kchiu@hydra.unm.edu (08/27/90)
I just bought this game called Strike Aces, and it looks awful a lot like Fighter/Bomber. I think it is. Can anybody confirm that? Anyways, it was an Ok game, not too bad. -- kchiu@triton.unm.edu
jmurphy@helix.nih.gov (Joseph A. Murphy) (01/30/91)
Has anbody in net land tried "Strike Aces" by Accolade? Any good? I'm concerned about the screen refresh and the realism. -- Joe Murphy National Institutes of Health Division of Computer Research and Technology Personal Computing Branch, Macintosh Support Group Internet: jmurphy@helix.nih.gov, Bitnet: hal@nihdcrt
ztsindi@ubvmsb.cc.buffalo.edu (Bill Gant) (01/31/91)
Posted for Clayton J. Miner...Text to Follow ----------------------------------------------------------------- | Todd G Vaarwerk | Bitnet: ZTSINDI@UBVMS | | State University of | Internet: ZTSINDI@UBVMS.CC.BUFFALO.EDU | | New York at Buffalo | VAARWERK@ACSU.BUFFALO.EDU | |---------------------------------------------------------------| | Disclaimer: Believe what you want .. I trashed all my views of| | reality ages ago d8-) | ----------------------------------------------------------------- In article <1991Jan30.092207@helix.nih.gov>, jmurphy@helix.nih.gov (Joseph A. Murphy) writes... >Has anbody in net land tried "Strike Aces" by Accolade? Any good? > >I'm concerned about the screen refresh and the realism. > >-- >Joe Murphy I have, and have played with the game, and I have to say that i enjoy it very much. It is definately not on the same level as Falcon for complexity or graphic realism...heck...I am not even sure how 'realistic' the game is, but it does provide an enjoyable challenge when I don't want to grapple with Falcon. The graphics are not the greatest, being somewhat blocky, and the update is not as fast as some games I have seen (you want to see a FAST updat, take a look at F-29), but I do like the idea of the bombing missions and all of that. In some ways it relinds me of an old C64 game ACE in that it includes in-flight refueling, a tricky maneuver for the occasional pilot as myself. The built in editor also adds to the game by allowing you to edit the old or create the new missions as you desire. Currently I have Strike Aces, Falcon, F-18, F-16, F-29, Wings, BattleHawks, and Their Finest Hour (not to mention a couple of unusual flight sims such as DragonStrike and Deep Space), and I have yet to regret adding Strike Aces to an already large collection of sims. I would suggest that you try to look at and try the game if possible as it does not take full advantage of the Amiga's graphics capability. The play is the thing though... An interesting development...Strike Aces, which was released after Fighter Bomber, is the same programme, with a different opening screen... +---------------------------------------------------------------------+ | Clayton J. Miner - Reality Engineer | +-------------------------+-------------------------------------------+ | SysOp - Known World BBS | Bitnet: ZTSINDI@UBVMS | | (716)-883-3083 300-2400 | Internet: ZTSINDI@UBVMS.CC.BUFFALO.EDU | +-------------------------+-------------------------------------------+ | The views of this post are not those of the host organization. | +---------------------------------------------------------------------+
hunt@dg-rtp.rtp.dg.com (Greg Hunt) (01/31/91)
In article <1991Jan30.092207@helix.nih.gov>, jmurphy@helix.nih.gov (Joseph A. Murphy) writes: > Has anbody in net land tried "Strike Aces" by Accolade? Any good? > > I'm concerned about the screen refresh and the realism. > I borrowed it from a friend for a week and played it. I'm afraid to say that I was disappointed and quite frustrated. Some parts of the game are extremely nice, like the zoom in an around the target mode that you can use to examine the target area before going on the mission. The screen refresh rate seemed fine to me, and you can lower the complexity of the landscape if it doesn't seem fast enough for you. I also really liked the waypoint computer that identifies targets, distances, and directions. The replay mechanism was also quite nice. The things that really, really bugged me were these: 1. Air to air combat was virtually impossible to win. The only times I ever won a dog fight was when the enemy appeared almost directly in front of me and I was able to get an immediate missile lock and launch. Once the enemy got behind me, I never was able to get back behind him for a shot. It looked like he was defying physics (cheating). Also, even though your radar is good for 25 miles or so, the enemy planes always popped up quite close. The planes are supposed to be fighter/bombers, but their fighter role was useless. I couldn't even drop my ordanance to increase the maneuverability of my plane. The function just didn't work. 2. The book says things like "even using unguided dumb bombs in the modern bomber is far more accurate because of the sophistated bomb sights which even tell the pilot when to release the bombs". No such bombsights exist for the dumb bombs in the game. You get a single line on your HUD that ends in the middle of the screen. There's no information on how to use it. I also could not get the laser guided bombs to hit anything. These two things bugged me enough that I decided to not purchase the game for myself. If they had spent a little more time ironing out these things, it would really be a great game. That's my opinion. -- Greg Hunt Internet: hunt@dg-rtp.rtp.dg.com DG/UX Kernel Development UUCP: {world}!mcnc!rti!dg-rtp!hunt Data General Corporation Research Triangle Park, NC, USA These opinions are mine, not DG's.
UD118950@NDSUVM1.BITNET (Tony Bruno) (02/03/91)
I'll second the thumbs-down opinion of Strike Aces. Unfortunately, I bought the damned thing (after an impressive in-store demo.) I went home, played it for a week, and it now sits, unused, on my games shelf. The worst part about the game is air-to-air combat. As I mentioned in a previous post, I can hold my own in ACM on most simulators. I, too, got toasted all the time in STRIKE ACES. I originally thought that I was losing because my SI (situational awareness) wasn't that high. Wrong answer. I am almost sure now that the computer cheats and moves the planes with codes completely wrong for the aircraft in question. With regard to update speed: Not bad, but certainly not good enough to make up for the rest of the game. Other problems: The runways are MILES long, the planes CANNOT taxi on the ground (haven't these guys heard of nosewheel steering?) and the planes fly essentially all alike. BIG THUMBS-DOWN. Don't bother. Tony Bruno ud118950@ndsuvm1 "Now I lay me down to sleep, I pray the Communications specialist Lord my soul to keep...If I should die English/Honors Major Before I wake...then someone gets University of North Dakota another doughnut for breakfast!" (701)-772-2599 --Dennis Miller