jac423@leah.Albany.Edu (Jules Cisek) (07/06/90)
I have an old version of C-Robots, but I've heard rumours of something new. Can someone point me to an FTP site that contains the newest version? -- | // Amiga Student on Campus Consultant Jules Cisek I do think | | \X/ Computing Services Center Consultant SUNYA, NY USA it's good! | | AMIGA Computer Science Major/Music Minor jac423@leah.albany.edu |
jac423@leah.Albany.Edu (Jules Cisek) (07/10/90)
Sorry to be bothering again, but I got pointed to several places where the newest C-Robots might reside, and found it not. So, if there is a helpful netter somewhere out there, maybe someone could send me the UUENCODED game through e-mail. Not only am I interested in the new version, my old one died several days ago. -- | // Amiga Student on Campus Consultant Jules Cisek I do think | | \X/ Computing Services Center Consultant SUNYA, NY USA it's good! | | AMIGA Computer Science Major/Music Minor jac423@leah.albany.edu |
brian@grebyn.com (Brian Bishop) (07/12/90)
In article <3290@leah.Albany.Edu> jac423@leah.Albany.Edu (Jules Cisek) writes: > > >I have an old version of C-Robots, but I've heard rumours of something >new. Can someone point me to an FTP site that contains the newest >version? ..... can someone point ME to the proper version of ARP so I can run this? I have the most recent fish disk version I can find installed, and it still tells me "You must have ARP V.34 or higher to run this program". Brian Bishop a.k.a. brian@grebyn.com -- 90's pickup line: "Hey baby, what's your net address?"
gt0655b@prism.gatech.EDU (gt0655b gt0655b HAARBAUER,ERIC STOWE) (12/15/90)
Does anyone have any C-Robots that they haven't put on USENET? I've just gotten back into the game after finals, and I'm ravenous for new robots, especially since I saw a bunch in the IBM P-Robots that claim to have been converted from C-Robots that I don't have. I have a few that I'll put up after I tweak them during winter break. Or, does anyone know where a C-Robots archive of extra bots is? Or of CoreWars viruses, for that matter? Or has anyone seen P-Robots for Amiga (yes, that's Pascal robots)? Or does anyone know where UNIX X-Robots is, or source for same? Iron ore? Orida? Oriface? Ork? Au rivoir.... -- HAARBAUER,ERIC STOWE "Consciousness is an accident." Georgia Institute of Technology, Box 30655, Atlanta, GA 30332 uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt0655b Internet: gt0655b@prism.gatech.edu
bscott@isis.cs.du.edu (Ben Scott) (12/16/90)
In article <18730@hydra.gatech.EDU> gt0655b@prism.gatech.EDU (gt0655b gt0655b HAARBAUER,ERIC STOWE) writes: >Does anyone have any C-Robots that they haven't put on USENET? I have a couple I worked on for a few weeks, but I never really perfected them and I don't have time to continue for the moment. I'll send them to you if you like (I commented the source) but they still have some limitations. First was Berserker, which I worked on for quite a long while. My big plan with all these robots was to have an infallible targeting system. It would anticipate where the enemy would be and lead the shots. Among other things, which I won't give out at the moment... anyway, Berserker did very well except that the target acquisition routine was too slow. I was running tests of it against a rabbit (a simple moving target) at 25% and performance was acceptable (I thought) but when I bumped Rabbit up to 75% speed, the targeting became so slow that it would only fire once every 30 seconds or so! It hit EVERY SINGLE TIME, no matter what, unless the rabbit changed direction AFTER the shot was released, but it didn't fire often enough and due to some sloppiness in the wall-avoidance code it would generally do damage to itself faster than to the inert target... (boy, how embarrasing to lose to a target...) It was real nice to see it hit a moving target at near-maximum range, though. After four total rewrites of Berserker, I gave up and began work on Crackshot. I never did get some of those "other features" of Berserker working right so I needed a different name if I was to start over. Crackshot had a good, basic movement algorithm which kept it in range of most of the board while changing direction often enough to confound enemy fire (I hoped). I began a new approach to the targeting routines, sacrificing a little of the accuracy to gain a whole lot of speed (also, reliability - Berserker took a while to recover if it lost track of the enemy). Again, initial success until I ran into a rather fundamental coding problem which my mind isn't flexible enough to go around. Hard to explain, but I sorta wrote myself into a corner with regards to the initial lock portion of the algorithm. Anyway, Crackshot can beat some of the weaker fighting robots which is a darned sight better than Berserker... but it's still limited. If I ever get one working right, with my targeting algorithms working as well as they have so far (and with bugs removed), I've not seen any robot included in the game nor posted here to c.s.a.games which would have a chance against it. Target anticipation is a very powerful technique, and it's just amazing how you can peg some fast-moving enemy from more than halfway across the arena. >Or has anyone seen P-Robots for Amiga (yes, that's Pascal robots)? Yeep.... not sure if I WANT to see this one! >Or does anyone know where UNIX X-Robots is, or source for same? Now this would be nice on a 3000UX... (which, BTW, I just got "Provisional Hardware Specification" sheets on, and pricing info, and was going to post the spoilers until I found out that it's shipping...) <<<<Infinite K>>>> -- |Ben Scott, professional goof-off and consultant at The Raster Image, Denver| |FIDO point address 1:104/421.2, bscott@isis.cs.du.edu, or BBS (303)424-9831| |"Spent 4 hours burying the cat!" "Four || The Raster Image IS responsible | | hours?!?" "It wouldn't keep still..." || for everything I say! | *Amiga* |
sag@dbsm.oz.au (Steve Gillet Account 2) (12/20/90)
This is just a little robot I whipped up. >------------------ /* MOUSER.R */ main() { int range; int angle; while (1) { if (!scan(angle,8)) { if (!scan(angle+=4,4)) angle-=8; if (!scan(angle+=2,2)) angle-=4; if (range = scan(angle,2)) { cannon(angle,range); drive(angle,range); } } else { drive(angle+=15,100); } } } >--------------- How bout a C-Robot comp dudes ... See Ya Saggy -- <sag@thor.dbsm.oz.au> Voice +61-2-258-2058