[comp.sys.amiga.games] F-18 - Wanna sink the sub!

a481@mindlink.UUCP (J.D. Frazer) (11/04/90)

> J56QC@CUNYVM.BITNET writes:
> 
> Hello everybody out in netland.. guess what.. You CAN'T SINK THE SUB... YOU
> MUS
>  DESTROY ALL ENEMY AIRCRAFT IN ORDER TO COMPLETE THE MISSION... SORRY...but
> you
> could land on it...


Not true. Dump your ordnance (your AMRAAMs only, the AIMs don't work worth a
damn) on the sub-carrier's conning tower. Then go back and get another load and
do it again. If you can get 6 (not 5, but 6!) AMRAAMs to hit the tower
squarely, you'll be treated to a lovely explosion and a sinking vessel. All of
this can be done at just under 100 feet. I found that pulling up to 95 feet
when you're about to fire works well, and the MiGs never touch me.
--
<-><-><-><-><-><-><-><-><+><-><-><-><-><-><-><-><-><-><-><-><-><-><->
<                        |                                          >
<    J.D. Frazer         | "How can the same shit happen to the     >
< a481@mindlink.UUCP     |  same guy TWICE?!" - Officer John McLain >
<   Vancouver, B.C.      |  in a bad situation; DIE HARD II         >
<      CANADA            |                                          >
<-><-><-><-><-><-><-><-><+><-><-><-><-><-><-><-><-><-><-><-><-><-><->

black@beno.CSS.GOV (Mike Black) (11/04/90)

I've tried everything I can think of to sink the carrier sub.  I've hit
every which way with multiple loads, multiple aircraft, landing on the 
carrier afterwards.  I've foxed enough missiles at it (and hit it) to sink
any ship.  What am I missing??
Mike...
--
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J56QC@CUNYVM.BITNET (11/05/90)

Hello everybody out in netland.. guess what.. You CAN'T SINK THE SUB... YOU MUS
 DESTROY ALL ENEMY AIRCRAFT IN ORDER TO COMPLETE THE MISSION... SORRY...but you
could land on it...

proff@phoenix.pub.uu.oz.au (Frederick Solidus) (11/09/90)

In <3727@mindlink.UUCP> a481@mindlink.UUCP (J.D. Frazer) writes:

[Stuff deleted]

>Not true. Dump your ordnance (your AMRAAMs only, the AIMs don't work worth a
>damn) on the sub-carrier's conning tower. Then go back and get another load and
>do it again. If you can get 6 (not 5, but 6!) AMRAAMs to hit the tower
>squarely, you'll be treated to a lovely explosion and a sinking vessel. All of
>this can be done at just under 100 feet. I found that pulling up to 95 feet
>when you're about to fire works well, and the MiGs never touch me.
>--
><-><-><-><-><-><-><-><-><+><-><-><-><-><-><-><-><-><-><-><-><-><-><->
><                        |                                          >
><    J.D. Frazer         | "How can the same shit happen to the     >
>< a481@mindlink.UUCP     |  same guy TWICE?!" - Officer John McLain >
><   Vancouver, B.C.      |  in a bad situation; DIE HARD II         >
><      CANADA            |                                          >
><-><-><-><-><-><-><-><-><+><-><-><-><-><-><-><-><-><-><-><-><-><-><->

Oh bliss! You mean you actually can sink it? I had allways assumed it was
impossible.I tried many missles, landing on it, ejecting out just before crashing into it with full ordinance etc, etc.

I have found the closest game to FA/18 is WarHead... Same feeling...

Speaking of WarHead, does anyone know the compaction method used for the
graphic data? WarHead is totaly memory resident (512k), Yet manages to squeeze
in 8 or so pictures..

The final sequence of WarHead seems to suggest a sequal, do you know if this
is the case, or were the author(s) just keeping thier options open?

Proff / The Force