niobium@arrakis.nevada.edu (Christopher W. Carlson) (10/09/90)
Hallo. I've just bought the aforementioned game (absolutely wonderful, it is!) and am having a little bit of difficulty with the 'Qualifications.' I know that you are expected to take off, fly around a bit, and land again upon the carrier, no? This I do, and well, too. I shoot down the stray MiG-29 when it appears, and make a picture-perfect landing upon the hardtop. Unfortunately, the game refuses to believe that I have lived up to its expectations. I land, turn off the engine, release the brakes, and it won't acknowledge that I've actually qualified. Am I missing something? What? Any help dearly appreciated... -- __ _ _ _____ _ ___ __ | Christopher W. Carlson | // / __ / \ | / \ | / \ |__ / \ (__ | niobium@nevada.edu | \X/ \__// /_\ |___ / /_\ | / /_\ |___ \__/ ___) |-------------------------------- Galataeus, ex-Bard of Arrakis | I never said these words...
2flntopaz@kuhub.cc.ukans.edu (10/09/90)
In article <2107@unsvax.NEVADA.EDU>, niobium@arrakis.nevada.edu (Christopher W. Carlson) writes: > Hallo. I've just bought the aforementioned game (absolutely wonderful, it > is!) and am having a little bit of difficulty with the 'Qualifications.' > > I know that you are expected to take off, fly around a bit, and land again > upon the carrier, no? This I do, and well, too. I shoot down the stray > MiG-29 when it appears, and make a picture-perfect landing upon the hardtop. > Unfortunately, the game refuses to believe that I have lived up to its > expectations. I land, turn off the engine, release the brakes, and it won't > acknowledge that I've actually qualified. > > Am I missing something? What? > > Any help dearly appreciated... If memory serves (its been awhile since I've qualified) there were TWO migs you needed to shoot down, not just one. David Poland 2flntopaz@kuhub.cc.ukans.edu
joseph@valnet.UUCP (Joseph P. Hillenburg) (10/10/90)
When I qualify for takeoff/landing, I fly out a little ways straght from the carrier, then doa flip so that I'm flying towards the carrier UPSIDE DOWN then after I've passed it, I turn right side up and line myself up with the deck and pull in nice and easy. (except whenm I go too low and miss the deck, but plow into the stern) -Joseph Hillenburg UUCP: ...iuvax!valnet!joseph ARPA: valnet!joseph@iuvax.cs.indiana.edu INET: joseph@valnet.UUCP
steves@pnet01.cts.com (Stephen Scheck) (10/10/90)
niobium@arrakis.nevada.edu (Christopher W. Carlson) writes: > >Hallo. I've just bought the aforementioned game (absolutely wonderful, it >is!) and am having a little bit of difficulty with the 'Qualifications.' > >I know that you are expected to take off, fly around a bit, and land again >upon the carrier, no? This I do, and well, too. I shoot down the stray >MiG-29 when it appears, and make a picture-perfect landing upon the hardtop. >Unfortunately, the game refuses to believe that I have lived up to its >expectations. I land, turn off the engine, release the brakes, and it won't >acknowledge that I've actually qualified. > >Am I missing something? What? > >Any help dearly appreciated... > >-- > __ _ _ _____ _ ___ __ | Christopher W. Carlson | // >/ __ / \ | / \ | / \ |__ / \ (__ | niobium@nevada.edu | \X/ >\__// /_\ |___ / /_\ | / /_\ |___ \__/ ___) |-------------------------------- > Galataeus, ex-Bard of Arrakis | I never said these words... You might be landing in the wrong direction on the carrier. If you do, the game won't register the landing. You should be heading 000 to land correctly, I believe. Steve UUCP: {hplabs!hp-sdd ucsd nosc}!crash!pnet01!steves ARPA: crash!pnet01!steves@nosc.mil INET: steves@pnet01.cts.com
sanders@vax1.acs.udel.EDU (Robert M Sanders) (10/10/90)
I don't recall ever having to shoot down any Migs in order to qualify. I just launched, flew around the carrier, and landed. That was all. Sometimes I'd fly around a bit, but I've never had a problem when I either do or don't splash the Mig. Rob
bgi@stbimbo.UUCP (Brad Isley) (10/10/90)
steves@pnet01.cts.com (Stephen Scheck) writes: >niobium@arrakis.nevada.edu (Christopher W. Carlson) writes: >>Hallo. I've just bought the aforementioned game (absolutely wonderful, it >>is!) and am having a little bit of difficulty with the 'Qualifications.' > You might be landing in the wrong direction on the carrier. If you do, >the game won't register the landing. You should be heading 000 to land >correctly, I believe. How about the arrestor hook - Did you lower the arrestor hook? Can't qualify with it up. -- -----------------------------\ / ..and Apple thought GUI was theirs!.. \ bgi@SalesTech.COM 841-4169 \---| Yer local zymurgist & Amiga hacker/user | OR \ Klein bottle for sale- Inquire within / brad@slammer.UUCP 925-9663 Brad Isley, Sales Technologies, Inc.
hunt@dg-rtp.rtp.dg.com (Greg Hunt) (10/10/90)
In article <4894@crash.cts.com>, steves@pnet01.cts.com (Stephen Scheck) writes: > > [question about how to qualify by previous poster removed for bevity] > > You might be landing in the wrong direction on the carrier. If you do, > the game won't register the landing. You should be heading 000 to land > correctly, I believe. > Steve > The runway on the carrier is on heading 350, so it's best to land on that heading as well. You launch on heading 000 from the catapult. As Stephen mentions, landing in the opposite direction doesn't qualify. I've always gone up, blasted the two migs (I normally start heading back to the carrier and in a few seconds the second mig pops up on the map), and then landed. I haven't tried just flying around and landing to see if that will qualify you as well. -- Greg Hunt Internet: hunt@dg-rtp.rtp.dg.com DG/UX Kernel Development UUCP: {world}!mcnc!rti!dg-rtp!hunt Data General Corporation Research Triangle Park, NC These opinions are mine, not DG's.
niobium@nevada.edu (Christopher W. Carlson) (10/11/90)
Thanks for the wonderful responses! It seems that the only problem with my landings was that I'd approached and landed from the WRONG SIDE! Seems to me that I'd be sucking up fish if I tried that in real life, but hey... Anyway, thanks again. --* Christopher W. Carlson -- __ _ _ _____ _ ___ __ | Christopher W. Carlson | // / __ / \ | / \ | / \ |__ / \ (__ | niobium@nevada.edu | \X/ \__// /_\ |___ / /_\ | / /_\ |___ \__/ ___) |-------------------------------- Galataeus, ex-Bard of Arrakis | I never said these words...
jkh@meepmeep.pcs.com (Jordan K. Hubbard) (10/12/90)
In article <4894@crash.cts.com> steves@pnet01.cts.com (Stephen Scheck) writes: >I know that you are expected to take off, fly around a bit, and land again >upon the carrier, no? This I do, and well, too. I shoot down the stray >MiG-29 when it appears, and make a picture-perfect landing upon the hardtop. >Unfortunately, the game refuses to believe that I have lived up to its Take off, hit the afterburner and pop up into an inverted loop with a slightly nose high attitude. After you've broken the sound barrier and reached about 3000 feet, you should be both high enough and far enough away from the carrier to reduce speed to around 70%, drop your landing gear, and complete the loop. You'll be pointing north (if your loop was clean) and on a perfect approach to land on the carrier. Once you get better, you can shorten the top part of the loop. When I was just starting out, I found that the sound barrier/3000 ft mark gave me ample time to set up my approach, but you shouldn't need anywhere near that much time once you get the hang of it. You *must* land on the south side of the carrier or your landing won't be counted! Technically, I think, carriers can be landed on from both directions depending on the wind (someone correct me if I'm wrong). I know carriers turn to "face the wind" for launches, but I don't believe they do any manouvering for landings. What would be really nice is if the wind changed during the game, with it being the pilot's responsibilty to spot the wind direction indicator on the carrier and land from the appropriate direction! Ah well. BTW, I've heard of people being able to land their planes looking solely from the tower view, or taking off and landing in a full-stick-back afterburning loop (with the afterburner still on for landing!). That's something to try, eh? Jordan -- PCS Computer Systeme GmbH, Munich, West Germany UUCP: pyramid!pcsbst!jkh jkh@meepmeep.pcs.com EUNET: unido!pcsbst!jkh ARPA: jkh@violet.berkeley.edu or hubbard@decwrl.dec.com
bscott@isis.cs.du.edu (Ben Scott) (10/14/90)
In article <2107@unsvax.NEVADA.EDU> niobium@arrakis.nevada.edu (Christopher W. Carlson) writes: >I know that you are expected to take off, fly around a bit, and land again >upon the carrier, no? This I do, and well, too. I shoot down the stray [...] >Unfortunately, the game refuses to believe that I have lived up to its >expectations. I land, turn off the engine, release the brakes, and it won't >acknowledge that I've actually qualified. > >Am I missing something? What? Yes, you're missing something. You must land PROPERLY. That is, land from the opposite direction in which you took off, and CATCH THE BUNGEES WITH THE ARRESTOR HOOK. This'll stop you without brakes, and is the only way to get the computer to acknowledge a carrier landing (either yours or the enemy's...). Similarly, if you're taking off from an airport you need to land from the proper direction on the proper runway or it won't acknowledge it. So, drop your arrestor hook after lining up and make sure to catch those little lines you see on the deck with it. . <<<<Infinite K>>>> -- |Ben Scott, professional goof-off and consultant at The Raster Image, Denver| |FIDO point address 1:104/421.2, bscott@nyx.cs.du.edu, or BBS (303)424-9831 | |"Quantum Mechanics: The dreams that || The Raster Image IS responsible for| | stuff is made of..." - Michael Sinz || everything I say! ** Amiga Power**|
critical.mass@pro-graphics.cts.com (Peter Altamore) (10/16/90)
On 12 Oct 90 13:22:15 GMT jkh@meepmeep.pcs.com (Jordan K. Hubbard): >hang of it. You *must* land on the south side of the carrier or your >landing won't be counted! NOT TRUE! You may land on the carrier from *any* direction you please and still be credited with a successful landing. The program looks for the arrestor hook catching a cable on the deck as the indication of a sucessful landing. If you choose to land on the carrier from the wrong direction, all you need to do to get confirmation of said landing is taxi on down to the cables, point yourself in the takeoff direction and drop the hook to catch a cable. Another neat 'feature'! >Technically, I think, carriers can be landed on from both directions >depending on the wind (someone correct me if I'm wrong). I know carriers >turn to "face the wind" for launches, but I don't believe they do any >manouvering for landings. Consider yourself corrected (smile). Carriers are only landed on in the configuration presented in F18, from the rear. Also, landing aircraft ideally want to be into the wind (as in takeoff) so carriers turn into the wind to recover aircraft as well. >What would be really nice is if the wind >changed during the game, with it being the pilot's responsibilty to >spot the wind direction indicator on the carrier and land from the >appropriate direction! How 'bout letting us call the ball! That would be great! >Ah well. I agree... UUCP: crash!pro-graphics!critical.mass | Critical Mass Software ARPA/DDN: pro-graphics!critical.mass@nosc.mil | P.O. Box 23 Internet: critical.mass@pro-graphics.cts.com | Short Hills, NJ 07078