[comp.sys.amiga.games] Brataccas

v092mgp5@ubvmsd.cc.buffalo.edu (Scott K Wood) (11/17/90)

     Since this game has been mentioned in a few messages, I thought I 
would ask a few questions, if not simply for nostalgic purposes.
     Brataccas (now how do you spell it!) was THE first game I bought 
for my Amiga back in '86 (I think) when I had a 1000.  Why did I buy 
it?  It was supposed to be a revolutionary game, according to the 
magazine ads.  Did anyone REALLY figure out what you were supposed to 
do in this game?  All I ever managed to accomplish was to walk around 
and kill a few people, while having some mildly "intelligent" 
conversation with others.  Has anyone ever accomplished anything in 
this game?  I would love to have walk-through of the game just to see 
what was actually in the game besides a lot of wierd scenery.  
     It certainly seems funny though that such a game was touted to be 
such a success when the exact opposite happened.  I think the game 
certainly had potential, but the game play and the CONTROLS were 
TERRIBLE!!!  Well, that's enough babbling for now...

                                 Scott
                              BITNET : v092mgp5@ubvms.bitnet
                            INTERNET : v092mgp5@ubvmsd.cc.buffalo.edu

mofo@bucsf.bu.edu (jason greene) (11/18/90)

I solved the game (it was also one of my first amiga gaes... although a few
had been released at that point) by running around everywhere and killing
just about EVERYBODY until I found the briefcase (plans) and then left.
Then was given a "congratuations" etc etc etc etc... it was pretty simple.

I too was attracted by all the magazines that said "whoah!" 

Too bad they were very wrog...

ms0p+@andrew.cmu.edu (Michael Gordon Shapiro) (11/19/90)

>  Did anyone REALLY figure out what you were supposed to 
> do in this game?  All I ever managed to accomplish was to walk around 

Oh ye of no perserverance.  I too was stuck with Brattaccas as my sole
form of entertainment when I bought my 1000 many years ago (in fact, I
got it free with the computer), and managed to win it, despite its
elephantine control system, unintelligible documentation, and confusing
game play.

The object was to get two special "secret plans" and re-enter the
initial teleportation booth with them.  These aren't the eighty dozen
scrolls that are just lying around - surprise, surprise, those are all
fakes.  Rather, these are *actual* secret plans that are owned by A)
Korl Worpt and B) the head of the police.

Thus, one has to raid both the police station and Bad Guy lair to find
them.  This usually involves depopulating the entire asteroid, and
reducing the game to a mindless slaughterfare.  When you win, you are
treated to a brief "The End" just before the game resets.

And now, some interesting facts/trivia about this venerable software
program (which still has some obscene charm, despite its galaxy of
faults).  Did you know/realize that...

A) Brattaccas is in medium-res?  Look at the pixel size and it'll become
clear.  This explains why it's as responsive as an anaesthetized whale.

B) Brattaccas has one sound effect?  That rasping digitized squeal when
you go through a door is presumably a sampled sound rather than random
noise.

C) There IS a plot?  If you talk to one of the ruffians in one of the
bars, he'll promise you the solution to the game, so long as you keep
finding money and give it to him.  I bribed him just long enough to find
out that the "real" evidence scrolls were owned by Korl Worpt and the
Police Chief.

D) There IS a subplot?  Believe it or otherwise, if you hang around the
lower level of the base near the teleporter that takes you to the badguy
hangout, sometimes one of the badguy captains (the two badguys who look
like all the others but have different color uniforms) will take you to
have an audience before Korl Worpt?  When I agreed, the evil one asked
me to join his gang, requiring that I first kill a police officer!  I
went off and promptly did so, but the Crime Mob had apparently suffered
collective retrograde amnesia in the meantime, and when I returned they
just attacked me as if they had never seen me before.

E) Other characters talk to each other, and even fight each other? 
Sometimes in your absence as well!

F) You can send all the policemen to the upper bar if you take over one
of the police consoles?

There are lots of other "neat things" in Brattaccas.  This doesn't
change the fact that it's a miserable, sluggish, dyslexically written
travesty of a game, but it does make it fun to explore when you find
yourself bored on a rainy day.

Mike Shapiro
ms0p@andrew.cmu.edu  
I don't live in fantasy; I just work there.