hounsell@chekov.UU.NET (Rob Hounsell) (10/16/90)
I picked up M1 Abrams Tank Platoon (Microprose) last week. I had been waiting for 6 months for them to port it to the Amiga. It's fun, and definitely has its good points. However, I was disappointed with the quality of the sound effects that went into it. Almost all sound effects (tracks squeaking, turret motors, etc.) are "simulated" using simple sounds. Heck, even Arctic Fox had what seemed like digitized samples of treads creaking, motors, etc. Granted, maybe they just didn't have the room (you have to disconnect the external drive if you have a 512K machine). I'll have to play it some more to get a better feel for it, and report later. Anyone else tried it out?? B.T.W. I'm running a LUCAS board (no expanded memory yet) at 16MHz. Rob +-----------------------------------------------------------------------------+ | Rob Hounsell | | | UUNET: ...!chekov!hounsell | "You guys start coding, and I'll go | | BNR WAN: hounsell@nmerh4 | see what it is they need." | | PHONE: (613) 765-2904 | | | ESN: 395-2904 | Anon. | +-----------------------------------------------------------------------------+
wbt@cbnews.att.com (William B. Thacker) (10/19/90)
In article <3461@bnr-rsc.UUCP>, hounsell@chekov.UU.NET (Rob Hounsell) writes: > > I picked up M1 Abrams Tank Platoon (Microprose) last week. I had been waiting > for 6 months for them to port it to the Amiga. Upon reading this I rushed to my dealer and bought a copy last night. > It's fun, and definitely has its good points. However, I was disappointed > with the quality of the sound effects that went into it. Almost all sound > effects (tracks squeaking, turret motors, etc.) are "simulated" using simple > sounds. Heck, even Arctic Fox had what seemed like digitized samples of treads > creaking, motors, etc. Quite agreed! Plus, the game comes with a keyboard for the A2000 that doesn't fit. But the sound effects are really unforgiveable. For that matter, the visual effects (explosions and gunfire) are nothing to write home (or Usenet 8-) about, either. Tactically, though, it looks great, and I have a feeling I'll blow many hours behind the gunsights on this one. In an out-and-out splurge of gratuitious gaming gluttony, I also picked up Wings. At first glance, I was disappointed, but it's not as easy as it looks. I was pleased that the game would return cleanly to workbench, and displeased that the hard-disk install script was so buggy. (It tries to create ram:T as a working directory... if you (like I) already *have* that directory, you're hosed, the script fails, etc. Further, the silly thing can't be executed from CLI, apparently, so I had to load Workbench just to get the silly thing going. Haven't tried to run the game itself from CLI yet.) M1 Tank Platoon, at least, is fully accessible from CLI. It, too, installs on a hard disk. I haven't exited yet so I can't tell you if it does so cleanly. 8-) - - - - - - - - valuable coupon - - - - - - - clip and save - - - - - - - - Bill Thacker AT&T Network Systems - Columbus wbt@cbnews.att.com "C" combines the power of assembly language with the flexibility of assembly language.
gilmore@vms.macc.wisc.edu (Neil Gilmore) (10/20/90)
In article <1990Oct19.152405.7791@cbnews.att.com>, wbt@cbnews.att.com (William B. Thacker) writes... >In an out-and-out splurge of gratuitious gaming gluttony, I also picked up >Wings. At first glance, I was disappointed, but it's not as easy as it >looks. I was pleased that the game would return cleanly to workbench, >and displeased that the hard-disk install script was so buggy. (It >tries to create ram:T as a working directory... if you (like I) already >*have* that directory, you're hosed, the script fails, etc. Further, >the silly thing can't be executed from CLI, apparently, so I had to load >Workbench just to get the silly thing going. Haven't tried to run the game >itself from CLI yet.) I had no problems running the install from the CLI (even though I don't have a hard disk, go figure). The game runs from CLI if you use the LAUNCH. I haven't tried just running it. If you have 3 megs of ram, I suggest hacking up the startup-sequence to load the whole shebang into ram:, it makes the game just bearably quick enough to play. We had started playing it from floppy, but that was quickly abandoned as glacial. As for its difficulty, one guy racked up 72 kills the first day he played (in one game). I'm not nearly that good. +-----------------------------------------------------------------------+ | Kitakaze Tatsu Raito Neil Gilmore internet:gilmore@macc.wisc.edu | | Jararvellir, MACC, UW-Madison bitnet: gilmore@wiscmac3 | | Middle Kingdom Madison, Wi DoD #00000064 (no ints here) | +-----------------------------------------------------------------------+
felixh@sandstorm.Berkeley.EDU (Felix Hack) (10/22/90)
In reply to the person whose M1 TP keyboard overlay for the Ami 2000 didn't fit, mine works fine. Are you sure you're not using the A1000 overlay? Perhaps your package was missing the A2000 overlay. Finally, this is really dumb of me to suggest, but did you cut out all those little squares that allow the ESC, DEL, HELP, and arrow keys to poke through? Of course you did, I shouldn't even ask.
wbt@cbnews.att.com (William B. Thacker) (10/25/90)
In article <1990Oct21.212417.29583@agate.berkeley.edu>, felixh@sandstorm.Berkeley.EDU (Felix Hack) writes: > > In reply to the person whose M1 TP keyboard overlay for the Ami 2000 didn't > fit, mine works fine. Are you sure you're not using the A1000 overlay? Yes. The overlay says its for the 2000 and 500. The problem is that I had to cut out some material at the lower corners of the hole for the main keyboard, and remove a web that was supposed to run in the gap between the PF keys. After all that, the labels over the PF keys don't align with the correct keys. Is it possible I have an old version of the A2000 keyboard ? Have there been any changes to its design ? Seriously; has nobody else encountered this problem ? - - - - - - - - valuable coupon - - - - - - - clip and save - - - - - - - - Bill Thacker AT&T Network Systems - Columbus wbt@cbnews.att.com Free the Lagrange 5 !
sparks@corpane.UUCP (John Sparks) (10/27/90)
wulfgar@jwprod.UUCP (Wulfgar (Tribe of the Elk)) writes: >>game soundtracks. Advertisers even *boasted* the amount of digitized >>sounds in their games. I always thought that a few tastefully done >Yeah, Shadow of the Beast II would be a one disk game without that intro-anim >and sound. Yeah! Who needs digitized sounds? I think the little beep beep speaker in an IBM PC is just fine. matter of fact Who Needs Sounds at all? And animation. Who needs it? I bet if all the developers dropped all the sound and fancy graphics from the games, the games would only take up 64K. Just like the c64 and atari 800XL. That's what we need! More C64 like games with C64 graphics and C64 sound! Just because an Amiga has 512K of memory or more is no reason to use it all. Then we would have more room to multitask more games. :-} [sorry, I couldn't resist] -- John Sparks |D.I.S.K. Public Access Unix System| Multi-User Games, Email sparks@corpane.UUCP |PH: (502) 968-DISK 24Hrs/2400BPS | Usenet, Chatting, =-=-=-=-=-=-=-=-=-=-|7 line Multi-User system. | Downloads & more. A door is what a dog is perpetually on the wrong side of----Ogden Nash
jesup@cbmvax.commodore.com (Randell Jesup) (11/03/90)
In article <1990Oct25.144608.29443@cbnews.att.com> wbt@cbnews.att.com (William B. Thacker) writes: >In article <1990Oct21.212417.29583@agate.berkeley.edu>, felixh@sandstorm.Berkeley.EDU (Felix Hack) writes: >> >> In reply to the person whose M1 TP keyboard overlay for the Ami 2000 didn't >> fit, mine works fine. Are you sure you're not using the A1000 overlay? >Is it possible I have an old version of the A2000 keyboard ? Have >there been any changes to its design ? You have a "small f-key" A2000 keyboard, otherwise known as a Cherry keyboard. This was shipped with earlier A2000's, before we switched to the HiTek keyboard used for the current A2000's and A3000's (which has "big fkeys"). I'm not suprised they only shipped with two (A2000/A1000) they did, since every overlay costs $. As you said, it's easily adaptable. You should see what the poor IBM types have to do with the plethora of keyboards they have. -- Randell Jesup, Keeper of AmigaDos, Commodore Engineering. {uunet|rutgers}!cbmvax!jesup, jesup@cbmvax.cbm.commodore.com BIX: rjesup Common phrase heard at Amiga Devcon '89: "It's in there!"