[comp.sys.amiga.games] Prince of Persia

brian@grebyn.com (Brian Bishop) (10/15/90)

  I recently picked up a copy of a new Amiga adaptation of "Prince of
Persia". This game looked so good when it first came out, that I almost
bought the Apple II version and took out my old Apple II to play it! The
programmer (Jordan Mechner) used film of a real person running around to
generate the animation for your character (it looks definitely
rotoscoped). It's amazing how lifelike the movement is, even though your
character is made up of only 3-4 colors. The basic idea is that you are
trying to rescue a fair maiden taken by the Prince of Persia into his
castle. You start in the dungeon, and have to work your way up to the
castle. There are twelve levels. Among your obstacles are: floor panels
that fall away when you run onto them, deep drops you must jump across,
closed gates, secret panels that open the gates when you step on them,
evil swordsmen that you must swordfight, steel 'chopping walls' that
rhthymically smash together.

  Are the graphics and animation 100% up to amiga standards? No. I can't
honestly say that they are. But is this a playable game? Yes, it most
definitely is. There is a practice mode up to the fourth level (there
are twelve levels total). After the third level you can save one game to
disk. There is a time limit, so eventually you have to replay lower
levels for faster time, (assuming you screwed up on the earlier levels).
Other than this limitation, there are 'infinite continues'. I kind of
like this. You can keep going when you die, but you can't rip through
the whole game in an evening.

  The amiga version was done by Dan Gorlin, who wrote the Apple II
version of choplifter, if anyone out there is on old Apple II hack (like
me!).

  Highly recommended, with the given provisos.

  Brian Bishop  (brian@grebyn.com)

P.S. If anyone can tell me how to get past the mirror that blocks your
way on level four, I'd appreciate it :-)

Patrick Atoon (10/15/90)

Brian Bishop writes:

>P.S. If anyone can tell me how to get past the mirror that blocks your
>way on level four, I'd appreciate it :-)

Be sure you've got all your lives left, then JUMP through it.

Only 8 to go now! See ya,
                      Patrick.

P.S.: Thanx Alf, for your hints. Too bad you ain't got no Amigaaaaa  ;-) 


+--------------------------------------------------------------------------+
| Patrick Atoon           |  See y'all at Amiga'90 in Koeln (Germany)      |
| University of Nijmegen  |  on 8,9,10,11 november. Be there or be square. |
| E-mail: ovb10@cs.kun.nl |                                                |
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