[comp.sys.amiga.games] Help with programming boardgame

mpierce@ewu.UUCP (Mathew W. Pierce) (12/11/90)

Hi all,

I have some questions regarding board-game programming.  I am going to write
a couple of simple board-type games and don't really know how I should handle
the game pieces.  I will write the game in C, and since there is no fast 
action, I will do no assembler at all ( great since I barely know any!).

My question is - how should I program the game pieces?  Should they be simple
graphic objects with a set of coordinates in their definition, or should I 
program them as bobs and use intuition functions to manipulate them?  I plan
to use a scrolling superbitmap window for a playing surface, so there is no 
problem there.

Any help on how the pieces should be programmed would be appreciated, I 
don't need any code, just a hint and maybe a short explaination.

Thanks,

Mathew Pierce