[comp.sys.amiga.games] Dynamic Loader??

pashdown@javelin.es.com (Pete Ashdown) (12/18/90)

buffa@kish.inria.fr (Michel Buffa) writes:

>In article <22195@well.sf.ca.us>, farren@well.sf.ca.us (Mike Farren) writes:
>> DXB132@psuvm.psu.edu writes:
>> 
>> >I hate endless disk access; I hate ANY disk access!
>> >I'm sure lots of people feel the same way. The most playable games usually have
>> >little or no disk access.

>I agree totally. Saint dragon has no game break as it loads continuously while
>the game is running. Programmers of the sales curves designed a dynamic loader
>so that the game never stops. Silkworm IV will use that dynamic loading
>system, and it will certainly be a great game. Of course it won't multitask,
>but who cares ?

The Salescurve loader on their Ninja game (the name escapes me) SUCKS ROCKS.
The gameplay starts to seriously lag when that loader kicks in and grinds the
drive.  WHY did they design their own background loader when the OS already
provides for it?  Its EASY to use, and surprisingly enough, uses the EXEC's
multitasking capability to do it smoothly.  Salescurve reinvented the wheel,
but unfortunately, they made it square.

>    Internet:       buffa@sardaigne.inria.fr

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