coatta@cs.ubc.ca (Terry Coatta) (12/21/90)
In the deep dark distant past, I asked people to send me reviews of Amiga wargames, so that I could gather together in a single place information that might be useful. I received a fair number of responses, but then my thesis interceded and so the information sat and collected dust. Having recently found myself with a bit of spare time, I decided to return to the project and the results follow. I have noticed that a fair number of new wargames for the Amiga have appeared recently, so if you have new reviews please send them in to me and I will add them on to the list. Periodically I will repost the list. Terry Coatta (coatta@cs.ubc.ca) Dept. of Computer Science, UBC, Vancouver BC, Canada `What I lack in intelligence, I more than compensate for with stupidity' ************************************************************************** Amiga Wargames Information ************************************************************************** Product: Kampfgruppe Manufacturer: SSI solitaire/two player, well Amiga-ized (much more playable than the 8-bit versions, fairly fast, manual look-up protection, multitasks Tim Trant <tim@power.ele.toronto.edu> Good tactical level WWII armour game. Will install on a hard disk although the manuals don't tell you how (I think I had to actually use FileZap to edit the executable and remove references to ``df0:''). Good graphics and sound. The user interface is acceptable, but non-intuitive in some respects. I would prefer a more standard Amiga style interface. I have version 1.4 of the game and there are bugs. The saved game file requester chops the first letter off of every file name displayed (quality control?) and there is a tendency in large battles for 1 or 2 units to go beserk and start wandering around the battlefield in a random fashion (this is a feature maybe?). The map editting mode is nice, but it is difficult to create completely new maps due to lack of features (no flood fill with a certain terrain type for example). Terry Coatta <coatta@cs.ubc.ca> Kampgruppe isnt bad but very old (ported by the same guy who did the 2 civil wargames. Robert Lindsay <robert@alliant.backbone.uoknor.edu> ========================================================================== Product: Gettysburg Manufacturer: SSI Solitaire/two player, well Amiga-ized (much more playable than the 8-bit versions, fairly fast, manual look-up protection, multitasks Tim Trant <tim@power.ele.toronto.edu> I've played a lot of them. SSI two civil war games Gettysburg and Chickmauga had some bug but were fairly good and ported by a dedicated amigan who rewrote the originals from BASIC to C and added mouse support. Robert Lindsay <robert@alliant.backbone.uoknor.edu> ========================================================================= Product: Reach for the Stars Manufacturer: SSG "build an empire" space game. solitaire -> 4 player, unprotected, multi-tasks, OK speed, good opponents, lots of rule variations (what I really want to see is _Carriers at War_, updated and as friendly & capable as RFTS is) Tim Trant <tim@power.ele.toronto.edu> ======================================================================== Product: Waterloo Manufacturer: SSI European imports. ST/IBM ports, slow, no sound, disk protected, takes over machine, one or two players, quite interesting game ideas but it wasn't worth the hassle. same designers have produced _Austerlitz_, _ Borodino_, & _Armada_ Tim Trant <tim@power.ele.toronto.edu> ======================================================================= Product: White Death Manufacturer: Command Simulations I purchased White Death from Command Simulations several months ago and I have not been pleased with the product. First, the game demands that you not run Workbench so it can use most of the chip mem. Second, the game will crash reliably if you, playing the Russian side, skip your turn until the Germans attack one of your units. Third, the user interface is very awkward i.e. flipping views back and forth to see if a unit can be placed on a particular hex, etc... Also, the documentation is confusing for the novice wargamer. Will Fiveash <emx.utexas.edu!waf2000!will@uunet.uucp> <...!cs.utexas.edu!ut-emx!waf2000!will> Command Simulation 2 games Blitzkrieg at the Ardennes and White death are pretty good and they are the only wargame company to have a toll-free help line 1-800-242-1942. Robert Lindsay <robert@alliant.backbone.uoknor.edu> ======================================================================= Product: Universal Military Simulator Manufacturer: Intergalactic Development Incorporated/RainBird Software Pretty good, although the computer intelligence could be better. Is supposed to allow for any time period, but it really only good for World War I and before (it stinks for long-range fire and vehicles). If you like "classical" wargames (maneuver & melee), you'll be happy. Oh yeah, has a map/army/scenario builder and 2 data disks. HD installable. Gregory Stelmack <stelmack@sunrise.ec.usf.edu> ====================================================================== Product: Empire Manufacturer: Public Domain Software Awesome!!! Up to 48 players vie for control of a world. Note that I refer to the PD version here. Requires one person to sort of relinquish control of his machine if more than 4 or 5 play (BBS style), but it is worth it. This one has been in the UNIX area for a while and has come a long way. No graphics, but good strategy/limited intelligence. Very involved. HD installable. Gregory Stelmack <stelmack@sunrise.ec.usf.edu> ====================================================================== Product: Red Lightning Manufacturer: SSI Pretty good, with acceptable AI (although 2 players would be better). WWIII in Europe, NATO vs. Warsaw Pact. HD installable. Gregory Stelmack <stelmack@sunrise.ec.usf.edu> Red Lightning is just a straight IBM port : ugly graphics and interface. Robert Lindsay <robert@alliant.backbone.uoknor.edu> Red Lightning was a little slow in moving as compute (but there is alot to move). Graphics we're as good as you need for a wargame,but screen scrolling was alittle awkward. Their was no way to move the screen once a unit was selected,unless you unselected it. The game had multiple levels of skill on the computer side and several variants depicting how much forwarning of the war there was. These options I liked greatly. The computer could also controll the special forces and air war for you if you wanted to concentrate on the land battle only. The troops we're broken down to equipment by nationality,and each pice of equipment was rated indivualy,no generic rateing.This I liked the most. <motcid!marble!dusek@uunet.UU.NET> ====================================================================== Product: F-16 Combat Pilot Manufacturer: ? More a flight simulator, but it the first with squadron tactics. It's nice to have some fellow pilots up there. Lots of strategy to go with the Arcade. Floppy only. Gregory Stelmack <stelmack@sunrise.ec.usf.edu> ====================================================================== Product: North & South: Manufacturer: Data East Too much time not doing much of anything. No ability to just wait, and suffers from being too easy. Gregory Stelmack <stelmack@sunrise.ec.usf.edu> Another one that's really slick. Although the boards is rather limited (american Civil war theater), the game is still fun although usually very short. J. Stelly <wakres01@pa.usl.edu> ====================================================================== Product: Empire Manufacturer: Interstel I was skeptical when it said, "Once you start, you can't stop!" Well they were right! Whether it's against the computer, or 1 or 2 opponents, the game is tremendously enjoyable! Joseph Chung <joechung@ocf.berkeley.edu> I have played Empire and find it to be a fantastic game of strategy. The computer opponents are not that good, but the handicapping system can compensate for that - and human opponents are more fun anyway. J. Stelly <wakres01@pa.usl.edu> Hard drive installable and has manual-look-up-the-word protection. You can have up to three players (human or computer) and can select their difficulty (standard/expert). It also has a play by mail option as well. The objective of the game is to build up an Army and crush your opponent (or accept his surrender when he offers it :-) You go about doing this by moving about the landscape conquering cities and expanding your domain. The world around you is all dark an unexplored so as you move around, more of the landscape will be revealed to you. With cities you can produce armies, fighters, troop transports, destroyers cruisers, aircraft carriers, submarines and battleships. Only armies can conquer a city and you need troop transports to carry them over water to other landmasses (hence the need for a strong naval support at times). The game comes with several landscapes already made and also has an editor so you can make your own. You can also make this game as easy or as hard as you want by adjusting the production rate and combat efficiency. By increasing or decreasing production, that controls how fast you crank things out of the cities. With combat efficiency, the lower it is the harder it is for one of your pieces to conquor another piece. If you make things difficult, a game of Empire can last for hours, even days. I'd definitely recommend this game. Make sure you get the latest version, 2.05 I believe. David Poland <2FLNTOPAZ@kuhub.cc.ukans.edu> ====================================================================== Product: Storm Across Europe Manufacturer: SSI There is a bug in the amphibious assault portion of the game, which results in a lock-up when you try to do an amphib attack with a very small number of troops. This bug has been fixed: look at the version number which appears when the game starts up, and if it says "1.0", you have the older version - contact SST tech support for the upgrade to 1.1. The game does not appear to operate correctly under AmigaDOS 2.0 on an A3000. This bug has NOT been fixed as yet (although investigation is under way). The only solution at this time is to run the game only under 1.3, where it appears to operate correctly. With a little luck, I'll have this one whipped before 2.0 goes into ROMs. Mike Farren <farren@well.sf.ca.us> ====================================================================== Product: Operation COM*BAT Manufacturer: ? Not a simulation of anything in particular, just a tactical tank battle game with simple rules and user interface. Each player, which can include the computer, or a modem player, controls a force of approximately 20 armoured vehicles and must defeat the other player by destroying the enemy's headquarters. There are four types of combat units: heavy armour, light armour, heavy artillery and light artillery, plus supply trucks for re-supplying the combat units with fuel and ammunition. Each type of unit has characteristics of movement range, gun range, attack strength, fuel and ammunition capacities and defense strength. The units are moved by selecting a unit with the mouse and then a destination. Units fire by selecting the unit, then a direction (one of eight) to fire. When an enemy unit is hit, it sustains damage equivalent to the attack strength of the attacker, and is destroyed when its defense stength is reduced to zero. Units also can run out of fuel and ammunition, so you have to pay attention to their supply status and get the supply trucks to them in time. There are six different maps to choose from: Rocky Canyon, Jungle Ruins, Desert Dunes, River Meadow, Marshland Bog, and Archipelagos. Each is 32 squares horizontally by 20 vertically and presents a different tactical situation. There are also four different unit mixtures to choose from as well as other options, such as to use air support, to allow units to shoot twice, and whether or not to allow terrain to block fire. The game display is split horizontally, with the top half a perspective display in lo-res of the units and terrain, and the lower half a med-res control panel showing a map grid, control buttons, and the statistics of the selected unit. This split works pretty well, but makes vertical and diagonal movement difficult (but not for the computer player!) because you have to point to your destination and the game always centers the selected unit in the play area. That's not much of a strike against the game, but it can be frustrating to watch the computer make moves that you cannot. Each player's turn is timed as well, so I ran out of time trying to decide what to do. This never happens to the computer player. Fortunately, you can increase the time limit for the turn. So far, I've only played against the computer, and it has beaten me five games out of six (with the computer playing at novice level). I would recommend this game to anyone who wants a strategy game with simple rules, fast play, and the capability to run on two machines over a phone or null modem. Edgar LeBel <edgar@csri.utoronto.ca> =========================================================================== Product: Fire Brigade Manufacturer: ? Rating: Terrible. I played this game for a week about a year ago before giving up in frustration. The user interface is terrible. It is unresponsive and prone to crash the game if you do things like click too fast, before it's finished redrawing the screen. If you could get past the user interface, the game system looked moderately interesting, but I didn't get past the UI. I sent in my registration card with details of some of the bugs and have not hear anything back about any upgrades, etc., so the game has remained in its box for a long time... Jeff Kelley <idacom!jeffk@uunet.UU.NET> =========================================================================== Product: Second Front Manufacturer: ? Rating: Very good. I bought this game 10 days ago and have played it a LOT! The user interface is acceptable, though a tad unresponsive at times. Some simple mistakes (like selecting an empty hex, then "March Mode") will cause the game to lock up, but they are easily avoidable if you're careful. The game system is excellent. The scope of the game and the choices you can make (like what kinds of tanks to produce, whether to strip troops from Africa or France to go East, etc.) make it a lot of fun. The computer opponent, unfortunately, is not smart enough to challenge a competent human playing either the Germans or the Russians. The game uses "look up word in manual" copy protection, not disk-based copy protection. Jeff Kelley <idacom!jeffk@uunet.UU.NET> ===========================================================================