[comp.sys.amiga.games] Drip

mskirsch@faui09.informatik.uni-erlangen.de (Matthias Kirschnick) (11/29/90)

HELP!
I've got Drip from ff347. It's a very nice game, but ...
Using an A2000B the sprites of the bubbles and ballons aren't
displayed correctly. The Drip and the monster-drips are ok.
With an A500 (3MB) there aren't any problems like this. It's ok
there. I tried 'nofastmem', but no effect.
Give me some hints, please.
				Matthias

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Matthias Kirschnick          mskirsch@faui43.informatik.uni-erlangen.de
Herboldshofer Str.2
8510 Fuerth 18 
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C503719@UMCVMB.MISSOURI.EDU (Baird McIntosh) (11/29/90)

In Message-ID: <mskirsch.659812305@faui09>
          mskirsch@faui09.informatik.uni-erlangen.de (Matthias Kirschnick) said:
>HELP!
>I've got Drip from ff347. It's a very nice game, but ...
>Using an A2000B the sprites of the bubbles and ballons aren't
>displayed correctly. The Drip and the monster-drips are ok.
>With an A500 (3MB) there aren't any problems like this. It's ok
>there. I tried 'nofastmem', but no effect.
>Give me some hints, please.

Run Preferences and move the screen all the way to the *right*.  Then click on
the Save or the Use button to exit.  Now run Drip; that should work.

| Baird McIntosh | c503719@umcvmb.missouri.edu <-or-> c503719@umcvmb.bitnet |
| COOL DRIVING TECHNIQUE #11: No turn signals!  That's right... NO SIGNALS! |
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kyp@stsci.EDU (Mark Kyprianou) (11/30/90)

> >HELP!
> >I've got Drip from ff347. It's a very nice game, but ...
> >Using an A2000B the sprites of the bubbles and ballons aren't
> >displayed correctly. The Drip and the monster-drips are ok.
> 
> Run Preferences and move the screen all the way to the *right*.  Then click on
> the Save or the Use button to exit.  Now run Drip; that should work.
> 
Can anyone explain WHY this works?


-- 
                      Space Telescope Science Institute, Baltimore, MD 21218
        Mark          ARPA: kyp@stsci.edu  BITNET: kyp@stsci  SPAN: STOSC::kyp 
    Kyprianou         UUCP:   {arizona,decvax,hao}!noao!stsci!kyp

dfrancis@tronsbox.xei.com (Dennis Francis Heffernan) (12/03/90)

|MesgID: 2086@stsci.EDU
|> Run Preferences and move the screen all the way to the *right*.  Then click
|>on
|> the Save or the Use button to exit.  Now run Drip; that should work.
|>
|Can anyone explain WHY this works?
|
|
|--
|                      Space Telescope Science Institute, Baltimore, MD 21218
|        Mark          ARPA: kyp@stsci.edu  BITNET: kyp@stsci  SPAN: STOSC::kyp

	It has to do with sprite timing- when the screen is too far to the left,
the system starts drawing the screen before the sprites show up.  It gets ugly
from there.


dfrancis@tronsbox.xei.com   ...uunet!tronsbox!dfrancis     GEnie: D.HEFFERNAN1
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