[comp.sys.amiga.games] Elite hints???

hollnbgh@coral.bucknell.edu (12/08/90)

>Interest EXISTS!  I'd love to get my hands on a sequel to Elite.  It was my 
>favorite on my old Apple II+, and I used to play it regularly on my Amiga.
>Haven't of late due to a negative amount a time that I can use as 'free' ti.
>Please, if you here of any info about it (including where I can mail a hint 
>letter for an amiga version) let me know.  Many thanks....
>
>					Rob

Mail a hint letter, do you have one?  I would love to have a hint letter
for Elite.  I found the Amiga version did not (seem) to have any of the
fun things that made the 64 version good.  I did not see the truffles, the
constrictor, no missions, etc.  Please either mail me this hint letter
directly or post it to comp.sys.amiga.games)

Thanks, 

Dale Hollenbaugh
hollnbgh@coral.bucknell.edu

judd@boulder.Colorado.EDU (JUDD STEPHEN L) (12/12/90)

In article <1990Dec7.173501.2977@coral.bucknell.edu> hollnbgh@coral.bucknell.edu writes:
>
>Mail a hint letter, do you have one?  I would love to have a hint letter
>for Elite.  I found the Amiga version did not (seem) to have any of the
>fun things that made the 64 version good.  I did not see the truffles, the
You are really asking for this... ;-)

Tribbles.  Truffles are a type of fungus.  Tribbles are little creatures that
eat your food supply and keep people like Harry Mudd in business. 

Anyways, following is a rather large file of various elite stuff that I have
snagged from the net.  Feel free to hit 'k' or whatever to skip it.

>
>Thanks, 
>
>Dale Hollenbaugh
>hollnbgh@coral.bucknell.edu

--
judd@tramp.colorado.edu       //  What's the buzz? Hey, what's a goin' on?
...!ncar!boulder!tramp!judd \X/            - Jesus Christ Superstar

--
Article 58325 of comp.sys.amiga:
Path: boulder!ncar!ames!think!samsung!uunet!mcsun!unido!uniol!wilken
From: wilken@uniol.UUCP (Ingo Wilken)
Newsgroups: comp.sys.amiga
Subject: ELITE-CHEAT
Keywords: Elite, Cheat
Message-ID: <2292@uniol.UUCP>
Date: 23 Apr 90 17:20:47 GMT
Distribution: comp
Organization: University of Oldenburg, W-Germany
Lines: 39
Posted: Mon Apr 23 18:20:47 1990


As promised, here are the codes for Elite:

BYTES  FUNCTION
-------------------------------------
00-0B  Players Name
0C,0D  Galactic Chart
0E-15  Current System
18-1B  Credits
1E,1F  Fuel
91     Legal Status (0: Clean, <32: Offender, >32: Fugutive)
92-95  Score
AB-AD  Time
21     No. of Missiles (0-4)
23     Large Cargo Bay (0/1)
2A     Fuel Scoop (0/1)
2C     Escape Capsule (0/1)
2E     Energy Bomb (0/1)
31     Extra Energy Unit (0-2, 2: Naval Energy Unit)
33     Docking Computer (0/1)
35     Galactic Hyperdrive (0/1)
3B     Retro Booster (0/1)
3D     ECM-Jammer (0/1)        <L> to activate/deactivate
3F     Cloaking Device (0/1)   <Y> to activate/deactivate
I think 26-29 and 36-39 are for the laser cannons (never tried).
In a standard game, you will get the Cloaker in mission#4 and the
Jammer in mission#5.

How to cheat: Enter 'SARA' as password, then the real one.
In the game, press HELP to start the Hacker.
Press ESC to return to the game (Hyperspace Cursor will reset to
current location).

That should be enough.


				Bye

				Ingo


Article 11366 of rec.games.misc:
Path: boulder!ncar!elroy.jpl.nasa.gov!usc!samsung!uunet!mcsun!ukc!slxsys!ibmpcug!raelun
From: raelun@ibmpcug.co.uk (Paul Ellis)
Newsgroups: rec.games.misc,connect.audit
Subject: Elite - And thargon bashing plus....
Message-ID: <1990Jul16.113149.29977@ibmpcug.co.uk>
Date: 16 Jul 90 11:31:49 GMT
Organization: The IBM PC User Group, UK.
Lines: 61
Xref: boulder rec.games.misc:11366

Ok guys, seems that there are quite a few elite fans stateside,
glad to hear it.

Well from my previous posting I have recieved a number of e-mail queries
mostly picking up on my statement that you can force Witch Space
interception by thargoids.

Apologies for not being more specific, but I thought it was a well known
easter egg (to coin a vogue phrase :->).

I forget what the key sequence was on the beeb, involved holding ctrl down
whilst hyperspacing I think.

Still the only other one I know is for the PC version -

during play, press [esc] to pause game, then press [alt]+[w], then continue
play, hyperspace to a nearby planet, and hey presto you should be
intercepted by thargoids.

What next... OK survival tactics for witch space thargon bashing --->

Upon entering battle increase to 1/3 speed, blast away at as many mother ships
asa possible until it gets slightly less hairy, using missiles as required, 
but only at close range, as thargon mother ships are fitted with both ECM and
Missile Jammers.

Next about 60-90secs after initial battle entry, increase to full speed and
pause game, switch Y axis orientation, continue game, use rear laser, and fly
away picking off the thargoids in thier spiraling formation behind you.

You will never destroy all thargons in the PC version, as new forces keep 
appearing about 6 mother ships at a time, so when you get navigation computer
online, wait until rear shield gets low, stop, switch to front laser 
(remebering to switch Y axis again) blast away at incoming mother ships then
get the hell out of there with hyperspace.

This is particulary useful method for gaining kills when you are a competent
combateer, plus its dangerous and QED fun !!

As I said I still get killed doing this, judgement has to be very good !



I have also been asked for supplier details, can I throw this back to the guys
who have elite in states first, as I have no idea who would supply you peeps
out there. If this fails then sure I can give you details of UK suppliers.


Have fun, if you need anything else just yell and I'll see what I can do


Raelun....
-- 
Automatic Disclaimer:
The views expressed above are those of the author alone and may not
represent the views of the IBM PC User Group.
-- 
Paul Ellis - raelun@ibmpcug.co.uk - raelun@cix - pez@unifyuk2.uucp

The above may not be 100% correct. But I think its atleast 97% mine !!!
Relax and Have Fun !!! The rest will sort itself out eventually !! ;-)


Article 11381 of rec.games.misc:
Path: boulder!sunybcs!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!tut.cis.ohio-state.edu!pt.cs.cmu.edu!andrew.cmu.edu!da0g+
From: da0g+@andrew.cmu.edu (David Apfelbaum)
Newsgroups: rec.games.misc
Subject: Re: ELITE (SPOILERS & MISSIONS)
Message-ID: <MacnypO00VokA45EUe@andrew.cmu.edu>
Date: 17 Jul 90 16:41:25 GMT
Organization: Mathematics, Carnegie Mellon, Pittsburgh, PA
Lines: 235

This is a collection of elite cheats (and spoilers) that I found on this
bboard a while back.  I think you might find it interesting --
particularly the part about the MISSIONS...

		-D.A>
===========================================================================
David Apfelbaum              Student (mostly Math/CS) at Carnegie Mellon.
5266 Beeler St.              INTERNET, BITNET, etc: da0g+@andrew.cmu.edu
Pittsburgh PA 15217                      Alternate: da0g%andrew@CMCCVB
(412) 683-7216               UUCP:   ...!harvard!andrew.cmu.edu!da0g
===========================================================================
#include <std_disclaimers>   /* CMU is not responsible for my babblings. */
#include <std_quote(s)>      /* And I'll deny anything I say as well.    */
===========================================================================


-----------------------<previous posts>---------------------
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let
From: nealet@syma.sussex.ac.uk (Neale Type)
Newsgroups: comp.sys.amiga,rec.games.misc
Subject: *Elite Hack Sheet*
Keywords: elite, missions
Message-ID: <897@syma.sussex.ac.uk>
Date: 20 Apr 89 07:57:24 GMT
Organization: University of Sussex
Lines: 79


Here is a cheat sheet I compiled (I think there all correct)



		-E-L-I-T-E- CHEAT SHEET
   0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
---------------------------------------------------
00|AA|AA|AA|AA|AA|AA|AA|  :  |  |  |  |  |  |BB|BB|
---------------------------------------------------
10|BB|BB|BB|BB|BB|BB|BB|  :CC|CC|CC|CC|  |  |DD|DD|
---------------------------------------------------
20|  |EE|  |FF|GG|  |  |  :  |  |HH|  |  |II|  |JJ|
---------------------------------------------------
30|  |KK|LL|  |  |MM|  |  :XX|XX|NN|  |OO|  |PP|  |
---------------------------------------------------
40|  |  |  |  |  |  |  |  :  |  |  |  |  |  |  |  |
---------------------------------------------------
50|  |  |  |  |  |  |  |  :  |  |  |  |  |  |  |  |
---------------------------------------------------
60|  |  |  |  |  |  |  |  :  |  |  |  |  |  |  |  |
---------------------------------------------------
70|  |  |  |  |  |  |  |  :  |  |  |  |  |  |  |  |
---------------------------------------------------
80|  |  |  |  |  |  |  |  :QQ|  |  |  |RR|  |  |  |
---------------------------------------------------
90|SS|TT|  |  |  |  |  |UU:  |  |  |  |  |  |  |ZZ|
---------------------------------------------------
A0|  |  |  |  |  |  |  |  :  |  |  |  |  |  |  |  |
---------------------------------------------------
B0|  |  |  |  |  |  |  |  :  |  |  |  |  |  |  |  |
---------------------------------------------------
C0|  |  |  |  |  |  |  |  :  |  |  |  |  |  |  |  |
---------------------------------------------------
D0|  |  |  |  |  |  |  |  :  |  |  |  |  |  |  |  |
---------------------------------------------------
E0|  |  |  |  |  |  |  |  :  |  |  |  |  |  |  |  |
---------------------------------------------------
F0|  |  |  |  |  |  |  |  :  |  |  |  |  |  |  |  |
---------------------------------------------------

How:- Load the Game and then type SARA when it prompts you for the correct
word to enter the game, then enter the correct code.
Say NO to Load Commander and press the HELP key.
you will then get a Hack mode in HEX similar to the above (note the letters
are just for a key below) enter the byte to change and then enter the new
value, value=1 is adequate for the main items, larger values will only make
a difference on somethings...

A - Name (ie. JAMESON)
B - Planets in the Universe
C - Credits
D - Fuel
E - Missiles (nb. no higher than 4 or game crashes)
F - Large Cargo Bay
G - ECM 
H - Fuel Scoops
I - Escape Capsule
J - Energy bomb
K - Extra Energy Unit
L - Docking Computer
M - Galactic Hyperdrive
N - Retro Rockets
O - ECM Jammer
P - Cloaking Device
Q - Unhappy Refugees
R - Thargoid Document
S - Fugitive rating
T - Offender rating
U - Harmles to ELITE rating (00-08)
Z - Missions 1 = 10, 2 = 20, 3 = 31, 4 = 40, 5 = 50 
X - Both set to FF for military lasers +
    bytes 26 & 27 set to ZERO

-- 
------------------------------------------------------------------------------
Neale Type , Computing Service      ///   | "May the Balrog find you tasty."
University of Sussex, Falmer    \\\///    |     nealet @ syma.sussex.ac.uk 
England.   BN1 9QH               \X//     |      ccfe7 @ cluster.sussex.ac.uk

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u!rutgers!aramis.rutgers.edu!topaz.rutgers.edu!clong
From: clong@topaz.rutgers.edu (Chris Long)
Newsgroups: rec.games.misc
Subject: Elite! (SPOILERS)
Message-ID: <Apr.21.15.18.26.1989.5863@topaz.rutgers.edu>
Date: 21 Apr 89 19:18:42 GMT
Organization: Rutgers Univ., New Brunswick, N.J.
Lines: 111


A kind soul sent me the following letter which I thought might be
of interest to others.

From: Adrian Hurt <adrian@cs.heriot-watt.ac.uk>
Date: Thu, 20 Apr 89 16:14:37 BST
Message-Id: <28407.8904201514@oberon.cs.hw.ac.uk>
To: clong@topaz.rutgers.edu
Subject: Re: Elite!
Newsgroups: rec.games.misc
In-Reply-To: <Apr.18.21.50.38.1989.3878@topaz.rutgers.edu>
Organization: Computer Science, Heriot-Watt U., Scotland
Cc: 
Status: RO

In article <Apr.18.21.50.38.1989.3878@topaz.rutgers.edu> you write:
>
>I've been playing the game Elite on an Atari ST, and recently came
>across Mission 1, which was to destroy the Constrictor prototype
>military ship.  I found this surprising since no mention is made
>at all in the documentation about this feature.

Why should they give away all the surprises?

There are other missions. Spoilers at the end.

There is a cheat mode; it works exactly like the Amiga version someone posted.
When you type in the novella word, precede it by "SARA". During the game,
press "*" to activate Hacker V1.0. Bytes $90 to $97 control missions.

The first mission is given after 64 jumps. The countdown starts after your
first galactic hyperspace. Subsequent missions also start after 64 jumps, the
countdown starting upon completion of the previous mission. If you're in the
Hacker, byte $97 is the one to look at to find how many jumps you've yet to
make. You must jump and dock; jumping lots of times between two very close
systems without docking doesn't work. You will be informed of the mission when
you dock. Most missions send you to the corner of the galaxy furthest from
where you are when you receive the message.

Incidentally, it is possible to jump very long distances. My record is 110
light years in a single jump, and that wasn't using the Hacker. The technique
is to go to the local navigation chart, select your system, put your cursor
in one of the corners of the screen, and press F6 repeatedly and quickly.
The chart tries to follow the cursor, and the destination world becomes the
one nearest the centre of the screen. It is very easy to get to the corner of
a galaxy, which is very handy as that's where most missions start.

Another useful trick is to go to the "Options" menu and disable effects. This
not only knocks out sound effects, it also knocks out the silly pattern in
hyperspace jumps, making them quicker. But the best bit is, it wipes out all
ECM. With effects disabled, you can missile anything, including Thargoids.
You can also fire a missile at the space station, but silly things happen.
The programmers didn't think a missile could hit the space station, and it
can't. It goes straight through, turns round, and comes back through again.
You can sit and watch it doing this till you get bored.

If you use your docking computer, the police don't attack you. "That's because
they don't have time", you're thinking, because you probably have it set fast
so you don't have to listen to the Blue Danube every time. But even if the
docking computer is set slow, they still won't attack. Try it. They might come
out, in large numbers. They might even start flashing, indicating they want
to attack you. But so long as your docking computer is active, they won't fire.

Final silly trick; come out of the space station, and fire retro-rockets
immediately. You go backwards through the station so fast that you don't
have time to get destroyed. You lose a little shield, and that's all.

Mission spoilers coming up now - you have been warned.

Mission 1: Destroy the Constrictor.

Mission 2: You are sent to one corner of the galaxy, where you are given a set
	   of plan for a Thargoid battleship and told to deliver them to 
	   another corner. You're told that the Thargoids don't know about
	   this - wrong! The Thargoids are after you, in force. There are no
	   more pirates. Everything which attacks you is Thargoid. If you think
	   your rear laser will help you, it won't. It'll get one, maybe two
	   Thargoids, then overheat. Meanwhile, the other two are now in firing
	   range, and another one has appeared ahead. You've got two choices.
	   Use lots of escape capsules, or use my F6 key trick.
	   Reward: a Naval Energy Unit which recharges your energy and shields
	   in half the time, and also cools your lasers more quickly.

Mission 3: All your fuel leaks out. When you dock, you're informed that the
	   local star is going supernova. A load of refugees want to hitch a
	   lift. The only problem is, there's no fuel for sale, and no time to
	   go and scoop some. You must go and scoop fuel from the sun, while
	   it's not nova, before you go in to dock.
	   Reward: 1 kg of gems. Remember, gems normally sell by the gram!

Mission 4: Like the Constrictor, except that there's no chase involved. Your
	   quarry, the Cougar, is in the next system you visit, accompanied by
	   two Asps. He has a cloaking device.	
	   Reward: the cloaking device. You have to pick this up. It's the
	   cargo which the Cougar drops.

Mission 5: A nearby space station (i.e. the next one you visit) has been taken
	   over by Thargoids. You must destroy it. The Thargoids will appear,
	   in quantities you'll have nightmares about, to stop you.
	   Reward: an ECM jammer which allows you to use missiles against
	   anything except space stations. Totally useless, of course. As I
	   said above, turning off effects does this anyway.

 "Keyboard? How quaint!" - M. Scott

 Adrian Hurt			     |	JANET:  adrian@uk.ac.hw.cs
 UUCP: ..!ukc!cs.hw.ac.uk!adrian     |  ARPA:   adrian@cs.hw.ac.uk
-- 
Chris Long

In victory do not gloat; in defeat, do not alibi.