[comp.sys.amiga.games] Harpoon help

stelmack@screamer.csee.usf.edu (Gregory M. Stelmack) (11/09/90)

Just picked up Harpoon, and like it as much as the board version. Great
Wargame! Anyway, my problem is that whenever a submarine launches a torpedo
(I'm getting better at preventing this!), it almost always hits. Sometimes I
get lucky and am pointing head on to it and get a miss, but rarely. Does
anyone have any good strategies for reducing the hit chances for incoming
torpedoes? The individual ships don't seem to do much turning into them, and I
can't get my guns to fire at them (heard that this occasionally works in real
life, so I thought I'd try it), but nothing works. Any ideas?

-- Greg Stelmack
-- Email: stelmack@sol.csee.usf.edu
-- USmail: USF Box 1510, Tampa, FL 33620-1510
-- Amiga: the only way to compute!
-- IRAQNOPHOBIA: Nothing a little RAID wouldn't cure!

felixh@sandstorm.Berkeley.EDU (Felix Hack) (11/11/90)

  Re:  Evading torpedoes with ships.  I think the only thing to do is
to try to outrun them.  Take the target group to maximum speed and
head directly away from the torpedoes.  Try to identify the torpedo's
target and split that ship from the group so that you can maneuver it
directly (if in formation it always tries to keep station, not necessarily
moving the way you want) and speed it up further.
  The game doesn't handle torpedoes with great realism, but it seems
faithful to the boardgame.  The miniatures game Warship Commander more
accurately depicts the process of the torpedo being launched, running
straight out (or being controlled by wire), and then entering a search
phase, followed by an attack.  Harpoon steers all torps towards their
targets even at extreme ranges where they could not have acquired
the target themselves, and regardless of whether they possess wire
guidance.