judd@boulder.Colorado.EDU (Steve Judd) (11/16/90)
In article <59086@microsoft.UUCP> tom@microsoft.UUCP (Tom MCCONNELL) writes: > >What good 2 player games are there available for the Amiga? I want something >which my girlfriend and I can play together! (not _against_ one another... >she complains that I'm too competitive! :-) If you can find it, you might consider a game called Time Bandit. It was published by MichTron, which changed it's name somewhere along the line, and might have even gone out of business. The game works roughly as follows: There are four groups of three lands each, plus one other land, making a total of sixteen lands. Each land has sixteen levels, with the first levels being much simpler than the last ones. I suspect that for each set of lands there is an artifact to recover, making the ultimate goal of the game to recover the artifacts, of which I suspect there are five. What is a land? If you are not in a land, you are on a screen containing all the lands, which you can run around on. It's not a big screen - it's not as if you have to search around for lands, this screen is there for atmosphere and as a way to let you enter any land you want. Each set of three lands has a theme for the lands - one set has a western theme (Ghost Town, Hotel California, Bomb Factory), one a science fiction, etc. Once you enter a land you must complete whatever level you are on, by gathering keys scattered around the land. Lands, especially on the upper levels, can start to get quite large. It can easily take five to ten minutes to complete each upper level. Each land has a bunch of little creatures constantly being generated. If you run into them, you lose a life. The accepted way of dealing with them is to shoot them. Some of the lands are purely shoot-and-gather-treasure type. However, some lands have little puzzles and subtasks to do, and one is a genuine text-graphics adventure aboard a Starship Enterprise lookalike, where you have to find the crew. Along the way you have to find tranporter codes, beam down to planets, fight a Klingon ship, and do a fair amount of things. The game offers a lot of variety. It is more or less a port from the ST, but it is a good one. The lands are scrolling maps, and are pretty detailed. It only slows down once you start getting a LOT of guys on the screen, and otherwise is quite fast (but not so fast that the game is unplayable). The little creatures are detailed and animated. In two player mode the game is split-screen, and players can work for or against each other. Finally, because it is an Old Game, it is not going to cost you much (probably under $15). Now, has anybody actually solved this game?!? The only artifact I can recover is in Shadowland. I can complete Hotel California and actually gain lives, but I think those are the only two lands I have ever completed (except for maybe Omega Complex and/or Gridville - it's been a while ;-). I have been to at least 4B on Castle Greymoon, I think I made it to the four's in Underworld Arena, and definitely the threes in King's Crown. I never have solved Excaliber; I probably got to 3C but that was it. How far have other people gotten? >Requirements > 1. not violent A lot of shooting goes on, but I really wouldn't call it violent. > 2. 2 player (both of us controlling at the same time) > 3. cooperative play, not competetive See above. I think it works very well as a two player game, especially some of the lands. > 4. good gameplay (not too complicated, not too shoot'em up) Some are complex, some are easy, some have a ton of shooting. At the very least, the first four levels of each land are not too difficult, so you have 15*4 = 60 levels to do (Starship Excaliber doesn't count, since it only has four levels, although I suppose you could at least count the first level as not hard). > 5. good graphics Individual preference of course, but I like them a lot better than most of the more recent "games" I've seen. Once you start getting good, you can easily spend an hour or two playing this game. Luckily you can save up to two games (the ST version could save something like six :-( ), although I seem to recall something funny about the save feature, like you couldn't get on the high scores list with a saved game. Maybe you had to double your score. Something strange like that. Anybody out there have any insights? >-Tom -Steve -- judd@tramp.colorado.edu // New car, caviar, four star daydream, ...!ncar!boulder!tramp!judd \X/ Think I'll buy me a football team...
yorkw@barley.ecn.purdue.edu (Willis F York) (11/16/90)
> Now, has anybody actually solved this game?!? The only artifact I >can recover is in Shadowland. I can complete Hotel California and actually >gain lives, but I think those are the only two lands I have ever completed >(except for maybe Omega Complex and/or Gridville - it's been a while ;-). >I have been to at least 4B on Castle Greymoon, I think I made it to the four's >in Underworld Arena, and definitely the threes in King's Crown. I never have >solved Excaliber; I probably got to 3C but that was it. How far have other >people gotten? One of my Roomates and friend got over half of the artifacts. But he flunked out. (Hint Hint.....) he played on my amiga more then i did! watched my tv and listened to his radio all at the same time! WHAT A JERK!. -- yorkw@ecn.purdue.edu Willis F York ---------------------------------------------- Macintosh... Proof that a Person can use a Computer all day and still not know ANYTHING about computers.
buffa@yeu.inria.fr (Michel Buffa) (11/16/90)
In article <29807@boulder.Colorado.EDU>, judd@boulder.Colorado.EDU (Steve Judd) writes: > > If you can find it, you might consider a game called Time Bandit... NO DON'T BUY THIS GAME, IT's SHIT, it's too old, there are many many better games for two players simultaneously: BATTLE SQUADRON (shoot'em'up) SILKWORM ("") EMERALD MINES (boulder dash like) BUBBLE BOBBLE (arcade, original, platform game) TWINTRIS (tetris for two people simultaneously) PLOTTING (reflexion) SPEEDBALL (futuristic football) KICK-OFF 2 (soccer) PLUTOS (shoot'em'up) LOTUS ESPRIT CHALLENGE (car race) EXTASE (reflexion) ...... -- ------------------------------------------ Michel Buffa: Projet Robotvis, INRIA, France Internet: buffa@sardaigne.inria.fr Surface Mail: Michel BUFFA, INRIA - Sophia Antipolis, 2004, route des Lucioles, 06565 Valbonne Cedex -- FRANCE Voice phone: (33) 93.65.78.39, Fax: (33) 93 65 77 65 ------------------------------------------