 MEG", but that's in megaBITS, not megaBYTES) and I believe the system has
64K of RAM for keeping score, etc.
I'm not suprised to find out that there's a development package to write
Genesis games on the Amiga--my version of Populous on the Genesis looks
IDENTICAL to my brother's Amiga. And the Genesis prerelease for Zany Golf
still had mouse prompts in it!
Methinks a talk with Sega is in order... Finally a money-making use for my
brother's Amiga! Did the ad give any details for minimum system configuration,
etc?
--Greg
butch@fergvax.unl.edu (FERGVAX Daily Operator) (09/27/90)
joseph@valnet.UUCP (Joseph P. Hillenburg) writes: >yorkw@stable.ecn.purdue.edu (Willis F York) writes: >> Does the sega use a 68000? >> -- >> yorkw@stable.ecn.purdue.edu Willis F York >Sega Master System: Z80A >Sega Genesis: 68000 >-Joseph Hillenburg I believe the Sega Genesis also uses a Z80 to run the sound. I had mine popped open once and noticed it and have heard in rec.games.video that this is what drives the sound. Another question on the same subject...how does one get info on the developing of the games for the Genesis and does anyone know what sort of cash needs to be put up for it? Butch Rosecrans butch@fergvax.unl.edu
ESDYKE@MTUS5.BITNET (Erick Dyke) (09/28/90)
The AmigaWorld add placed by SEGA was for full time jobs. As in with computer science or other degrees. It is in the Amiga World issue with the toster on the cover. Erick
mofo@bucsf.bu.edu (jason greene) (09/30/90)
Power Drift was pretty cool....
joseph@valnet.UUCP (Joseph P. Hillenburg) (10/02/90)
mofo@bucsf.bu.edu (jason greene) writes: > Power Drift was pretty cool.... Power Drift *is* *very* cool! [Now only if they can port the Amiga version right.] -Joseph Hillenburg UUCP: ...iuvax!valnet!joseph ARPA: valnet!joseph@iuvax.cs.indiana.edu INET: joseph@valnet.UUCP