[comp.sys.amiga.games] Hard Drive Installable Games Re: Full Metal Planet - Don't be mislead!

xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) (11/11/90)

lrg7030@uxa.cso.uiuc.edu (Loren  Rittle) writes:

>> Talk about how Full Metal Planet can't be installed on a hard-drive
[...]
> Don't buy this game or any other from
>this company that thumbs their noses at Amiga users.  I will say this,
>the game looked cool, I would buy it if I could put it on my HD.

Just as a point of information, I now have these games installed on and
playable from my new hard drive, all from original disks, not all without
some degree of pain:

	nethack 3.09i (of course)
	Keef the Thief
	Pipe Dream
	Dragon's Lair II, Escape from Singe's Castle (*)
	Zak McCracken and the Alien Mind Benders
	Maniac Mansion
	Targis (**)
	StarFlight
	Spy versus Spy
	Crystal Quest
	ChineseChess
	It Came from the Desert
	It Came from the Desert, II (Antheads)
	Zany Golf(***)
	Empire(****)
	SimCity
	I Ludicrus
	Pirates
	Their Finest Hour, The Battle of Britain 1940

(*)	The documentation claimed DL2 could link and install the original
	Dragon's Lair, but it died on a disk error; from a hard disk, this
	game is actually bearable.
(**)	Great rewrite of Lode Runner with more features
(***)	Needs the original as a key disk, but plays from HD
(****)	The commercial version

Several of the games will only boot if you get everything off the workbench
screen except a tiny window with the game icon (I still have just 512K of
chip ram); many require a warm boot to exit and will not multitask.  Still,
better than nothing.

For Keef the Thief, Pipe Dream, StarFlight, Spy versus Spy, Crystal Quest,
Desert, Desert2, Zany Golf, and I Ludicrus, I had to build IconX startup
scripts (usually from the startup-sequence and a little imagination), and/or
icons, but given the proper assignments, they are all doable.
                                                           /// It's Amiga
                                                          /// for me:  why
Kent, the man from xanth.                             \\\///   settle for
<xanthian@Zorch.SF-Bay.ORG> <xanthian@well.sf.ca.us>   \XX/  anything less?
--
Convener, ongoing comp.sys.amiga grand reorganization.

garrett@cs.rochester.edu (Bill Garrett) (11/11/90)

On the subject of hard drive installation. Some games such as Imperium,
which is a great strategy game, and war in middle earth, are sort of
installable.  In particular they require a non-interlace workbench screen
to run properly, so I wrote a program which reopens workbench on such a screen
and then executes the program in its command line, it also handles making
assignments where necessary and so on.  Mail me if you want it.
-- 
Bill Garrett			ARPA: garrett@cs.rochester.edu
University of Rochester		UUCP: {decvax,rutgers}!rochester!garrett
Rochester  NY  14627		VOX:  (716) 275-5605

farren@well.sf.ca.us (Mike Farren) (11/12/90)

xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) writes:
>For [many games plus] Crystal Quest, I had to build IconX startup
>scripts (usually from the startup-sequence and a little imagination), and/or
>icons, but given the proper assignments, they are all doable.

Not quite correct - Crystal Quest will install on your hard drive with no
IconX script required.  All you need do is add 'assign "Crystal Quest:"' to
your startup-sequence, and it works like a champ.

I know - I wrote the Amiga version :-)  (BTW - reports have it that CQ works
quite well under 2.0 (he says, patting himself on the back).
-- 
Mike Farren 				     farren@well.sf.ca.us

xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) (11/12/90)

farren@well.sf.ca.us (Mike Farren) writes:
> xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) writes:

>> For [many games plus] Crystal Quest, I had to build IconX startup
>> scripts (usually from the startup-sequence and a little imagination),
>> and/or icons, but given the proper assignments, they are all doable.

> Not quite correct - Crystal Quest will install on your hard drive with
> no IconX script required. All you need do is add 'assign "Crystal
> Quest:"' to your startup-sequence, and it works like a champ.

> I know - I wrote the Amiga version :-) (BTW - reports have it that CQ
> works quite well under 2.0 (he says, patting himself on the back).

> Mike Farren 				     farren@well.sf.ca.us

Mike's quite right.

I should have shredded out those different games and what I did to make
them work a little more explicitly (I've already sent my Keef the Thief
setup to on person who inquired for more information), but I just wanted
to give folks enough hope to go ahead and try for themselves.

I work in a huge environment, and I like to keep my "assign" output down
to an interlaced screenful, so while Mike is correct, I didn't do things
exactly the same way he indicates will work.

To hold down the size of the "assign" inquiry's output, I don't stick
all my assigns in my startup script, I do them as I use them.

For Crystal Quest, I built an icon doing IconX to execute a script to do
just he assign he mentions. I double click on this once, the first time
I want to play the game per warm boot, then double click the game icon
and I'm in business for as many times as I want to play the game.

The following shar contains, first my script in clear (read it on your
host site, then throw it away!) with an ugly file name, then the same
thing uuencoded so that the file name "Do Me First Once" would survive
transit through Unix without pain, and then the icon that executes that
script, again uuencoded. The icon is nothing special, just the Crystal
Quest icon with a big red border around it to make it stand out.

Note that my one line assign script assumes you have Crystal Quest in
partition/directory:

	PLAY:Crystal_Quest

Modify this to suit your situation.

I edited the shar header to describe the files, there is no "readme";
sorry.

And, free commercial for Mike, Crystal Quest is a _great_ game; the sound
effects and the hectic pace are both lots of fun.

                                                           /// It's Amiga
                                                          /// for me:  why
Kent, the man from xanth.                             \\\///   settle for
<xanthian@Zorch.SF-Bay.ORG> <xanthian@well.sf.ca.us>   \XX/  anything less?
--
Convener, ongoing comp.sys.amiga grand reorganization.

------------------------cut here; no trailers to worry about---------------
#! /bin/sh
# This is a shell archive, meaning:
# 1. Remove everything above the #! /bin/sh line.
# 2. Save the resulting text in a file.
# 3. Execute the file with /bin/sh (not csh) to create the files:
#	dmfo        <<--- read this script, then throw it away
#                   Do these uudecodes on your Amiga, the file names
#                   contain spaces, which cause pain on Unix.
#	dmfo.uu     <<--- uudecode this script, use it instead
#	dmfoi.uu    <<--- uudecode this, the icon that executes the script
# This archive created: Mon Nov 12 05:55:20 1990
export PATH; PATH=/bin:$PATH
echo shar: extracting "'dmfo'" '(45 characters)'
if test -f 'dmfo'
then
       echo shar: will not over-write existing file "'dmfo'"
else
sed 's/^XX //' << \SHAR_EOF > 'dmfo'
XX assign "Crystal Quest:" "PLAY:Crystal_Quest"
SHAR_EOF
if test 45 -ne "`wc -c < 'dmfo'`"
then
       echo shar: error transmitting "'dmfo'" '(should have been 45 characters)'
fi
fi # end of overwriting check
echo shar: extracting "'dmfo.uu'" '(95 characters)'
if test -f 'dmfo.uu'
then
       echo shar: will not over-write existing file "'dmfo.uu'"
else
sed 's/^XX //' << \SHAR_EOF > 'dmfo.uu'
XX begin 644 Do Me First Once
XX M87-S:6=N(")#<GES=&%L(%%U97-T.B(@(E!,05DZ0W)Y<W1A;%]1=65S="(*
XX `
XX end
SHAR_EOF
if test 95 -ne "`wc -c < 'dmfo.uu'`"
then
       echo shar: error transmitting "'dmfo.uu'" '(should have been 95 characters)'
fi
fi # end of overwriting check
echo shar: extracting "'dmfoi.uu'" '(1350 characters)'
if test -f 'dmfoi.uu'
then
       echo shar: will not over-write existing file "'dmfoi.uu'"
else
sed 's/^XX //' << \SHAR_EOF > 'dmfoi.uu'
XX begin 644 Do Me First Once.info
XX MXQ```0``````,P`^`%``*P`%``,``0`D9.``````````````````````````
XX M````!"0`(!G``````````"0````S`````````````!````````!0`"H``@`!
XX MZ6`#``````#________________________________________P````````
XX M```?\```````````'_````,#`P```!_P```#`P,````?\```P,,,#```'_``
XX M`,###`P``!_P`,`PS\PP#``?\``P,`_`,#``'_``#`P_\,#``!_P``,,/_##
XX M```?\`\``/_\``/`'_``\#____`\`!_P``\_S\_SP``?\/``/P,#\``\'_`/
XX MP/S##/P/P!_P``_P,S`_P``?\`#__```__P`'_#____S/____!_P`/_\``#_
XX M_``?\``/\#,P/\``'_`/P/S##/P/P!_P\``_`P/P`#P?\``//\_/\\``'_``
XX M\#____`\`!_P#P``__P``\`?\``###_PPP``'_``#`P_\,#``!_P`#`P#\`P
XX M,``?\`#`,,_,,`P`'_```,###`P``!_P``#`PPP,```?\````P,#````'_``
XX M``,#`P```!_P```````````?\```````````'_```````````!__________
XX M____________________________________________________________
XX M___________P```````````?\```````````'_```````````!_P````````
XX M```?\```````````'_```````````!_P```````````?\```````````'_``
XX M```,P````!_P````#,`````?\````#,P````'_`````/P````!_P```/,S/`
XX M```?\```#/S\P```'_````,\\P```!_P``#/S,_,```?\``/,___,\``'_``
XX M`/P,P/P``!_P``\S__\SP``?\```S\S/S```'_````,\\P```!_P```,_/S`
XX M```?\```#S,SP```'_`````/P````!_P````,S`````?\`````S`````'_``
XX M```,P````!_P```````````?\```````````'_```````````!_P````````
XX M```?\```````````'_```````````!_P```````````?\```````````'_``
XX M`````````!________________________________________\````(8SI)
XX %8V]N6```
XX `
XX end
SHAR_EOF
if test 1350 -ne "`wc -c < 'dmfoi.uu'`"
then
       echo shar: error transmitting "'dmfoi.uu'" '(should have been 1350 characters)'
fi
fi # end of overwriting check
#	End of shell archive
exit 0