[comp.sys.amiga.games] Landing on the sub deck.. was F/A 18.

MATJS@lure.latrobe.edu.au (01/05/91)

It is really not that difficult to land on the submarine, ok ok.. so you stack
2 out of 3 times.. but it certainly is not a fluke thing..

all you need to do is come in verry low, (below the level of the subs decking)
come in just below a stall heading on about a 45 degree angle from the sub (
you should be heading towards the conning tower end (i.e land on the rear of
the sub and use the length of the sub to actually stop) Aim at just missing the
conning tower and come in nice and slow.. air brakes on at the last minute,
wheels down and put the brakes on. Now.. just before you fly straight into the
side of the sub pull up (effectivly stalling) and you should effectively do a
controlled (non damaging) crash on the deck of the sub.. if you try it a few
times you will get it eventually..

also...

If you do it right you will also get refulled and rearmed.. which you can then
go and use against the sub..

But....

Taking off again is more difficult.. Switch to overhead view.. zoom right back
so that you can see your plane and the whole sub decking.. brakes on.. and
trottle up to 5% or 10% thrust and put yourself at the extreme end of the 
flightdeck, facing the right way..

Dont fall off.. after getting this far it is a real bummer :-(

go to full thrust, kill the brakes and everything else and you should make it..

best of luck..,

these instructions are from memory only so let me know if you have any
success..

Simon Spencer
ORD2@NIRCP1.TRL.OZ.AU
or
MATJS@LURE.LATROBE.EDU.AU

UD118950@NDSUVM1.BITNET (Tony Bruno) (01/06/91)

  It's been my experience...
  That landing on the sub deck was essentially just like any other carrier
approach...except a LOT lower.
  I guess, to throw in my two cents, I think the big thing to work with here
is airspeed control.  As in landing anything (be it C-152, -172, flight
simulators and even F/A-18) 95% of a good landing is a good approach.  Just
remember the following rules of thumb:

1.  When approaching to land PITCH controls your AIRSPEED and THROTTLE
    controls your ALTITUDE.  After you first couple of approaches mumbling
    this phrase, you will find that it sort of sublimes into your attitude
    about the entire approach procedure.

2.  Pick a spot (in this case, the aft sub deck) and keep it one spot on
    the screen.  If the spot starts moving TOWARDS YOU, you are too high.
    If the spot starts moving away from you, you are too low.


3.  HE WHO HESITATES IS DECK PIZZA.  If you feel like the approach is getting
    out of your control (i.e. the airplane is flying you, you are not flying
    it,) then initiate a go-around.  You can always left-teardrop away from
    the carrier and set up another initial approach.  After all, unlike
    the real thing, we aren't paying by the hour.  (NOTE:  Even if it
    was the real thing, the advice still stands.  Take it from me;  after
    you rotate you forget the cost of the airplane.  AT least I do.  Makes
    for some real eye-openers when I tie down afterwards...:-)

Well, just a couple of ideas.  Have fun!

Tony Bruno ud118950@ndsuvm1          "Hey, if I want to be preached at,
University of North Dakota            I'll watch 'Star Trek'..."
(701)-772-2599                           ---ALB

sanders@freezer.it.udel.edu (robert sanders) (01/11/91)

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