[comp.sys.amiga.games] DM1: Some Spells...

johnu@syma.sussex.ac.uk (John E Upham) (01/23/91)

There are a couple of DM1 spells that I'm confused by...

Essentially there are two spells to light ones way around.

1. Ful i.e. a magic torch according to the scroll and

2. Oh ir ra which simply is light according to the scroll.


Are there useful differences between these two ?

Secondly the spell for darkness, i.e. Des ir sar: has anyone found a use
for this. I find I can be equally beaten senseless in the full light of
day or in complete darrkness. I must admit I havn't tried this
comparison with all foes but i havn't got that much time to waste !

I havn't tried invisibility yet; presumably i can sneak past things
without being attacked ?

Thanks for any help.
              John Upham, (Chemical Physics Ph.D)

              University of Sussex, Brighton, UK.

              Email: kapn1%cluster.susx.ac.uk@uk.ac (BITnet)
                     kapn1@uk.ac.susx.cluster       (Janet)
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              Tel:   +44 273 680500 (eve)
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  "I've counted them all out and I've counted them all back"
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Bob_BobR_Retelle@cup.portal.com (01/25/91)

John Upham asked about light and darkness spells in Dungeon Master..

The "magical torch" spell given on the scroll in the Hall of Champions is
a very easy to perform spell, suitable for beginning Wizards... the light
it produces is relatively short lived however...
 
The "light" spell found much further down in the Dungeon is more difficult
and costly of magic, but generates light for a far longer time..
 
Darkness, according to FTL, will allow you to escape detection by "certain"
monsters...  they wouldn't say which ones.  I never used it in DM, and only
tried it once in CSB for a particular situation (which didn't work).
 
Invisibility is an *extremely* short lived spell, even at maximum power.
Theoretically it will let you slip past monsters, but don't count on it.
Also, attacking monsters while you're invisible will result in your getting
attacked in return... 
 
BobR