ronkko@cc.helsinki.fi (10/20/90)
I was VERY dissappointed when I noticed that the Amiga version of 688 Attack Sub does not have the modem play option... Does anyone know, why EA left this possibility out? The PC version has that option, so why not Amiga version???
felixh@tornado.Berkeley.EDU (Felix Hack) (10/22/90)
I too was disappointed with the lack of modem support. About the only thing I can offer is that I remember reading on GEnie that the PC's modem play option didn't really work. As it stands, I would much rather play Red Storm Rising. It may not have all those neat ship and whale sounds, nor pretty graphics through the periscope, but the simulation is much more realistic. I mean, it's one thing to give all torpedoes, whether helo-dropped Mk46 or tube-launched wire-guided Mk48 the same 10-mile range. That's pretty bad, but you can say "all right, if that's what it takes to play better/faster, maybe that's OK." What's not OK is the stupid way that sonar performance drops off to the rear when using the towed array. The whole point (or at least one point) of using such a towed sonar array is to be able to hear behind the submarine. This part of the game makes relistic tactics unusable. You can't hang back, track the contact for a while, figure out what it is, and proceed. In the game you HAVE to point your nose at him, thus closing all the time. At that time his buddy could come up behind you, and you'll never hear him. As I said, give me RSR over 688 anyday. It even gets those oh-so-difficult to program torpedo ranges right.
paulg@frith.uucp (Gregory R Paul) (10/22/90)
In article <1990Oct21.214110.713@agate.berkeley.edu> felixh@tornado.Berkeley.EDU (Felix Hack) writes: > > I too was disappointed with the lack of modem support. About the only >thing I can offer is that I remember reading on GEnie that the PC's modem >play option didn't really work. The PC`s modem option can be a trick to setup, but it works just fine. I've played head-to-head with it several times, and it is far better than playing against the computer. -- Greg Paul | Electrical/Computer Engineer in search of a job.. paulg@frith.egr.msu.edu | Case Center Consultant | "So why exactly were these borogroves sysop: Sietch Tabr | so mimsy anyways?"
felixh@sandstorm.Berkeley.EDU (Felix Hack) (10/23/90)
In article <1990Oct22.150412.27461@msuinfo.cl.msu.edu> paulg@frith.uucp (Gregory R Paul) writes: >In article <1990Oct21.214110.713@agate.berkeley.edu> felixh@tornado.Berkeley.EDU (Felix Hack) writes: >> >> I too was disappointed with the lack of modem support. About the only >>thing I can offer is that I remember reading on GEnie that the PC's modem >>play option didn't really work. > > The PC`s modem option can be a trick to setup, but it works just fine. >I've played head-to-head with it several times, and it is far better than >playing against the computer. > Well, that pisses me off. EA screws Amiga users again. It's not as if the Amiga has trouble playing head-to-head over the modem (or with a null modem cable). Look at Stunt Track Racer, F16 Combat Pilot, Falcon, and Populous for examples. I guess this sort of stuff is just typical of EA. They port the game to the Amiga and make no effort to even include all the original features that could easily have been included.
dlt@locus.com (Dan Taylor) (10/27/90)
I have seen postings questioning the integrity/competence of Electronic Arts for releasing the Amiga version of "688 Attack Sub" without functional modem support. It's much worse than that!! EA has shown complete contempt for Amiga owners. Those who have tried to be the "Alfa" commander have noticed that the indicators on several control panels don't work. EA KNEW THIS BEFORE THE RELEASE! They put a "cute" note that the "Central Committee" had been notified in the Amiga add-on instruction card. This is completely unprofessional. But, for the first time, I happened to try the game on a completely unexpanded machine. There are sounds that I have never heard before. Nice sounds that would add enjoyment, if I could get them on my machine. The (alleged) programmers forgot to specify CHIP RAM for the sound samples. So, on a machine with only 512k of CHIP RAM, but any expansion RAM, you never hear them. And the game is so busy loading overlay pictures, etc, that, after a while, it loses the sounds. I know that I could run NOFASTMEM, or some such kludge, but I would have to reboot, and this game is SUPPOSED to be hard disk compatible. On top of which, the overlay loading takes so long, that control is hampered. I would have expected reviewers to mention these types of deficiencies, but that's a different problem. The marketing dweeb who probably made the decision to ship this seriously defective "product" should be fired, never to work again. Probably got a raise. I sincerely hope the "porters" who kludged this thing together never work again, either. If I ever find who they are, I know I'll never buy anything they've been involved in. Their lack of integrity and/or skill scares me too much. And the QA people? should be ashamed of themselves. And, yes, I did call them before writing this. They don't care. No update is planned. This is not the first time EA has dumped on the Amiga community. We all wanted "Star Flight" for ages. Then, when it was released, long after the PC types had solved the puzzle, we got shown a kludge that didn't take any advantage of the Amiga. If all I wanted was STUPID, SLOW, UGLY games, I'd have a PC. I kept my money. I guess I should have known better this time, but I won't be fooled again (apologies, Pete). I'm not ready to suggest a complete EA boycott, since there seem to be different groups, with different standards, within the company. However, I suggest we all think REAL hard before buying an EA game. As long as we buy them broken, unscrupulous companies will sell them that way. Also, make your displeasure known to EA. Call them! -- * Dan Taylor * The opinions expressed are my own, and in no way * * dlt@locus.com * reflect those of Locus Computing Corporation. *
brianr@tekig5.PEN.TEK.COM (Brian E Rhodefer) (10/27/90)
In article <1990Oct22.192858.1820@agate.berkeley.edu> felixh@sandstorm.Berkeley.EDU (Felix Hack) writes: > Well, that pisses me off. EA screws Amiga users again. It's not as if >... >.... >..... I guess this sort of stuff is just typical of EA. >They port the game to the Amiga and make no effort to even include all >the original features that could easily have been included. I think you're all laboring under a misconception: that EA is involved in any way with the design or coding of the games they sell. EA is simply a disk duplicating, packaging, and marketing service. The actual authors are each unique, and apparently retain (or burn) the sources. EA can't even fix bugs, let alone control the niceties.. The above near-hearsay is based on a presentation one of EA's marketing reps gave our local users group last year. People wanted to know things like, "Why can't you produce a 500/2000-compatible version of Archon". Answer: "Shoot! - we didn't even produce the *1000-compatible* version." Brian Rhodefer
felixh@tornado.Berkeley.EDU (Felix Hack) (11/02/90)
The fact that EA didn't actually program 688 or Starflight itself does not in any way excuse them. They are responsible for the quality of the software released under their label. Period. If I were running a company that solicited outside designs and packaged/ distributed them, I'd insist on the following points in my contracts with the programmers: - No direct ROM calls which are incompatible with OS upgrades (like the original Ferrari Formula 1, or Archon and SkyFox) - Compatibility with Fatter Agnus/1 Meg Chip RAM - Compatibility (or even enhanced play) with 68020/68030 - Compatibility with Fast RAM - The programmer must fix documented bugs or provide the source so they can be fixed by someone else. - No on-disk copy protection; hard disk installation would be nice - Ports of software from other machines must function in substantially the same way they originally did; no dropping modem support for no reason. Well, I'm not EA and don't know what their business practices are. But I would be very skeptical of any claims that the above list contains un- reasonable requirements. BTW, after experimenting I managed to install Starflight to HD, you have to use NewZap to change references to the original floppy, as well as run SetAmiga with Starflight's system-configuration to get the mouse pointer's color right.
UD118950@NDSUVM1.BITNET (11/04/90)
I am all-in-all disgusted with EA at this point. I received 688 as a family present, only to attempt to boot it and get nothing. I was considering sending it back to get a working copy, but I finally saw a copy in action. Sorry, guys, it ain't worth my time. Neat patch, though... Tony Bruno ud118950 "c'mon, Mav, do some of that University of North Dakota pilot sh*t..." Grand Forks, ND --Goose, _top Gun_