critical.mass@pro-graphics.cts.com (Peter Altamore) (01/06/91)
I called the Neo Geo hotline (800-800-Neo-Geo) to ask them about a few of these outrageous claims quoted from one of their ads.. 'today's most advanced 4-dimensional graphics, with vivid detail and effects, 65,000 colors and an amazing 15-channel real voice stereo sound track. All pumped out by 330 meg hardware!' The guy on the other end was a real scream, telling me it had 24bit graphics! The palette is 65,000, onscreen colors are 4096 at once. We all know that the 330 ain't megaBYTES. You shoulda heard him try to explain what 4-dimensional graphics are.. talk about double talk. I like the text on the front of this game console the most.. NEO GEO MAX 330 MEGA Pro-Gear Spec Advanced Entertainment System Too bad there are only 6 games out for this beast, and too bad it costs $600+ It looks pretty nice, but not at the price of a 500! -- UUCP: crash!pro-graphics!critical.mass | Critical Mass Software ARPA/DDN: pro-graphics!critical.mass@nosc.mil | P.O. Box 23 Internet: critical.mass@pro-graphics.cts.com | Short Hills, NJ 07078
uzun@pnet01.cts.com (Roger Uzun) (01/06/91)
[] I have written quite a few amiga games, and have some technical junk about the NEO-GEO. Its video and animation capabilities are unsurpassed (the NEO GEO, that is). It is just a console, not a real computer per se, but it does have both a Z80 and a 68000, the 68000 runs the game code. It can have like 41+ MBytes/cartridge and has a larger palette with much less restrictions than the Amiga. Sprites are arbitrarily large and have their own palettes. I did not think you could buy one in the US. It is a lot of hardware, but you have to be a bit of a gaming fanatic to spend this much on a console system. -Roger UUCP: {hplabs!hp-sdd ucsd nosc}!crash!pnet01!uzun ARPA: crash!pnet01!uzun@nosc.mil INET: uzun@pnet01.cts.com
goldberg@rodan.acs.syr.edu (Ross Goldberg) (01/07/91)
In article <6741@crash.cts.com> uzun@pnet01.cts.com (Roger Uzun) writes: >I did not think you could buy one in the US. >-Roger > >UUCP: {hplabs!hp-sdd ucsd nosc}!crash!pnet01!uzun >ARPA: crash!pnet01!uzun@nosc.mil >INET: uzun@pnet01.cts.com Yep, quite a few of the video game stores (such as our local babbages) stocks the neo-geo. later, Ross
6600prao@ucsbuxa.ucsb.edu (Parik Rao) (01/07/91)
SNK is currently selling the Neo-Geo in two configurations; a silver and gold. One is about $350 and the other about $600. Games are about $200 each. SNK's aim is to have this as a rental unit (for now). Already many stores are beginning to rent the unit and games (baseball, motorcycle were two I saw). There are a few good games [magician lord is very impressive!] but all are quite short. BDaltons in Galleria Mall, Dallas, Texas and Home Express in Sacramento, California are two of the stores that carry the units. There are many that carry it in new york, la, sf, etc also... -- ____________________________________________________________________________ | | | Parik Rao, Univ. of California Santa Barbara... 6600prao@ucsbuxa.ucsb.edu | |_America Online:AFA Parik_______________________________________GEnie:P.RAO_|
hastoerm@vela.acs.oakland.edu (Moriland) (01/07/91)
In article <6725@crash.cts.com> critical.mass@pro-graphics.cts.com (Peter Altamore) writes: >I called the Neo Geo hotline (800-800-Neo-Geo) to ask them about a few of >these outrageous claims quoted from one of their ads.. > >'today's most advanced 4-dimensional graphics, with vivid detail and effects, >65,000 colors and an amazing 15-channel real voice stereo sound track. All >pumped out by 330 meg hardware!' The guy on the other end was a real scream, >telling me it had 24bit graphics! The palette is 65,000, onscreen colors are >4096 at once. We all know that the 330 ain't megaBYTES. You shoulda heard >him try to explain what 4-dimensional graphics are.. talk about double talk. I have a friend (a rich friend) who owns the Neo Geo and not all of the claims are so outrageous. It doesn't have 24 bit graphics, but it can display 4,096 colors at one time WITHOUT using the trickery that HAM mode uses. The large palette makes from some nice screens. And yes, it can address up to 330 megaBYTES. One ROM cart can have that much stored in it. Thats ADDRESSABLE ROM if you read the front cover of the box properly. The 15 voices (with 7 reserved for speech samples only) make for some killer sound. It uses (surprise!) a 68000 processor and a Z80 processor. I must admit, that in my opinion, it is the ultimate home video game system out at the moment. They primiarly plan to do their games on a rental basis. Seeing as the same hardware is what they are using in the arcades, they plan to have the arcades as well as video stores et al rent the carts to overcome the high price of them. Using thier special ROM Game Memory card you can save your position in over 27 games to pick up later on with either at the arcade or at home. It is expensive, but if you want the best there is you have to pay the price. Personally I'd LOVE to have an Amiga with the graphics and sound capabilities that machine has. It's a killer.. > >I like the text on the front of this game console the most.. > >NEO GEO >MAX 330 MEGA >Pro-Gear Spec >Advanced Entertainment System > >Too bad there are only 6 games out for this beast, and too bad it costs $600+ >It looks pretty nice, but not at the price of a 500! When you consider what it does and how well it does it and the fact that the A500 can't come close to it, it will be a good reason for those people who were going to buy an A500 for games to switch to the Neo Geo instead. It only has 6 games because it's brand new. It's selling like mad in Japan. -Moriland -- | hastoerm@vela.acs.oakland.edu | __ | | | __/// Viva Amiga! | | Founder Of: Evil Young | \XX/ | | Mutants For A Better Tomorrow | "Single Tasking: JUST SAY NO!" |
steves@pnet01.cts.com (Stephen Scheck) (01/07/91)
uzun@pnet01.cts.com (Roger Uzun) writes: >I have written quite a few amiga games, and have some technical >junk about the NEO-GEO. [some of the specs deleted] >41+ MBytes/cartridge and has a larger palette with much less restrictions 41 megabytes on a little cartridge? I was unaware that memory density technology was advanced enough to fit 41 megs on a little cartridge, especially for a consumer product. >-Roger -Steve UUCP: {hplabs!hp-sdd ucsd nosc}!crash!pnet01!steves ARPA: crash!pnet01!steves@nosc.mil INET: steves@pnet01.cts.com
watters@skink.cis.ohio-state.edu (david r watters) (01/07/91)
In article <4563@vela.acs.oakland.edu> hastoerm@vela.acs.oakland.edu (Moriland) writes: >I have a friend (a rich friend) who owns the Neo Geo and not all of >the claims are so outrageous. It doesn't have 24 bit graphics, but it >can display 4,096 colors at one time WITHOUT using the trickery that >HAM mode uses. The large palette makes from some nice screens. The color on the games is outstanding, especially Ninja Combat! >yes, it can address up to 330 megaBYTES. One ROM cart can have that >much stored in it. Thats ADDRESSABLE ROM if you read the front cover >of the box properly. This is incorrect. The golf game is listed at 56Mega on the box. It has two courses and is Awsome! However, it is obviously not 56 megabytes in size. It is 56megabits, which makes it a 7MegaByte game, which I can believe. >The 15 voices (with 7 reserved for speech samples >only) make for some killer sound. It uses (surprise!) a 68000 >processor and a Z80 processor. The sound is incredible, but the samples in some of the games are quite corny! Baseball has some of the best, eg.: "It's a homer out of here, the crowd is going _crazy_, and as he rounds the bases, he just loves to eg that crowd on, and proud he should be he hit that ball a country mile, he just loves to hit homers in this stadium!" -close enough anyway. :-) >I must admit, that in my opinion, it is the ultimate home video game >system out at the moment. I agree totally. >>Too bad there are only 6 games out for this beast, and too bad it costs $600+ >>It looks pretty nice, but not at the price of a 500! Super Spy Golf Baseball Ninja Combat Nam '75 Magician Lord Riding Hero (motorcycles with com-link between to units for dual play) Cyber Lip (any second now) Considering the HUGE amount of detail in the artwork and sound, and the fact that it has been on sale in this country about two months, and that the games are $110-$200, The number of games is not a factor. -- "All of us get lost in the darkness, dreamers learn to steer by the stars. All of us do time in the gutter, dreamers turn to look at the cars!" - RUSH David watters@cis.ohio-state.edu "It's 12:35... and Michigan STILL sucks." _-_-_-__---_---_---__-_-_-____ TurboExpress : The Neo*Geo of portables _____
ifarqhar@sunc.mqcc.mq.oz.au (Ian Farquhar) (01/07/91)
In article <4563@vela.acs.oakland.edu> hastoerm@vela.acs.oakland.edu (Moriland) writes: >HAM mode uses. The large palette makes from some nice screens. And >yes, it can address up to 330 megaBYTES. Well, as the Neo Geo uses a 68000, which can only address 16M, we can assume that the 330M (which frankly I do not believe) is only either addressable by the graphics and sound hardware, or by bank switching. Another thing that makes me very suspicious is that 330M is not a power of 2. My information is that the current carts contain up to 6Mbytes of ROM. >I must admit, that in my opinion, it is the ultimate home video game >system out at the moment. I don't. The games, at the moment, are pretty dismal, and the actual animation hardware is reportedly not that hot. As for the claimed "wonderful graphics", all the games I have seen seemed to be badly drawn and particularly poorly animated. >Seeing as the same hardware is what they are using in >the arcades, they plan to have the arcades as well as video stores et >al rent the carts to overcome the high price of them. So what? There are A500 motherboards in lots of arcade machines too. >When you consider what it does and how well it does it and the fact >that the A500 can't come close to it, it will be a good reason for >those people who were going to buy an A500 for games to switch to the >Neo Geo instead. It only has 6 games because it's brand new. It's >selling like mad in Japan. Except for the number of colors, the Amiga *does* come close. Extra sound channels can be simulated on the Amiga (albeit using some computational overhead), and HAM can be used in moving graphics if you are clever enough (ie. background is all straight from the pallette and moving objects start with a pallette color and do not overlap. This may sound limiting, but remember that the *best* arcade-style game on the 2600 was Demon Strike, and it's graphics were *much* more limited than this. It was just so well done that nobody noticed. Demon Strike, BTW, is still the best shoot-em-up I have ever seen.) -- Ian Farquhar Phone : 61 2 805-9400 Office of Computing Services Fax : 61 2 805-7433 Macquarie University NSW 2109 Also : 61 2 805-7420 Australia EMail : ifarqhar@suna.mqcc.mq.oz.au
uzun@pnet01.cts.com (Roger Uzun) (01/07/91)
[] 41+ MBytes on a cartridge, but from the pictures I have the "game cartridges" are larger than VHS videotapes. So they are not that small -Roger UUCP: {hplabs!hp-sdd ucsd nosc}!crash!pnet01!uzun ARPA: crash!pnet01!uzun@nosc.mil INET: uzun@pnet01.cts.com
jph@ais.org (Joseph Hillenburg) (01/07/91)
In article <6760@crash.cts.com> steves@pnet01.cts.com (Stephen Scheck) writes: [...] >>41+ MBytes/cartridge and has a larger palette with much less restrictions > >41 megabytes on a little cartridge? I was unaware that memory density >technology was advanced enough to fit 41 megs on a little cartridge, >especially for a consumer product. Little?! I should say not! Neo*Geo carts are the size of VCR tapes. *THATS* why they hold so much. They're bigger than some computers! > >>-Roger > >-Steve > >UUCP: {hplabs!hp-sdd ucsd nosc}!crash!pnet01!steves >ARPA: crash!pnet01!steves@nosc.mil >INET: steves@pnet01.cts.com -- Joseph Hillenburg, Secretary, Bloomington Amiga Users Group iuvax!news!valnet!joseph jph@ais.org anlhille@iubacs.BITNET "Only Apple could slow down a 68030 chip" --Computer Shopper
watters@skink.cis.ohio-state.edu (david r watters) (01/07/91)
In article <1014@macuni.mqcc.mq.oz> ifarqhar@sunc.mqcc.mq.oz.au (Ian Farquhar) writes: >In article <4563@vela.acs.oakland.edu> hastoerm@vela.acs.oakland.edu (Moriland) writes: >>HAM mode uses. The large palette makes from some nice screens. And >>yes, it can address up to 330 megaBYTES. >Well, as the Neo Geo uses a 68000, which can only address 16M, we can >assume that the 330M (which frankly I do not believe) is only either >addressable by the graphics and sound hardware, or by bank switching. >Another thing that makes me very suspicious is that 330M is not a power >of 2. My information is that the current carts contain up to 6Mbytes of >ROM. Although I have said that it is 330megabits, The 68000 is there to execute code and such. There is an array of custom graphics and sound support chips that do all the important stuff including hardware scalling. >I don't. The games, at the moment, are pretty dismal, and the actual >animation hardware is reportedly not that hot. As for the claimed >"wonderful graphics", all the games I have seen seemed to be badly drawn >and particularly poorly animated. BOO HISSS! The animated characters in baseball are unsurpased in any baseball I have seen! Such as the guy running back to catch a fly near the warning track. You can make him climp up the wall to try and stop a homerun. If you keep going up he will fall into the stands. If you don't make him go up the wall, he will slam into it and fall down. >>Seeing as the same hardware is what they are using in >>the arcades, they plan to have the arcades as well as video stores et >>al rent the carts to overcome the high price of them. >So what? There are A500 motherboards in lots of arcade machines too. True. This doesn't say anything about either. You all know what an amiga can do, so just go to an arcade or store and check out the NeoGeo. >Except for the number of colors, the Amiga *does* come close. This is obviously a religious statement and should be weighed as such. -- "All of us get lost in the darkness, dreamers learn to steer by the stars. All of us do time in the gutter, dreamers turn to look at the cars!" - RUSH David watters@cis.ohio-state.edu "It's 12:35... and Michigan STILL sucks." _-_-_-__---_---_---__-_-_-____ TurboExpress : The Neo*Geo of portables _____
watters@skink.cis.ohio-state.edu (david r watters) (01/07/91)
In article <6760@crash.cts.com> steves@pnet01.cts.com (Stephen Scheck) writes: >>41+ MBytes/cartridge and has a larger palette with much less restrictions > >41 megabytes on a little cartridge? I was unaware that memory density >technology was advanced enough to fit 41 megs on a little cartridge, >especially for a consumer product. The cartidges are enormous! The have two edgecard connectors that plug into the main unit. The largest game to date has been about 7megabytes. -- "All of us get lost in the darkness, dreamers learn to steer by the stars. All of us do time in the gutter, dreamers turn to look at the cars!" - RUSH David watters@cis.ohio-state.edu "It's 12:35... and Michigan STILL sucks." _-_-_-__---_---_---__-_-_-____ TurboExpress : The Neo*Geo of portables _____
ifarqhar@sunc.mqcc.mq.oz.au (Ian Farquhar) (01/07/91)
In article <87043@tut.cis.ohio-state.edu> david r watters <watters@cis.ohio-state.edu> writes: I have already replied by email, but I would like to make two point. >>Except for the number of colors, the Amiga *does* come close. >This is obviously a religious statement and should be weighed as such. Hardly. Am a registered Lynx developer. I am a registered Amiga developer. I know the Amiga's limitations. I just don't think David knows the Neo Geo's limitations. I would also like to make a small point. There are now around 20 incompatible consoles at market. The market is already showing signs of gross oversupply, and there has got to be a correction (ie. a crash) soon. Before you buy a Neo Geo (or any other console), think about that. -- Ian Farquhar Phone : 61 2 805-9400 Office of Computing Services Fax : 61 2 805-7433 Macquarie University NSW 2109 Also : 61 2 805-7420 Australia EMail : ifarqhar@suna.mqcc.mq.oz.au
spierce@pnet01.cts.com (Stuart Pierce) (01/07/91)
To be fair, the Amiga 500 does not include 2 arcade-quality, 4-button joysticks and a multi-megabyte game cartridge. The Neo-Geo by itself lists for $399. My spec sheet says: 14 MHz 68000 CPU, 320 x 224 resolution, 4096 colors on-screen from a 65,536-color palette, 380 sprites, sprite size is programmable, 15-voice sound (7 of which are dedicated to speech), ability to network multiple units, and accepts cartridges of up to 330 Mbits. Currently the largest cartridge is 62 Mbits. I have seen 14 cartridges, which range in price from $199-$209! Has RGB output in addition to composite output. The Neo-Geo is available for sale/rent in my area. Stuart W. Pierce
hastoerm@vela.acs.oakland.edu (Moriland) (01/08/91)
In article <1014@macuni.mqcc.mq.oz> ifarqhar@sunc.mqcc.mq.oz.au (Ian Farquhar) writes: %>In article <4563@vela.acs.oakland.edu> hastoerm@vela.acs.oakland.edu (Moriland) writes: %>>HAM mode uses. The large palette makes from some nice screens. And %>>yes, it can address up to 330 megaBYTES. %> %>Well, as the Neo Geo uses a 68000, which can only address 16M, we can %>assume that the 330M (which frankly I do not believe) is only either %>addressable by the graphics and sound hardware, or by bank switching. %>Another thing that makes me very suspicious is that 330M is not a power %>of 2. My information is that the current carts contain up to 6Mbytes of %>ROM. Perhaps I am wrong on the mem size, but it still does have a hell of a lot to play around with. %> %>>I must admit, that in my opinion, it is the ultimate home video game %>>system out at the moment. %> %>I don't. The games, at the moment, are pretty dismal, and the actual %>animation hardware is reportedly not that hot. As for the claimed %>"wonderful graphics", all the games I have seen seemed to be badly drawn %>and particularly poorly animated. I disagree. The games I have seen were amazingly good for anything in the way of a home machine and certainly beat most of whats out for the Amiga with the possible exception of the Psygnosis titles which are so hard you generally don't play them for long anyways. > >>Seeing as the same hardware is what they are using in >>the arcades, they plan to have the arcades as well as video stores et >>al rent the carts to overcome the high price of them. > >So what? There are A500 motherboards in lots of arcade machines too. So far I have seen ONE arcade machine that layed claim to having an A500 motherboard in it and ONE that said it's graphics were drawn on the Amiga. Outside of the Battletech center in Chicago (which uses some heavily modified A500s) I can't think of many machines using A500s and those games that were released on the Amiga that were supposedly IN these arcade machines have been less than awe inspiring. (I couldn't believe the rave reviews New York Warriors recieved. YUCK!) > >>When you consider what it does and how well it does it and the fact >>that the A500 can't come close to it, it will be a good reason for >>those people who were going to buy an A500 for games to switch to the >>Neo Geo instead. It only has 6 games because it's brand new. It's >>selling like mad in Japan. > >Except for the number of colors, the Amiga *does* come close. Extra >sound channels can be simulated on the Amiga (albeit using some >computational overhead), and HAM can be used in moving graphics if you >are clever enough (ie. background is all straight from the pallette and >moving objects start with a pallette color and do not overlap. If all of this can be done, then why aren't people doing it? I have seen one Amiga game in HAM mode and it was another less than great game. (Pioneer Plague) I haven't heard a single Amiga game which simulates etxra sound channels. Sound and graphics wise, the Amiga doesn't come close to the Neo Geo. This is coming for a long standing Amiga fanatic as well. (Ask any of my friends.) >This may >sound limiting, but remember that the *best* arcade-style game on the 2600 was >Demon Strike, and it's graphics were *much* more limited than this. It >was just so well done that nobody noticed. Demon Strike, BTW, is still >the best shoot-em-up I have ever seen.) If you think Demon Strike is the best shoot 'em up you've ever seen, then I can't really put much faith into the rest of your comments. Sorry, but although it was impressive for the old 2600, it is not the best shoot 'em up I've ever played. Rather simple if you ask me. -Moriland -- | hastoerm@vela.acs.oakland.edu | __ | | | __/// Viva Amiga! | | Founder Of: Evil Young | \XX/ | | Mutants For A Better Tomorrow | "Single Tasking: JUST SAY NO!" |
ifarqhar@sunc.mqcc.mq.oz.au (Ian Farquhar) (01/08/91)
In article <4581@vela.acs.oakland.edu> hastoerm@vela.acs.oakland.edu (Moriland) writes: >In article <1014@macuni.mqcc.mq.oz> ifarqhar@sunc.mqcc.mq.oz.au (Ian Farquhar) writes: >I disagree. The games I have seen were amazingly good for anything in >the way of a home machine and certainly beat most of whats out for the >Amiga with the possible exception of the Psygnosis titles which are so >hard you generally don't play them for long anyways. Well, we are devling into personal opinions here. I didn't like them, but if you did, that isn't a problem. I wish more people would remember that personal opinions are just that: personal. Besides, graphics (to me) are a small part of a game. The gameplay and design is much more important. A game may be wondeful to look at, but if it is unplayable, then it is not going to be very entertaining. >>So what? There are A500 motherboards in lots of arcade machines too. > >So far I have seen ONE arcade machine that layed claim to having an >A500 motherboard in it and ONE that said it's graphics were drawn on >the Amiga. Do you expect a sign on the side announcing "this machine is just an Amiga 500"? I have seen a list of the games that have Amigas inside them. There were a few of them. >If all of this can be done, then why aren't people doing it? I have Yes, and all companies hire brilliant programmers and give them lots of time and huge budgets. And pigs fly, too. Most Amiga games, particularly ports, do not even know about most of the Amiga's hardware anyway. >>sound limiting, but remember that the *best* arcade-style game on the 2600 was > >If you think Demon Strike is the best shoot 'em up you've ever seen, >then I can't really put much faith into the rest of your comments. >Sorry, but although it was impressive for the old 2600, it is not the >best shoot 'em up I've ever played. Rather simple if you ask me. I'd call it elegant. Anyway, you're entitled to your opinion, as I am to mine. -- Ian Farquhar Phone : 61 2 805-9400 Office of Computing Services Fax : 61 2 805-7433 Macquarie University NSW 2109 Also : 61 2 805-7420 Australia EMail : ifarqhar@suna.mqcc.mq.oz.au
hastoerm@vela.acs.oakland.edu (Moriland) (01/08/91)
In article <1061@macuni.mqcc.mq.oz> ifarqhar@sunc.mqcc.mq.oz.au (Ian Farquhar) writes: > >Yes, and all companies hire brilliant programmers and give them lots >of time and huge budgets. And pigs fly, too. Most Amiga games, >particularly ports, do not even know about most of the Amiga's >hardware anyway. Thats mostly why I buy most of the games that are made in the UK. There are some good programmers over there doing some great work. Pain in the butt for imports though. >>If you think Demon Strike is the best shoot 'em up you've ever seen, >>then I can't really put much faith into the rest of your comments. >>Sorry, but although it was impressive for the old 2600, it is not the >>best shoot 'em up I've ever played. Rather simple if you ask me. > >I'd call it elegant. Anyway, you're entitled to your opinion, as I am >to mine. Elegant? Okay. For a 2600 I suppose it was. For an Amiga, I doubt it would sell. At least we agree on one thing, and thats the right to an opinion. -Moriland -- | hastoerm@vela.acs.oakland.edu | __ | | | __/// Viva Amiga! | | Founder Of: Evil Young | \XX/ | | Mutants For A Better Tomorrow | "Single Tasking: JUST SAY NO!" |
gl11+@andrew.cmu.edu (Gregory James Legowski) (01/08/91)
All this fuss over yet another overpriced game system. Sheesh. The machine itself is no more powerful than older systems (it's main CPU is a 68000, and it also has a Z80. This is IDENTICAL to the setup used by the SEGA Genesis, although the 68000 does have a higher clock speed.) The graphics and sound are good, but I'm mot impressed by pretty pictures; I like gameplay, and personally I just don't like the games for it right now. For $600, I'd rather get a machine that does more than just games (like, say, an Amiga :-) And the ads are terribly misleading. What the hell is "4-dimensional realism"? And the "bar graphs" they show to compare against the NEC TurboGraphix-16, SEGA Genesis, and Nintendo are downright wrong--for the "sprites" and "sound channels" graphs, they reversed the NEC and SEGA bars (minor but annoying...) Overall, I don't think the NEO*GEO is worth it--the system (once you get a controller and a game so you can use it at all!) costs more than an Amiga 500 and only plays games; EACH game costs as much as or more than the next most expensive game CONSOLE (the SEGA Genesis costs about $180 including 1 "joypad" and an admittedly sucky game, and has been on sale for as low as $135 new (!) at Ames; the TG16 is <=$150; the base Nintendo is about $80) The NEO*GEO may find a market with incredibly rich game fanatics with nothing better to waste money on, and definitely DOES have a use in arcades, but as a general home system I don't see the point (and if SNK isn't pushing it as a home console then why have they been placing ads in video game magazines?) Note: Between me and my brothers we own a SEGA Genesis, NEC TurboGraphix16, an Amiga 2000, and a cheap IBM clone. But we will NOT be getting a NEO*GEO anytime in the near future, unless they drop the prices of the console and games by at least 50% (not likely in light of the amount of ROM going into the carts...) All these are of course my own strongly biased opinions, but there they are. Greg Legowski | gl11+@andrew.cmu.edu | Whatever it was, I didn't do it...
dave@exactus.UUCP (David Salas) (01/08/91)
> I would also like to make a small point. There are now around 20 > incompatible consoles at market. The market is already showing signs of > gross oversupply, and there has got to be a correction (ie. a crash) > soon. Before you buy a Neo Geo (or any other console), think about that. > But you seem to forget who is behind this stuff... The japanese DO KNOW the capacity of the market. At those prices they are assuring a rapid return on their investment, specially through rental of the equipment. Look at how far the Nintendo rentals have gone, just imagine the same on games that are technically a million light years better than the Nintendo. +---------------------------------------+---------------------------------+ | David Salas | Exactus : David Salas | | President | Genie : EXAC-DAVE | | Exactus Information Service | UUCP : exactus!dave | | (707) 524-2548 @ 2400 (8N1) | Fax : (707) 524-2546 | | (707) 524-2553 @ 9600/1400 (V32/HST) | Voice : (707) 524-2547 | +---------------------------------------+---------------------------------+
jas@ISI.EDU (Jeff Sullivan) (01/10/91)
I have not seen the Baseball game playing, but it's the only one that I'm interested in. I;ve seen the others, and, frankly, the graphics don't impress me. They flicker with 2 players, and look, well, game-machiney. The sounds are fine, but you can get that on a mac or Amiga for the most part. However, a killer baseball game would lead me to rent it a few times. ;-) jas -- -------------------------------------------------------------------------- Jeffrey A. Sullivan | Senior Systems Programmer jas@venera.isi.edu | Information Sciences Institute jas@isi.edu DELPHI: JSULLIVAN | University of Southern California
ifarqhar@sunb.mqcc.mq.oz.au (Ian Farquhar) (01/13/91)
In article <RuegV2w163w@exactus.UUCP> dave@exactus.UUCP (David Salas) writes: >> I would also like to make a small point. There are now around 20 >> incompatible consoles at market. The market is already showing signs of >> gross oversupply, and there has got to be a correction (ie. a crash) >> soon. Before you buy a Neo Geo (or any other console), think about that. >> >But you seem to forget who is behind this stuff... The japanese DO KNOW >the capacity of the market. On the contrary, they were very surprised over the last half year at how poorly the market is doing. Let's not get into the habit of expecting the Japanese to be perfect at business, they have made mistakes in the past like everyone else. -- Ian Farquhar Phone : 61 2 805-9400 Office of Computing Services Fax : 61 2 805-7433 Macquarie University NSW 2109 Also : 61 2 805-7420 Australia EMail : ifarqhar@suna.mqcc.mq.oz.au