[comp.sys.amiga.games] Chrono Quest II/Zork answer

specter@disk.UUCP (Byron Max Guernsey) (10/11/90)

First of all...

Answering a Zork Question early about a port for amiga. I have seen it on
Amiga. I don't have it, but a friend had all three I believe. I think they
all come on the same disk. 

My question to you is...Zork? Haha. The amiga port of infocom games are
really nice because they are fairly small and can be multi-tasked pretty
easy. They also have nice windows and some of the infocom games have built in
invisiclues. If you really want an excellent textual EXTENDED adventure,
try Beyond Zork or Zork Zero! I have Beyond Zork and I have been trying to
get Zork Zero (If anyone has it and would like to sell it, you can leave
me mail). But if you prefer clicking away at a simple by comparison parser,
be my guest.. (and why go at um again if you beat um?)

OK, Now, I am playing Chrono-Quest II now and I need a hint. Can anyone tell
me something about how to get the lizard on the wall near the cyclops'
cave? I have not been able to get into the cave yet (I can't figure out how
to clear the bushes away) and when i try to pick up the lizard, it scurries 
into the stones. 

For those who haven't seen chronoquest, I really wouldn't recommend it. It is
ok I suppose, but it has bugs in it and it wasn't what i expected at all.
In fact, it only loads once in three times! I boot from a backup, but the 
original does the same thing! And when it finally does boot it sometimes
Guru's on me. I have a 1000 and thought maybe that was the problem, but I
loaded it on a friends 500 and it crashed after setting for a while with no
input! We walked off and came back and it was freaking. Definate dissappoint-
ment! 

Also, I have just got to mention something.... I have seen lots of complaints
on here about how Sierra ports IBM versions to amiga. Ok, So what? haha. The
graphics are adequate enough to stimulate the feeling that you are really
there (if you play it and don't stare at the screen yelling IBM sucks). The
only thing I would improve is the speed of animation. It could surely be 
faster. I agree it would be nice to have great amiga hires and sound, but
thats making an already large program larger. I want them to run on my piddly
1000 512k system! I think sierra does an excellent job at programming! The
scenarios are interesting and intriguing. Space Quest III has had better
graphics than what i have seen in past ones and the game itself amazes me.
I WOULD recommend it to avid adventure players. It is not TOOO HARD, yet it
still poses a challenge. (Its not like some infocom games that require you
to enter a barn and type..
>cow, All around the mayberry bush the monkey chased the weasel

Finally, if you still think the ports are that bad, I suggest you grab a
amiga C book and start writing your own sierra type programm development
system-> OOooo hard isnt it. Give the guys a break- they produce a good
product and at least it runs with no gurus! Maybe you would like it to be 
like fairy tale adventure (which is an excellent game) and just cut out all
typing?!?! HAhahaha Sorry, I got a little carried away. I think the
sierra development team deserves a round of applause.

Byron Guernsey

elaine@hpmtlx.HP.COM ($Elaine_May) (10/15/90)

> I have Beyond Zork and I have been trying to
> get Zork Zero (If anyone has it and would like to sell it, you can leave
> me mail).
I picked up Zork Zero at Software Etc. yesterday for $17.  I've seen it
advertised for $14 from various mail order houses that advertise in
Amiga World and Info.