bhua_cif@troi.cc.rochester.edu (Bobby Huang) (12/02/90)
<Eat this> I just got Star Control by Accolade and I am amazed. It is worth every cent I paid for it. Game concept: The Heirachy is trying to gain control of the universe. The Alliance must defend the Universe from Hierarchy aggression. Arcade action: Blast the other guy into space dust using any of fourteen different ships(seven for each side). Strategic planning: Colonize, fortify, and mine worlds to ultimately gain control of the universe. Overall gameplay: excellent. Technical aspects: Graphics are good. Sounds are great. (DOGI's bark and whine). HD installable. Code-Wheel copy protection. requires one meg. will work on A3000. does not multitask. Siskel and Ebert give two thumbs up. Bobby Huang <bhua_cif@cc.rochester.edu>
nad@tegra.COM (Nancy Durgin) (12/03/90)
In article <10745@ur-cc.UUCP> bhua_cif@troi.cc.rochester.edu (Bobby Huang) writes: > ><Eat this> > > >I just got Star Control by Accolade and I am amazed. It is worth every cent >I paid for it. > > [ Summary/Positive Review of Star Control ] > >Technical aspects: > Graphics are good. > Sounds are great. (DOGI's bark and whine). > HD installable. > Code-Wheel copy protection. This is done the *right* way -- you only have to enter it once, upon entering the game, and not all over the place (like StarFlight or Wings). > requires one meg. > will work on A3000. I found a little bug that only seems to show up under 2.0 on my 3000. Try pitting the Quan Dreadnought against the Alliance's kami-kaze ship, and have a computer-player run both sides. Everything goes into slow-motion. I'd appreciate if someone else running 2.0 (KS 2.02, actually) could confirm this... Under 1.3.2, it worked fine. > does not multitask. It doesn't multi-task, but it does seem to free everything up politely when you exit the game, so a reboot isn't required. > >Siskel and Ebert give two thumbs up. > I agree. One of the authors of this game (somebody Reiche III) also worked on Archon & Archon II, and it shows. There is a sort of similarity in the game play -- a strategic component, followed by an arcade component, and the fact that certain ships are well-suited to take on certain other ships, but are deadmeat against others. I think this game will have a lot of staying power. Nancy -- ============================================================================== Nancy Durgin | (Usual disclaimers | Tegra-Varityper, Inc. uunet!tegra!nad | apply...) | Billerica, Massachusetts ==============================================================================
elaine@hpmtlx.HP.COM ($Elaine_May) (12/06/90)
> One of the authors of this game (somebody Reiche III) also worked > on Archon & Archon II, and it shows. There is a sort of similarity in > the game play -- a strategic component, followed by an arcade component, > and the fact that certain ships are well-suited to take on certain other > ships, but are deadmeat against others. One key difference I noted between Archon and Star Control is that you don't have to be as much of a "joystick jockey" to get started with Star Control. I could never beat the computer in Archon and since I did not play Archon with a human player, I gave up. Star Control seems much friendlier. [Star Control has three ratings for the computer, and I am playing the "wimp" computer.] I think it is a great game.
yorkw@stable.ecn.purdue.edu (Willis F York) (12/07/90)
elaine@hpmtlx.HP.COM ($Elaine_May) writes: >One key difference I noted between Archon and Star Control is that you >don't have to be as much of a "joystick jockey" to get started with >Star Control. I could never beat the computer in Archon and since I did TRY IT ON a 3000! The game becimes pure blazing arcade action! The "dumbest" computer level can blow ya away!. -- yorkw@ecn.purdue.edu Willis F York ---------------------------------------------- Macintosh... Proof that a Person can use a Computer all day and still not know ANYTHING about computers.
bscott@isis.cs.du.edu (Ben Scott) (12/10/90)
In article <yorkw.660577244@stable.ecn.purdue.edu> yorkw@stable.ecn.purdue.edu (Willis F York) writes: >elaine@hpmtlx.HP.COM ($Elaine_May) writes: >>One key difference I noted between Archon and Star Control is that you >>don't have to be as much of a "joystick jockey" to get started with >>Star Control. I could never beat the computer in Archon and since I did Star Control is out for the Amiga? WHERE?? I played this on some IBM systems at a convention recently and was very impressed with it. (I also got fairly good at it real quickly so I got to play it a lot over the weekend, since it was set up in a "new person plays winner of last game" arrangement) I began looking for it for the Amiga, but since I practically never buy games (maybe 1 per year) I wasn't sure where to go. Anyway, none of the local Amiga stores have a clue, the Software Etc. doesn't have a listing for it, and the Waldensoftware place said something about a release date but I checked back after their claimed date and they had nothing. Or maybe it was vice versa, and WaldenSoft didn't have a listing. I don't remember. Due to a news blockage at this site we're only receiving a few dozen messages per day (in this group - still, I estimate that maybe 1/4 to 1/3 of all messages are getting here) so I guess I missed this thread so far, but are these people actually talking about a game which is available in stores in this country for the Amiga right now? . <<<<Infinite K>>>> -- |Ben Scott, professional goof-off and consultant at The Raster Image, Denver| |FIDO point address 1:104/421.2, bscott@isis.cs.du.edu, or BBS (303)424-9831| |"Spent 4 hours burying the cat!" "Four || The Raster Image IS responsible | | hours?!?" "It wouldn't keep still..." || for everything I say! | *Amiga* |
jesup@cbmvax.commodore.com (Randell Jesup) (12/22/90)
In article <1803@robbie.tegra.COM> nad@robbie.UUCP (Nancy Durgin) writes: >I found a little bug that only seems to show up under 2.0 on my 3000. >Try pitting the Quan Dreadnought against the Alliance's kami-kaze ship, >and have a computer-player run both sides. Everything goes into >slow-motion. I'd appreciate if someone else running 2.0 (KS 2.02, actually) >could confirm this... Under 1.3.2, it worked fine. I'll bet those are bus timeouts on invalid-address accesses (the bad-access timeouts in the A3000 hardware are something like ~1/8sec - in any case, very long). Running enforcer with a terminal/machine hooked to the serial port will probably show illegal memory accesses. -- Randell Jesup, Keeper of AmigaDos, Commodore Engineering. {uunet|rutgers}!cbmvax!jesup, jesup@cbmvax.commodore.com BIX: rjesup The compiler runs Like a swift-flowing river I wait in silence. (From "The Zen of Programming") ;-)