[comp.sys.amiga.games] Need help with Cadaver

edg@squid.rtech.com (Ed Goldman) (12/21/90)

Hi all,

I'm stuck in Cadaver on the 3rd level -- the level where the king on the throne
sends you around looking for ingredients.  

I've gotten the first 2 ingredients: one by going thru the maze and one by 
going thru the kitchen area.  I use the 3rd key given to me by the king to
access the next set of rooms.  I don't get very far here.

I think this is my problem: In this set of rooms there's a room where it looks
like you need to drop 4 gems.  I only came out of the second quest (in the
kitchen areas) with 3 gems.  Do I need 4 gems?  If so, where are they all?
[off the kitchen area there was a room that had a barrel high up on a platform.
I got up there and pushed the barrel off, but nothing happened.  You can also
get the steel ball rolling up on this platform by putting it into a hole in
another room.  seems like there's something to accomplish here but I couldn't
figure out what.  is there?]

Thanks for any help,

-edg-

PS: Get Captive!  It's great,  I like it better than DM so far.  However,
one annoying thing is that after you drop the explosive (at the end of a level),
and go to the exit door you've got to figure out the door's exit code
each time.  Since there's a time limit before everything explodes, this 
means you need to save the game right before figuring out the code and then
having to cycle thru restoring the game until you figure out the correct
permutation.  Anyone else annoyed by this?  

Also I remember a previous posting about Corporation.  Can anyone compare it
to Captive! ?
I 

tj@pons.cis.ohio-state.edu (Todd R Johnson) (12/21/90)

In article <5983@rtech.Ingres.COM> edg@squid.Ingres.COM (Ed Goldman) writes:
>>PS: Get Captive!  It's great,  I like it better than DM so far.  

	DM is much much better than Captive for one simple reason: DM
is a game.  Captive copies the DM interface, improves it a little, has
some nice graphics and sound, but has forgotten to include a game.  It
is basically a futuristic shootem-up with the DM interface.  You are
supposed to be controlling 4 robots in an attempt to free yourself
from prison.  You don't know where you are located, so you have to
find yourself first.  The robots are controlled using a briefcase
computer that you find in your cell.  So much for the story.  What it
amounts to is this: you go to a base on a planet (the manual tells you
which one), enter the base, fight nasties, improve your characters by
buying things at stores, find a planet probe, find the generators,
blow up the generators, run out of the base to your lander, and return
to the ship.  You then put the planet probe in the space map and it
tells you where to go next.  You go there and repeat the above
sequence.  There are no puzzles to figure out other than how to use
certain equipment.  None of the nasties make any noise unless they are
fighting which ruins the suspense.  Everything that is avtually in
Captive is well done, they just forgot to make it game.  It's
interesting for a while, but gets boring quickly.  I kept wondering
when something interesting was going to happen.  I'm now on level 6
and I've stopped wondering.  I've also stopped playing the game since
I just got CSB which is light years ahead of Captive when it comes to
game design.  So in summary, Captive is just a hollow shell.  It shows
a lot of promise at first, but it never delivers.  DM, CSB, and even
Starflight (despite its poor implementation) are much more interesting
games.  


However,
>>one annoying thing is that after you drop the explosive (at the end of a level),
>>and go to the exit door you've got to figure out the door's exit code
>>each time.  Since there's a time limit before everything explodes, this 
>>means you need to save the game right before figuring out the code and then
>>having to cycle thru restoring the game until you figure out the correct
>>permutation.  Anyone else annoyed by this?  
>>
	All I do is write down the code and use the same code on the
way out.  It still pays to save, because one false move and you will
get "all blowed up."  Getting back to the exit also gets harder as the
levels increase.

>>Also I remember a previous posting about Corporation.  Can anyone compare it
>>to Captive! ?
>>I 

	Captive is nearly bug free (it won't run on an 020) and the
graphics and interface are well done.  Corporation has numerous bugs
(one person couldn't even get the restore game feature to work, you
can see through walls, you can get hit through walls, it sometimes
locks up, etc), the graphics are plain and ugly, and the interface is
a bit clunky and unresponsive.  All in all, I'd recommend that you
don't buy Corporation."  I'll even say it again:

	DON'T BUY CORPORATION

Save your money for something worth playing.  If you buy it, don't say you
weren't warned.

	---Todd


--
Todd R. Johnson
tj@cis.ohio-state.edu
Laboratory for AI Research
The Ohio State University