[comp.sys.amiga.games] Mechforce BattleManual

bard@jessica.stanford.edu (David Hopper) (02/06/91)

I thought there were enough people asking for more info on MechForce, so I'm
posting a good portion of the BattleManual.  This is pretty long.

All typos are Ralph's, 'cause I'm using Snap.

[begin insert]

                       MechForce - Heavy Metal Combat                       
                                                                            
     What is MechForce?  It is a game that simulates combat between two or  
more giant, robot-like machines.  Simple words can't begin to give you the  
feel of piloting a 30 - 40 foot tall, fire breathing, earth shaking colossus
that obeys your every whim.  To enjoy the game you must put yourself in the 
cockpit of a Combat Mech.  Live the experience!

     You are the elite of the elite - a Mech Warrior.  Your Combat Mech      
thunders under you as you pace across the land, searching for a reported     
enemy mech.  You view the land around you, searching for the enemy.  To your 
left the plain climbs gradually from low hills up to high mountains.  To your
right is a lake, the calm waters shading from light to cobalt blue as the    
water deepens in the center, with patches of treacherous swamp at the edges. 
Ahead of you the hills meet a mixture of light and heavy woods.  You are     
debating whether to climb the hills or fight your way through the trees when 
the enemy mech steps over the crest of the hill.                             
                                                                             
     Your heart leaps as you recognize a heavy Archer, just as he fires one  
of his massive 20 racks of Long Range Missiles.  Your Marauder is staggered  
by the multiple impacts as you frantically pit your piloting skill against 75
tons of overbalanced mech.  You swivel your torso and call up your weapons   
display.  The reassuring green lights indicate that all weapons are ready to 
fire.  You select your Auto Cannon 5 and one of your Particle Projection     
Cannons.  A moment later your combat display shows you your field of fire and
weapon range.  The targeting pipper is blinking on the Archer as you fire    
your weapons up the mountain.

     The crash of your cannon tears chunks of armor from the Archer, but the 
scintillating beam of the Plasma Cannon slashes to the left of the Archer.   
"Too quick" you curse under your breath.  The temperature in your cockpit    
jumps as the heat from firing the Plasma Cannon soaks into your mech.  No    
problem so far, the heat sinks can handle it.  You drive your mech into a    
pounding run.  You've got to get close, his LRMs have a minimum effective    
range, if you can just get inside it...                                      
                                                                             
     The Archer is shrouded in smoke as another salvo of missiles blast their
way toward you.  Missiles clang off your armor, tearing chunks away.  Your   
cockpit rings as one hits the head of your mech.  You fight for consciousness
and keep going, his racks are empty now, he has to reload.

     Motion, behind you.  Another Combat Mech breaks from the forest and     
races across the plains toward you.  You quickly identify it as a light      
weight Stinger, ordinarily no threat to a Marauder, but it AND an Archer?    
What to do?  Run?  Fight?  Fight which one?                                  
                                                                             
     There's no real choice, if you turn your back on the Archer he'll nail  
you.  Ignore the Stinger.  You quickly check your status.  Your heat is      
dropping as the heat sinks suck away the excess heat.  Your armor indicators 
are still all green although those missiles have chewed away about half of   
you left leg armor.  Your Auto Cannon is still recycling, but your Plasma    
Cannons are ready.  Time to Rock an' Roll.                                   
                                                                             
     Weapons select.  You arm both of your Plasma Cannons.  The targeting    
computer comes up and you select the Archer again.  Your mech is rocked by a 
laser blast in its vulnerable back, but you ignore it, triggering your Plasma
Cannons.  The warbling shreik of your Plasma Cannons echos across the plains.
Blazing energy lances from each arm of your mech to impale your enemy.  The  
first strikes the Archer dead center where his armor is the strongest, but   
the second beam scores a lucky hit on his vulnerable head.  The Archer is    
staggered as armor vaporizes from his chest and head.  You watch the Mech    
fight for balance and fail, tumbling backward off the mountain.              
                                                                             
     One down.  Another laser digs into your back, as red lights flash on    
your status display.  Your back armor is breached, the laser got through to  
your Auto Cannon and its out of the action.  You begin to turn your ponderous
steed.  As you turn to face the charging Stinger it suddenly jumps into the  
air on jets of flame.                                                        
                                                                             
     "Damn!!!" you yell as you frantically bring up your weapons.  The Auto  
Cannon in your Left Torso is disabled, your Plasma Cannons are still         
recycling.  You're still hot, but there's no choice as you arm the two medium
lasers in your chest.  You try to target the fast moving Stinger, but before 
you can fire 20 tons of armor and fire power land on top of you.             
                                                                             
     Your mech shutters under the impact.  You scramble to control it, but   
you're falling.  "The next time I'm in the Factory I'm putting jump jets in  
this thing" you vow.  The ground shakes as 75 tons of Mech falls flat on its 
back.  Lights are flashing all over.  You bring up your status display.  The 
Stinger landed on your right shoulder, its out along with all the weapons in 
your right arm.  The fall did more damage to your weak left leg.  You'll     
survive, now where is that little Stinger.  You look around.  The Stinger is 
racing for the forest.

     "Oh no you don't" you mutter as you wait for your remaining Plasma      
Cannon to recycle.  You target the Plasma Cannon at the racing Stinger's     
back.  The warbling blast echoes across the plain as your man-made lightning 
bolt hits the Stinger dead center.                                           
                                                                             
     The Stinger stumbles, starts to fall...  a blinding flash lights the sky
as its fusion reactor explodes.  Metal peppers your mech as the concussion   
threatens to knock you unconscious.  Your temperature gauges peg as the mech 
shuts down from too much heat.  With time your mech will recover.  Lets just 
hope the Archer has had enough.                                              
                                                                             
     This is MechForce.  It can be played with one person against the        
computer or up to 32 people fighting in teams.  You can train in the         
simulator, fight in the arena, or try to complete combat missions.           
                                                                             
[end of insert]

I'll stop there.  It's too damn long to print the actual mechanics of the 
game.  The main program is a `bird's-eye-view' of a map of different terrain
hexes.  You take your position either alone or with friends against the enemy,
equally equipped to do major damage to each other.  The game offers user-
definable missions, mechs, and maps, as well as variable skill levels.

Well worth the download time for the distributable segment.  I *very* much 
recommend registering.  The map editor alone is worth the price (it's almost 
as much fun as the game).  Info regarding registering is included in the 
distributable segment, almost invariably called MechForce-3.71.lzh.  It's at 
New Xanth, among other places.

Happy Thrashing,
Dave Hopper      |      /// The Amiga:      | The great strength of the total-
                 | __  ///                  | itarian state is that it forces
bard@jessica.    | \\\/// The Cybernetic    | those who fear it to imitate it.
   Stanford.EDU  |  \XX/ Revolution is NOW! |               --Adolph Hitler