kgs@cunixb.cc.columbia.edu (Kok G Sang) (01/19/91)
This is probably a dumb question, but I just bought a genesis joystick and after playing with some games, I noticed that some use the space bar as a 2nd button. Is it possible to disk edit these bytes so the games will read the extra buttons on the genesis joystick instead? Has anyone done this and if so, what bytes should be changed and to what? Thanks! -Kok
hastoerm@vela.acs.oakland.edu (Moriland) (01/20/91)
In article <1991Jan18.235315.18373@cunixf.cc.columbia.edu> kgs@cunixb.cc.columbia.edu (Kok G Sang) writes: :This is probably a dumb question, but I just bought a genesis joystick and :after playing with some games, I noticed that some use the space bar as a 2nd :button. Is it possible to disk edit these bytes so the games will read the :extra buttons on the genesis joystick instead? Has anyone done this and if so, :what bytes should be changed and to what? : I think it would take a bit more coding than that to get it to work. There IS some good news in this area though, I have learned recently that some games are supporting at least two button joysticks. Two I know of for certain are R-Type (a pretty good conversion of the arcade original) and Turrican (brand new release). There are probably a few others. In my conversations with Dave Haynie at Commodore he said that two button support is already in the OS on an intuition level and support for a third button is also there, but a little lower down in the OS. There is no reason for developers NOT to make 2 or even 3 button games. What we need to do is organize a letter writing campaign and then mention in our reivews which games support extra buttons. --Moriland -- | hastoerm@vela.acs.oakland.edu | __ | | | __/// Viva Amiga! | | Founder Of: Evil Young | \XX/ | | Mutants For A Better Tomorrow | "Single Tasking: JUST SAY NO!" |