[comp.sys.amiga.games] DM 1: Help on level 6--SPOILER!

daguru@ucscb.UCSC.EDU (Da Guru) (01/29/91)

In article <2056@m1.cs.man.ac.uk> camm@els.ee.man.ac.uk (Ian Camm) writes:
>
>	I could, also,  do with some help on this level if at all possible. 
>There are three trouble spots for me. If I can sort out one of them out, the
>others may sort them selves out.
>
>	1) How do you get passed the 'Test Your Strength' message.

	   Have a strong member throw something down the hall.
>
>	2) The gate that is just alittle further on but has no apparent 
>	   key hole or switch.
>
	   See #1.  The gate will become apparent...

>    and 3) The key to the double doors just after the gate in 2.

	    Keep looking.  If you still can't figure it out after
	    you've explored some more, then mail me.

-Nick