v092mgp5@ubvmsd.cc.buffalo.edu (Scott K Wood) (12/08/90)
We are all familiar with the version of Dragon's Lair that was released by Readysoft. Myself, I was very disappointed in small size of the game released by Readysoft. Part of the fun in Dragon's Lair was it's multitude of rooms and its randomness: things which no Amiga version yet has. I had an idea of making a true version of Dragon's Lair with the help of Amigavision. This version would use the actual laserdisks that the arcade version used. Since AmigaVision allows for easy control of a laserdisk along with the ability for user interaction, a real verison of Dragon's Lair might be possible. There is one pressing problem however: Where would I be able to get the laserdisks that were used in the original arcade machine? I remember reading about a company a year or so ago that was selling the laserdisks to owners of Atari ST computers for a similar project. Does anyone know where I could come across these disks or disks from any other similar laserdisk game (Dragon's Lair II, Space Ace, etc..)? Any help would be greatly appreciated. E-Mail if you like.. Scott BITNET: v092mgp5@ubvms.bitnet INTERNET: v092mpg5@ubvmsd.cc.buffalo.edu skwood@lictor.acsu.buffalo.edu skwood@autarch.acsu.buffalo.edu
n368bq@tamuts.tamu.edu (Raoul Rodriguez) (12/08/90)
When Amiga Vision had been released, one of the guys at Amiga World did exactly what you are suggesting (Don't remeber what issue it was though)
schur@isi.edu (Sean Schur) (12/09/90)
In article <49913@eerie.acsu.Buffalo.EDU> v092mgp5@ubvmsd.cc.buffalo.edu writes: > > We are all familiar with the version of Dragon's Lair that was >released by Readysoft. Myself, I was very disappointed in small size >of the game released by Readysoft. Part of the fun in Dragon's Lair >was it's multitude of rooms and its randomness: things which no Amiga >version yet has. I had an idea of making a true version of >Dragon's Lair with the help of Amigavision. This version would use >the actual laserdisks that the arcade version used. Since AmigaVision >allows for easy control of a laserdisk along with the ability for user >interaction, a real verison of Dragon's Lair might be possible. > There is one pressing problem however: Where would I be able to >get the laserdisks that were used in the original arcade machine? I >remember reading about a company a year or so ago that was selling the >laserdisks to owners of Atari ST computers for a similar project. >Does anyone know where I could come across these disks or disks from >any other similar laserdisk game (Dragon's Lair II, Space Ace, etc..)? >Any help would be greatly appreciated. E-Mail if you like.. > Interestingly enough this has already been done. There was a demo of Amigavision at this year's AmiExpo in Anaheim and the guy who demoed it had done this. It was a fully implemented version of the game using the original laserdisc and Amigavision. It seemed to work as well as the arcade game. The only difference was that instead of joystick control you had to click on one of four "direction arrows" on the screen with the mouse. I don't remember the guy's name who demoed it, but I believe he is the editor of Amiga World. I do remember however that he said it took him a LOOOOOONG time to track down and get a hold of the original laserdisk. Good Luck. ============================================================================== \ / \ \ / / Sean Schur \ \ / / \ \/ / USENET: schur@isi.edu \ /a\mpyr/ Compuserve: 70731,1102 \/ \ / ideo Plink: OSS259 \/ ==============================================================================
amhartma@silver.ucs.indiana.edu (Andy Hartman - AmigaMan) (12/10/90)
In article <10715@helios.TAMU.EDU> n368bq@tamuts.tamu.edu (Raoul Rodriguez) writes: > >When Amiga Vision had been released, one of the guys at Amiga World did >exactly what you are suggesting (Don't remeber what issue it was though) It was the November '90 issue. AMH * Andy Hartman | I'd deny half of this crap anyway!| "Somedays, you just * Indiana University | amhartma@silver.ucs.indiana.edu | can't get rid of a * // Amiga Man | AMHARTMA@rose.ucs.indiana.edu | bomb!" * \X/ At Large! | or just "Hey putz!" | - Batman (original)
set@phobos.cis.ksu.edu (Steve E Tietze ) (12/11/90)
Dragons Lair. I would also like the address to revieve a disk. May be we can put our heads together and make our own version of Dragons Lair. Good Suggestion for using Amiga Vision. Would their be any problem with this process ? B <-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-> <-> <-> <-> AMIGA MAN /// **** Kansas State University **** <-> <-> /// * Email set@phobos.cis.ksu.edu * <-> <-> :-) :-) :-) /// * Phone (913)-776-5027 Home * <-> <-> :-) :-) :-) \\\/// * Phone (913)-539-7283 Modem * <-> <-> :-) :-) :-) \\// <-> <-> \/ <-> <-> And Justice For All ... - Metallica <-> <-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><->
v092mgp5@ubvmsd.cc.buffalo.edu (Scott K Wood) (12/11/90)
In article <1990Dec10.173359.23706@maverick.ksu.ksu.edu>, set@phobos.cis.ksu.edu (Steve E Tietze ) writes... >Dragons Lair. I would also like the address to revieve a disk. May be we >can put our heads together and make our own version of Dragons Lair. Good >Suggestion for using Amiga Vision. Would their be any problem with this >process ? I don't see any problem. Apparently, the editor of AmigaWorld has already done the same thing! From what I can see, AmigaVision's main task would be driving the laserdisk. After that, it is simply a game of timing! Granted, it would take a bit of time to go through EACH and EVERY room that was in the original and figure out all the correct moves and the timing for the moves, but beyond that, the project doesn't seem TOO complicated. I think it would be WELL worth it! I was a AVID fan of all those laserdisk games that were so short-lived, and would love to be able to play it again! Ah well...perhaps we can bring back the dead, on the Amiga! 8-) Scott BITNET : v092mgp5@ubvms.bitnet INTERNET : v092mgp5@ubvmsd.cc.buffalo.edu : skwood@lictor.acsu.buffalo.edu : skwood@autarch.acsu.buffalo.edu
owen@euclid.enet.dec.com (Steve Owen) (12/11/90)
In article <1990Dec10.173359.23706@maverick.ksu.ksu.edu>, set@phobos.cis.ksu.edu (Steve E Tietze ) writes... >Dragons Lair. I would also like the address to revieve a disk. May be we >can put our heads together and make our own version of Dragons Lair. Good >Suggestion for using Amiga Vision. Would their be any problem with this >process ? >B I read in AmigaWorld (a couple of issues ago) that someone there HAS done this with AmigaVision. I guess they all you need is, 1) the origonal Dragon's Lair disk (or any of those type of games), 2) a laser disk player that is controlable through a serial port, and 3) an Amiga running AmigaVision. I wonder if the guy at AmigaWorld would mind releasing his 'flow' code from AmigaVision? _____ ///______________________________________________________________________ | /// Only Amiga makes it possible! | Music: Anything but slop 40 | |\\\/// Macintosh: pseudo productivity | Beer: Sam Adams Boston Lager | | \XX/ OS/2: half an operating system | Major: Mechanical Engineering | |---------------------------------------------------------------------------- | |Steve | owen@euclid.enet.dec.com(Now-Dec)| "Cool your jets man!"-Bart takes | |Owen | sowen@lynx.northeastern.edu(Jan+)| Heat Transfer and Fluid Dynamics | -------------------------All normal disclaimers apply--------------------------