xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) (11/11/90)
lrg7030@uxa.cso.uiuc.edu (Loren Rittle) writes: >> Talk about how Full Metal Planet can't be installed on a hard-drive [...] > Don't buy this game or any other from >this company that thumbs their noses at Amiga users. I will say this, >the game looked cool, I would buy it if I could put it on my HD. Just as a point of information, I now have these games installed on and playable from my new hard drive, all from original disks, not all without some degree of pain: nethack 3.09i (of course) Keef the Thief Pipe Dream Dragon's Lair II, Escape from Singe's Castle (*) Zak McCracken and the Alien Mind Benders Maniac Mansion Targis (**) StarFlight Spy versus Spy Crystal Quest ChineseChess It Came from the Desert It Came from the Desert, II (Antheads) Zany Golf(***) Empire(****) SimCity I Ludicrus Pirates Their Finest Hour, The Battle of Britain 1940 (*) The documentation claimed DL2 could link and install the original Dragon's Lair, but it died on a disk error; from a hard disk, this game is actually bearable. (**) Great rewrite of Lode Runner with more features (***) Needs the original as a key disk, but plays from HD (****) The commercial version Several of the games will only boot if you get everything off the workbench screen except a tiny window with the game icon (I still have just 512K of chip ram); many require a warm boot to exit and will not multitask. Still, better than nothing. For Keef the Thief, Pipe Dream, StarFlight, Spy versus Spy, Crystal Quest, Desert, Desert2, Zany Golf, and I Ludicrus, I had to build IconX startup scripts (usually from the startup-sequence and a little imagination), and/or icons, but given the proper assignments, they are all doable. /// It's Amiga /// for me: why Kent, the man from xanth. \\\/// settle for <xanthian@Zorch.SF-Bay.ORG> <xanthian@well.sf.ca.us> \XX/ anything less? -- Convener, ongoing comp.sys.amiga grand reorganization.
garrett@cs.rochester.edu (Bill Garrett) (11/11/90)
On the subject of hard drive installation. Some games such as Imperium, which is a great strategy game, and war in middle earth, are sort of installable. In particular they require a non-interlace workbench screen to run properly, so I wrote a program which reopens workbench on such a screen and then executes the program in its command line, it also handles making assignments where necessary and so on. Mail me if you want it. -- Bill Garrett ARPA: garrett@cs.rochester.edu University of Rochester UUCP: {decvax,rutgers}!rochester!garrett Rochester NY 14627 VOX: (716) 275-5605
farren@well.sf.ca.us (Mike Farren) (11/12/90)
xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) writes: >For [many games plus] Crystal Quest, I had to build IconX startup >scripts (usually from the startup-sequence and a little imagination), and/or >icons, but given the proper assignments, they are all doable. Not quite correct - Crystal Quest will install on your hard drive with no IconX script required. All you need do is add 'assign "Crystal Quest:"' to your startup-sequence, and it works like a champ. I know - I wrote the Amiga version :-) (BTW - reports have it that CQ works quite well under 2.0 (he says, patting himself on the back). -- Mike Farren farren@well.sf.ca.us
xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) (11/12/90)
farren@well.sf.ca.us (Mike Farren) writes: > xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) writes: >> For [many games plus] Crystal Quest, I had to build IconX startup >> scripts (usually from the startup-sequence and a little imagination), >> and/or icons, but given the proper assignments, they are all doable. > Not quite correct - Crystal Quest will install on your hard drive with > no IconX script required. All you need do is add 'assign "Crystal > Quest:"' to your startup-sequence, and it works like a champ. > I know - I wrote the Amiga version :-) (BTW - reports have it that CQ > works quite well under 2.0 (he says, patting himself on the back). > Mike Farren farren@well.sf.ca.us Mike's quite right. I should have shredded out those different games and what I did to make them work a little more explicitly (I've already sent my Keef the Thief setup to on person who inquired for more information), but I just wanted to give folks enough hope to go ahead and try for themselves. I work in a huge environment, and I like to keep my "assign" output down to an interlaced screenful, so while Mike is correct, I didn't do things exactly the same way he indicates will work. To hold down the size of the "assign" inquiry's output, I don't stick all my assigns in my startup script, I do them as I use them. For Crystal Quest, I built an icon doing IconX to execute a script to do just he assign he mentions. I double click on this once, the first time I want to play the game per warm boot, then double click the game icon and I'm in business for as many times as I want to play the game. The following shar contains, first my script in clear (read it on your host site, then throw it away!) with an ugly file name, then the same thing uuencoded so that the file name "Do Me First Once" would survive transit through Unix without pain, and then the icon that executes that script, again uuencoded. The icon is nothing special, just the Crystal Quest icon with a big red border around it to make it stand out. Note that my one line assign script assumes you have Crystal Quest in partition/directory: PLAY:Crystal_Quest Modify this to suit your situation. I edited the shar header to describe the files, there is no "readme"; sorry. And, free commercial for Mike, Crystal Quest is a _great_ game; the sound effects and the hectic pace are both lots of fun. /// It's Amiga /// for me: why Kent, the man from xanth. \\\/// settle for <xanthian@Zorch.SF-Bay.ORG> <xanthian@well.sf.ca.us> \XX/ anything less? -- Convener, ongoing comp.sys.amiga grand reorganization. ------------------------cut here; no trailers to worry about--------------- #! /bin/sh # This is a shell archive, meaning: # 1. Remove everything above the #! /bin/sh line. # 2. Save the resulting text in a file. # 3. Execute the file with /bin/sh (not csh) to create the files: # dmfo <<--- read this script, then throw it away # Do these uudecodes on your Amiga, the file names # contain spaces, which cause pain on Unix. # dmfo.uu <<--- uudecode this script, use it instead # dmfoi.uu <<--- uudecode this, the icon that executes the script # This archive created: Mon Nov 12 05:55:20 1990 export PATH; PATH=/bin:$PATH echo shar: extracting "'dmfo'" '(45 characters)' if test -f 'dmfo' then echo shar: will not over-write existing file "'dmfo'" else sed 's/^XX //' << \SHAR_EOF > 'dmfo' XX assign "Crystal Quest:" "PLAY:Crystal_Quest" SHAR_EOF if test 45 -ne "`wc -c < 'dmfo'`" then echo shar: error transmitting "'dmfo'" '(should have been 45 characters)' fi fi # end of overwriting check echo shar: extracting "'dmfo.uu'" '(95 characters)' if test -f 'dmfo.uu' then echo shar: will not over-write existing file "'dmfo.uu'" else sed 's/^XX //' << \SHAR_EOF > 'dmfo.uu' XX begin 644 Do Me First Once XX M87-S:6=N(")#<GES=&%L(%%U97-T.B(@(E!,05DZ0W)Y<W1A;%]1=65S="(* XX ` XX end SHAR_EOF if test 95 -ne "`wc -c < 'dmfo.uu'`" then echo shar: error transmitting "'dmfo.uu'" '(should have been 95 characters)' fi fi # end of overwriting check echo shar: extracting "'dmfoi.uu'" '(1350 characters)' if test -f 'dmfoi.uu' then echo shar: will not over-write existing file "'dmfoi.uu'" else sed 's/^XX //' << \SHAR_EOF > 'dmfoi.uu' XX begin 644 Do Me First Once.info XX MXQ```0``````,P`^`%``*P`%``,``0`D9.`````````````````````````` XX M````!"0`(!G``````````"0````S`````````````!````````!0`"H``@`! XX MZ6`#``````#________________________________________P```````` XX M```?\```````````'_````,#`P```!_P```#`P,````?\```P,,,#```'_`` XX M`,###`P``!_P`,`PS\PP#``?\``P,`_`,#``'_``#`P_\,#``!_P``,,/_## XX M```?\`\``/_\``/`'_``\#____`\`!_P``\_S\_SP``?\/``/P,#\``\'_`/ XX MP/S##/P/P!_P``_P,S`_P``?\`#__```__P`'_#____S/____!_P`/_\``#_ XX M_``?\``/\#,P/\``'_`/P/S##/P/P!_P\``_`P/P`#P?\``//\_/\\``'_`` XX M\#____`\`!_P#P``__P``\`?\``###_PPP``'_``#`P_\,#``!_P`#`P#\`P XX M,``?\`#`,,_,,`P`'_```,###`P``!_P``#`PPP,```?\````P,#````'_`` XX M``,#`P```!_P```````````?\```````````'_```````````!__________ XX M____________________________________________________________ XX M___________P```````````?\```````````'_```````````!_P```````` XX M```?\```````````'_```````````!_P```````````?\```````````'_`` XX M```,P````!_P````#,`````?\````#,P````'_`````/P````!_P```/,S/` XX M```?\```#/S\P```'_````,\\P```!_P``#/S,_,```?\``/,___,\``'_`` XX M`/P,P/P``!_P``\S__\SP``?\```S\S/S```'_````,\\P```!_P```,_/S` XX M```?\```#S,SP```'_`````/P````!_P````,S`````?\`````S`````'_`` XX M```,P````!_P```````````?\```````````'_```````````!_P```````` XX M```?\```````````'_```````````!_P```````````?\```````````'_`` XX M`````````!________________________________________\````(8SI) XX %8V]N6``` XX ` XX end SHAR_EOF if test 1350 -ne "`wc -c < 'dmfoi.uu'`" then echo shar: error transmitting "'dmfoi.uu'" '(should have been 1350 characters)' fi fi # end of overwriting check # End of shell archive exit 0