[comp.sys.amiga.games] Stryx - Help requested

cs220x0b@ducvax.auburn.edu (HASH BROWNS) (01/23/91)

I like Stryx, so I prefer to not learn to hate it.  I have played it to nearly
the end, I assume, which takes about 20-30 minutes.  So, experimentation at
this point is a painful ordeal when you keep dying.

If anyone can give some general help for what to do once I have jet-cycled
through the access tube behind the green door and entered the (I think)
south-western dome, please do.

Specific questions:  
	What does the device which looks like an opening flower do?  (I
		hesitate to use it, since the last device, a blue pyramid,
		killed me 3 times before I realized what was happening)
	How will I use the color-wheels when I get them all?  (I assume
		I will find them all behind the colored doors in the last dome)
	Where do the white doors lead?

I know I am being lazy and am simply asking you to tell me how to finish the
game, but if Psygnosis had included a save game option, I could experiment
until my eyes dried, staring into the cathode rays.  
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