[comp.sys.amiga.games] F/A-18 Interceptor; How do I recover stolen F-16's?

hunt@dg-rtp.rtp.dg.com (Greg Hunt) (10/01/90)

In article <JKH.90Sep28154000@meepmeep.pcs.com>, jkh@meepmeep.pcs.com
(Jordan K. Hubbard) writes:
> Ok, I admit it, I'm stumped a bit early in the game, but..
> 
> Having finally gotten the hang of the controls (through no fault of
> my documentation; it's all in German!) and whatnot, I managed to
> qualify myself and do a reasonable job on the first couple of
> missions. Then comes the "Stolen Aircraft" bit. I simply cannot
> figure out a way to get the buggers to turn back, surrender,
whatever!
> 

It ain't easy, that's for sure.  I launch, go to afterburners and race
to where the MIGs are, and blow both of them out of the sky even if
they don't attack me (I know it's against the rules of engagement, and
I'd get courtmartialed in real life, but it's sooooo much fun!).  This
gives me enough time to get the stolen planes turned around before they
are "beyond recovery" or whatever the message is that comes up if you
take too long.

Now the hard part.  By now the F-16's are usually headed due west on
course 270.  I line up also on 270 and use afterburners until I'm about
5 miles from them.  Get a missle radar lock on one of the planes to get
flight information on them (course, speed, and altitude).  Match course
and altitude as close as you can.

Use the + and - keys (I think that's right) to adjust your thrust in
small increments until you have only a 30 to 40 knot speed advantage 
on them.  Creep up on their tails.

Once you have that done, use only the rudder (< and >) keys to
position your plane directly between both of the stolen F-16's.  You
need to be real gentle here, because making changes too rapidly will
send you off course.  Make sure your altitude is the same as theirs
within about 20 feet or so.  They sometimes change altitude so stay
sharp.

Keep creeping up on them.  Align your plane and then play with the 
thrust only.  When you get close to them, decrease your thrust till
you have only a 4 or 5 knot speed advantage.

Then - fly right between them (try the outside view if your
confident enough, it's neat!).  You have to get ahead of them by a
plane length or so, and BINGO! you get the CONGRATULATIONS! message.

The stolen planes will climb and turn around (try the outside view
backwards so you can see them turn).  Go back to 100% thrust and
fly back to the carrier.

If you keep your radar lock on them and fly slowly back to the carrier,
you'll notice the stolen F-16's turn back around to 270 after you
leave the area.  First time I saw that, I did a vertical half-loop,
hit the afterburners, charged back at them, and blew them both up.
Later, I realized the game isn't smart enough to land them.  Oops.

I took me several attempts to get them to turn around.  I even smacked
into one once when I hit the rudder too hard.  I only got minor
structural damage, but he crashed and burned.  Ouch!

If you're quick enough on the spot, you can get the stolen F-16's to
turn around before the MIGs jump you.  I've only gotten that to
happen once in all the times I've tried.

Sometimes I just line up on them and practice hitting them with the
canon, which is fun too, and they just sit there.  Except for once
in a while after I've nailed one of the F-16's, the other one is
declared "hostile", it turns red on the radar screen, and he turns
to a new course and punches up the thrust.  I got him with a missle.

> 
> Also, what's that nifty little code wheel for? I've wanted to use it
> but the game always prompts me for "Any countercode" and hasn't given
> a hoot for what number I type in to it. Bear in mind that my docs are
> in german, so if somebody knows of a special use for this little
wheel,
> I'd be glad to hear it.
> 

Sounds like whoever sold you that game "fixed it" to remove the code
validation.  Before each mission you have to enter a code from the
wheel where your game is saying "any countercode".  The game gives you
a four digit code, each digit of which you match up on one ring of the
wheel.  The final digit is matched against the windows in the center of
the wheel.  That indicates the window with the proper countercode,
which
you type in.

> 
> It would also be nice to have more missions, esp in the air-to-ground
role.
> Russion tanks moving up from Mexico and going after Silicon Valley
would be
> something (still not sure whether I'd mind or not :-). Considering
that
> the missile object tracking stuff seems to be already well done, they
could
> also add a ground-to-air threat (SAMS) without too much extra effort.
That
> would add a lot! Helicopters, enemy missile boats, mumble mumble..
> 

I agree completely!  I'd really like to see more missions. 
Fighter/bomber
missions would be alot of fun.  How about a NIGHT mission requiring a
landing on the carrier (gives me the shivers just thinking about it)?
I'd
also like to see something cute when you blow up the EA headquarters.
Lots
of folks (like me) have spend lots of time doing all sorts of wierd
things
to the building, only to end up having a couple of craters in their
parking lot to show for it.

> 						Jordan
> 			PCS Computer Systeme GmbH, Munich, West Germany

--
Greg Hunt                        Internet: hunt@dg-rtp.rtp.dg.com
DG/UX Kernel Development         UUCP:     {world}!mcnc!rti!dg-rtp!hunt
Data General Corporation
Research Triangle Park, NC       These opinions are mine, not DG's.

jkh@meepmeep.pcs.com (Jordan K. Hubbard) (10/01/90)

Ok, I admit it, I'm stumped a bit early in the game, but..

Having finally gotten the hang of the controls (through no fault of
my documentation; it's all in German!) and whatnot, I managed to
qualify myself and do a reasonable job on the first couple of
missions. Then comes the "Stolen Aircraft" bit. I simply cannot
figure out a way to get the buggers to turn back, surrender, whatever!

I've tried being "chummy" with them (I.E. not immediately knocking off
the escorting MIGS and thus proving myself hostile) in an attempt to
get close enough to fire a burst of cannon fire "across the bows"
but they don't turn back, they just run for it. It's hard enough just keeping
with the guys, much less trying to intimidate them. I've tried knocking
the MIGS off right away, but that doesn't seem to affect the morale of
the F-16 thieves either. I finally just said the hell with it and
did this mission by going up and smoking all 4 aircraft without
provocation. This "completed" the mission with congrats, but seems
like a rather empty way of having done it. Now I'm trying to get the
"feel" for just when to launch the rescue pod so that it doesn't land
so far from the downed pilot, but that last mission still sticks in
my craw and I'd rather go back and do it right. Any clues?

Also, what's that nifty little code wheel for? I've wanted to use it
but the game always prompts me for "Any countercode" and hasn't given
a hoot for what number I type in to it. Bear in mind that my docs are
in german, so if somebody knows of a special use for this little wheel,
I'd be glad to hear it.

Reading up on some of the tricks for this game (I.E. shooting the EA
HQ in San Mateo, firing missles straight up at max altitude, cruising
the freeways, F-16 carrier landings, etc) has really revealed it to be
a piece of art. I really really wish that the original author would get
off his butt and come up with a second, more fleshed out, version. Something
with a bit more "role playing" inserted. For example, I'd like to see
mission briefings, performance evaluations and just plain more realism
in terms of actual missions. Right now, it feels more like a very nice
flight simulator with the combat part sort of grafted on. I've violated
every order they've given me (fired before fired upon, shot the carrier,
destroyed air force 1!) but as long as I fulfilled the fuzzy mission
guidelines I still got a pat on the back and a free reign for the next
mission.

The game also lacks continuity; I auger in, and it just gives me
another plane without any indication as to whether my mission is still
valid, or what exactly I should do (in the case of the Downed Pilot, you
usually have to start over since the mission is blown, but it doesn't tell
you that).

It would also be nice to have more missions, esp in the air-to-ground role.
Russion tanks moving up from Mexico and going after Silicon Valley would be
something (still not sure whether I'd mind or not :-). Considering that
the missile object tracking stuff seems to be already well done, they could
also add a ground-to-air threat (SAMS) without too much extra effort. That
would add a lot! Helicopters, enemy missile boats, mumble mumble..

Ahem. Well, sounds like I'm bitching and flaming about the game but I'm
really not. It's just that so much is done so well, it would be Truly
Fantastic if they'd just add that missing 30%. That would be a real classic.
I'd buy it for sure.

						Jordan
--
			PCS Computer Systeme GmbH, Munich, West Germany
	UUCP:		pyramid!pcsbst!jkh jkh@meepmeep.pcs.com
	EUNET:		unido!pcsbst!jkh
	ARPA:		jkh@violet.berkeley.edu or hubbard@decwrl.dec.com

scavanag@gara.une.oz.au (LIGHTCHILD) (10/03/90)

have you tried"fighter bomber" or "falcon" for the amiga? I think
(no flames please) that they're better than FA-18 interceptor and include
some of the things you want(SAMs, ground targets galore, etc.)
                                                   Lightchild

ferry@chorus.fr (Ferry de Jong) (10/03/90)

From article <JKH.90Oct1114935@meepmeep.pcs.com>, by jkh@meepmeep.pcs.com (Jordan K. Hubbard):
> Ok, I admit it, I'm stumped a bit early in the game, but..
> 
> Having finally gotten the hang of the controls (through no fault of
> my documentation; it's all in German!) and whatnot, I managed to
> qualify myself and do a reasonable job on the first couple of
> missions. Then comes the "Stolen Aircraft" bit. I simply cannot
> figure out a way to get the buggers to turn back, surrender, whatever!
> 
> 						Jordan

The way I always make those F-16 stealers go back is:

	Shoot those MIG's to 1001 pieces,

	Follow the 2 F-16's,

	Fly between them, (Yes you can do that if you practice your flying-
			   skills a bit.)
   /*
	Look to left and right,

	Say hello to them,
   */
	Wait a minute or so and they will turn around straight away,

The best part is to shoot them now, when they have surrendered... ;-)

Sometimes I find them to get hostile and following my plane before I can get them
to surrender, The best thing to do in this case is SHOOT TO KILL,

Good luck,

 ___  ___  ___   ___  _  _     _    _
(  _)(  _)(  ,) (  ,)( \/ ) | ( \/\/ )riting software takes twice as long
 ) _) ) _) )  \  )  \ \  /  |  \    /        as you expect it to take...
(_)  (___)(_)\_)(_)\_)(_/   |   \/\/     Even if you keep this in mind!
e-mail: ferry@chorus.fr

djh@neuromancer.metaphor.com (Dallas J. Hodgson) (10/04/90)

In article <JKH.90Oct1114935@meepmeep.pcs.com> jkh@meepmeep.pcs.com (Jordan K. Hubbard) writes:

<stuff deleted>

>Also, what's that nifty little code wheel for? I've wanted to use it
>but the game always prompts me for "Any countercode" and hasn't given
>a hoot for what number I type in to it. Bear in mind that my docs are
>in german, so if somebody knows of a special use for this little wheel,
>I'd be glad to hear it.

... You wouldn't perhaps be playing a PIRATED version, now would you? The
U.S. version asks you for the @#$! "countercode" before EVERY mission. And
you have to get it right or it won't work!

Really overzealous CP'ing on EA's part...
+----------------------------------------------------------------------------+
| Dallas J. Hodgson               |     "This here's the wattle,             |
| Metaphor Computer Systems       |      It's the emblem of our land.        |
| Mountain View, Ca.              |      You can put it in a bottle,         |
| USENET : djh@metaphor.com       |      You can hold it in your hand."      |
+============================================================================+
| "The views I express are my own, and not necessarily those of my employer" |
+----------------------------------------------------------------------------+

jkh@meepmeep.pcs.com (Jordan K. Hubbard) (10/04/90)

In article <1990Oct1.011508.11649@dg-rtp.dg.com> hunt@dg-rtp.rtp.dg.com (Greg Hunt) writes:

>   Now the hard part.  By now the F-16's are usually headed due west on
>   course 270.  I line up also on 270 and use afterburners until I'm about
>   5 miles from them.  Get a missle radar lock on one of the planes to get
>
> [ lots of useful, detailed, tips deleted ]
>

Ah, great! I will definately try that. Kind of a pity that this kind of
work gets the same "congradulations" as does simply shooting them down,
though. Sure, there's the personal satisfaction of having done it right,
but it would be nice if the game gave you a few extra bennies too!
Ah well, I've already flamed on about that.. :-)

>> Also, what's that nifty little code wheel for? I've wanted to use it
>> but the game always prompts me for "Any countercode" and hasn't given
>> a hoot for what number I type in to it. Bear in mind that my docs are
>
>  Sounds like whoever sold you that game "fixed it" to remove the code
>  validation.  Before each mission you have to enter a code from the
>  wheel where your game is saying "any countercode".  The game gives you

Really odd. I did buy this game from a certified dealer, and it came
in a case with instructions, code wheel, and everything. Is somone
professionally pirating EA's stuff or did they just decided to punt
the copy protection at some point (maybe they'd sold enough copies) and
release a non-protected version?

>> It would also be nice to have more missions, esp in the air-to-ground
>> role. Russion tanks moving up from Mexico and going after Silicon Valley
>> would be something (still not sure whether I'd mind or not :-). Considering
>> that the missile object tracking stuff seems to be already well done, they
>> could also add a ground-to-air threat (SAMS) without too much extra effort.
>
>  I agree completely!  I'd really like to see more missions. 
>  Fighter/bomber missions would be alot of fun. How about a NIGHT
>  mission requiring a landing on the carrier (gives me the shivers just
>  thinking about it)?

Yes yes yes! So, let's get the straight scoop, is somone from EA reading
this group? (and if not, *WHY* not?) I think F/A-18 interceptor is definately
right up there with the best (if not THE best) flight games [I like it
better than Falcon], so why not go through this extra trouble? I can almost
guarantee that the everyone who has the original game would gladly fork
out for a "game system" (ala Fighter Bomber or Falcon) that was faithful
to the original F/A-18 game. Does anyone know how to contact the original
author? Is he still doing these games? Considering that most of the hard
stuff is already done, how hard would it be to repackage the flight
system on one disk and put the scenery/mission/object parameters on
a set of optional disks? F/A-18 Interceptor in the Gulf? F-16 anti-ground
missions in major Saudi engagement? Precision strike missions in Bogota?
The possibilities are endless! The flight action of F/A-18 Interceptor
definately beats the others and it's a real shame that they haven't gone
further with it..

Are you (EA) guys listening?? I'm willing to put my money where my mouth is!
You guys have had two years since the original release! Get off the
stick! :-)

					Jordan
--
			PCS Computer Systeme GmbH, Munich, West Germany
	UUCP:		pyramid!pcsbst!jkh jkh@meepmeep.pcs.com
	EUNET:		unido!pcsbst!jkh
	ARPA:		jkh@violet.berkeley.edu or hubbard@decwrl.dec.com

liberato@dri.com (Jimmy Liberato) (10/05/90)

djh@neuromancer.metaphor.com (Dallas J. Hodgson) writes:

>In article <JKH.90Oct1114935@meepmeep.pcs.com> jkh@meepmeep.pcs.com (Jordan K. Hubbard) writes:

>>Also, what's that nifty little code wheel for? ...

>... You wouldn't perhaps be playing a PIRATED version, now would you? The
>U.S. version asks you for the @#$! "countercode" before EVERY mission. And
>you have to get it right or it won't work!

How noble of those pirates to include a pirated code wheel!  :-)  More likely it
is a FIXED version.  The hack to override the countercode appeared the same 
week as the original release of Interceptor.  I thought this was general
knowledge.  Are there others who still use the code wheel?

>Really overzealous CP'ing on EA's part...

Agreed.  I prefer that over the disk based kind, though (if I had to choose).

--
Jimmy Liberato   liberato@dri.com
                 ...uunet!drivax!liberato

2flntopaz@kuhub.cc.ukans.edu (10/06/90)

> 
> Yes yes yes! So, let's get the straight scoop, is somone from EA reading
> this group? (and if not, *WHY* not?) I think F/A-18 interceptor is definately
> right up there with the best (if not THE best) flight games [I like it
> better than Falcon], so why not go through this extra trouble? I can almost
> guarantee that the everyone who has the original game would gladly fork
> out for a "game system" (ala Fighter Bomber or Falcon) that was faithful
> to the original F/A-18 game. Does anyone know how to contact the original
> author? Is he still doing these games? Considering that most of the hard
> stuff is already done, how hard would it be to repackage the flight
> system on one disk and put the scenery/mission/object parameters on
> a set of optional disks? F/A-18 Interceptor in the Gulf? F-16 anti-ground
> missions in major Saudi engagement? Precision strike missions in Bogota?
> The possibilities are endless! The flight action of F/A-18 Interceptor
> definately beats the others and it's a real shame that they haven't gone
> further with it..
> 
> Are you (EA) guys listening?? I'm willing to put my money where my mouth is!
> You guys have had two years since the original release! Get off the
> stick! :-)
> 
> 					Jordan
> --
> 			PCS Computer Systeme GmbH, Munich, West Germany
> 	UUCP:		pyramid!pcsbst!jkh jkh@meepmeep.pcs.com
> 	EUNET:		unido!pcsbst!jkh
> 	ARPA:		jkh@violet.berkeley.edu or hubbard@decwrl.dec.com

I totally agree!  I love F/A-18 and think its one of the best simulators
out there.  I would gladly shuck out some bucks for extra missions and
different scenery.  You have my vote EA!

David Poland
2flntopaz@kuhub.cc.ukans.edu

eeh@public.BTR.COM (Eduardo E. Horvath eeh@btr.com) (10/07/90)

In article <4079@gara.une.oz.au> scavanag@gara.une.oz.au (LIGHTCHILD) writes:
>
>have you tried"fighter bomber" or "falcon" for the amiga? I think
>(no flames please) that they're better than FA-18 interceptor and include
>some of the things you want(SAMs, ground targets galore, etc.)
>                                                   Lightchild

	"Fighter Bomber" doesn't work on an '030 (damn damn damn!!!) and
"Falcon" needs an upgrade to work on an '030.   Any really good FS's that
*do* work on '030s ?


=========================================================================
Eduardo Horvath				eeh@btr.com
					..!{decwrl,mips,fernwood}!btr!eeh
	"Trust me, I know what I'm doing." - Sledge Hammer
=========================================================================

greg@walt.cc.utexas.edu (Greg Harp) (10/07/90)

In article <578@public.BTR.COM> eeh@public.BTR.COM (Eduardo E. Horvath  eeh@btr.com) writes:
>In article <4079@gara.une.oz.au> scavanag@gara.une.oz.au (LIGHTCHILD) writes:
>>have you tried"fighter bomber" or "falcon" for the amiga? I think
>>(no flames please) that they're better than FA-18 interceptor and include
>>some of the things you want(SAMs, ground targets galore, etc.)
>
>	"Fighter Bomber" doesn't work on an '030 (damn damn damn!!!) and
>"Falcon" needs an upgrade to work on an '030.   Any really good FS's that
>*do* work on '030s ?

I've played F/A-18 on a GVP 3001-equipped A2000 and an A3000 with no hitches.
Of course, you've got to be pretty good, because it runs pretty fast.
Apparently they didn't wait on screen refreshes for timing.  Oh well, I
kinda like it that way...  :-)

>=========================================================================
>Eduardo Horvath				eeh@btr.com
>					..!{decwrl,mips,fernwood}!btr!eeh
>	"Trust me, I know what I'm doing." - Sledge Hammer
>=========================================================================

Greg
--
             Disclaimer:  "Who me?  Surely you must be mistaken!"         _ _
"The lunatic is in the hall.  The lunatics are in my hall.        AMIGA! ////
 The paper holds their folded faces to the floor,                       ////
 And every day the paperboy brings more." -- Pink Floyd           _ _  ////  
                                                                  \\\\////
        Greg Harp               greg@ccwf.cc.utexas.edu            \\XX//

bscott@isis.cs.du.edu (Ben Scott) (10/08/90)

In article <JKH.90Sep28154000@meepmeep.pcs.com> jkh@meepmeep.pcs.com (Jordan K. Hubbard) writes:
>missions. Then comes the "Stolen Aircraft" bit. I simply cannot
>figure out a way to get the buggers to turn back, surrender, whatever!

This is why you only get to fly F-18s in simulation...
 
>I've tried being "chummy" with them (I.E. not immediately knocking off
>the escorting MIGS and thus proving myself hostile) in an attempt to
>get close enough to fire a burst of cannon fire "across the bows"
>but they don't turn back, they just run for it. It's hard enough just keeping

Why bother?  They don't care what you do to the MIGs.  Well, sometimes
one decides to go after you.  If one of the F-16s begins showing up as
an enemy (red instead of green) on your radar, feel free to shoot it 
down.

>the F-16 thieves either. I finally just said the hell with it and
>did this mission by going up and smoking all 4 aircraft without

One way to do it but I prefer my way.

The only way I've found to do it (and I don't remember how I figured it
out but I think it was just the way the docs were worded) is to fly up
close to them and EXACTLY match speed, heading, and altitude for a while.
After pacing them like this for a minute or so (can't tell if getting a 
weapons lock on them helps or not) they'll turn back and you'll get the
congrats.  

It's not real easy but with practice it's not bad.

The weird thing is this - once I decided to follow them back instead
of going straight home.  It took a long time but eventually they made
it back to land and maneuvered for final approach to the airport.  THEN,
for no apparent reason, they veered off and headed back out to sea.  Nothing
I did thereafter would stop them, so I shot them down and went home.

>"feel" for just when to launch the rescue pod so that it doesn't land
>so far from the downed pilot, but that last mission still sticks in

Easiest way is to fly about 30 feet off the ground at stall speed (I can
get down to less than 130 knots and remain stable for a short time) and
select an external view from behind, switching to a down view when he comes
close.

>Also, what's that nifty little code wheel for? I've wanted to use it
>but the game always prompts me for "Any countercode" and hasn't given
 
It's to enter a countercode in the protected version of the game.  You must
have a cracked copy.

.                           <<<<Infinite K>>>>

-- 
|Ben Scott, professional goof-off and consultant at The Raster Image, Denver|
|FIDO point address 1:104/421.2, bscott@nyx.cs.du.edu, or BBS (303)424-9831 | 
|"Quantum Mechanics:  The dreams that || The Raster Image IS responsible for|
| stuff is made of..." - Michael Sinz || everything I say!  ** Amiga Power**|

gordon@nomad.scg.hac.com (Gordon Barbay) (10/09/90)

A while back (year or year and a half) I asked my local dealer 
about a follow on to F/A 18.  He said Robert Dinnerman had parted 
ways with EA and was working on an F14 simulator.  Unfortunately 
I've heard nothing more since.  Has anybody else got any info?

		-Gordon

stelmack@screamer.csee.usf.edu (Gregory M. Stelmack) (10/09/90)

In article <8@nomad.scg.hac.com> gordon@nomad.scg.hac.com (Gordon Barbay) writes:
>A while back (year or year and a half) I asked my local dealer 
>about a follow on to F/A 18.  He said Robert Dinnerman had parted 
>ways with EA and was working on an F14 simulator.  Unfortunately 
>I've heard nothing more since.  Has anybody else got any info?
>
>		-Gordon

I seem to remember seeing a demo of a game (Jet Fighter?) that was an
F-14/F-18 simulator that looked exactly like F-18. Sorry, I don't remember the
exact name, but it came in a weird-shaped box (normal box, triangle on top),
with (of course) a fighter pictured on the front. This what you all are
looking for?

-- Greg Stelmack
-- Email: stelmack@sol.csee.usf.edu
-- USmail: USF Box 1510, Tampa, FL 33620-1510
-- Amiga: the only way to compute!
-- IRAQNOPHOBIA: Nothing a little RAID wouldn't cure!

martijn@dnlunx.pttrnl.nl (Reinalda M.) (10/09/90)

gordon@nomad.scg.hac.com (Gordon Barbay) writes:

>A while back (year or year and a half) I asked my local dealer 
>about a follow on to F/A 18.  He said Robert Dinnerman had parted 
>ways with EA and was working on an F14 simulator.  Unfortunately 
>I've heard nothing more since.  Has anybody else got any info?

>		-Gordon

About half a year ago, I saw some pictures of ECA's new flight sim 'HAWK'
They said it would come out after the summer, but it hasn't. The picturesw
looked real neat(real time hills & mountains etc.)
This could be it. 

Anyone more info on HAWK ????  ECA ???

 

brad@nro.cs.athabascau.ca (10/12/90)

Well, the guys that did F-18 Interceptor for EA have since gone on and 
produced Jetfighter: The Adventure for the IBM world. That's the latest I've 
heard about their system. Check it out, and you will notice the similar 
graphics style..etc.

The best thing (IMHO) is the new Falcon Mission Disk, Operation:Firefight.
Offensive and Defensive missions, Hind attack helos, 2 new weapon systems, 
a slightly spiffed up F-16...lotsa fun!

Brad