[comp.sys.amiga.games] CSB: DDD room help needed

skelley@umiacs.umd.edu (Stephen Kelley) (02/13/91)

OK, I've gotten to the DDD level via both KU and ... (thief & fighter) paths. I've
thrashed thru the flame pits, traded blows w/ 2 stone golems, got ambushed by
some knights, collected some armor, etc. (not in that order, the knights were
the last obstacle).

When I got to the door that said KU, then got thru, it was a dead end (almost
literally w/ the knights!) - what gives? Would someone give me a clue as to
where to go next? I was expecting a corbum behind the KU door! I went thru
the DDD level including the "trust me" pit, and only found only the one stairway
up. 

Thanks in advance.
--

ADMS - faster than a speeding barn?!?

Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org (Stewart Mckinnon) (02/14/91)

RE: DEAD END ON THE KU WAY......After you have gone down the "dead 
end" passage a few steps, you will hear the DETH KNIGHTS teleport 
in behind you, cutting off your escape. Approximately 4 seconds after 
they are teleported, the "dead end" passage will open up. Be quick 
and retreat ahead of the KNIGHTS past the false end of the passage. 
So, don't worry about the KNIGHTS, just get through or it will close 
up again. Trouble is, now you're gonna have to go back to where you 
last saved, in order to pass through this way. There is another way 
to bypass this spot, and get to the CORBUM BOMB PILLAR in the KU passage, 
but you'll be better off doing it this way! Incidentally, the DETH 
KNIGHTS are not affected by fireballs - at least not enough to do 
major damage....but since you have defeated them once, you can do 
it again. KU is the Way of the Fighter, and all obstacles and monsters 
CAN be overcome WITHOUT magick..... *HAPPY ADVENTURING!!*



--  
Stewart Mckinnon - via FidoNet node 1:221/171
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cs170703644@vger.nsu.edu) ((Werjun), Norfolk State University) (02/16/91)

In article <6811.27BB79E7@zswamp.fidonet.org>, Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org (Stewart Mckinnon) writes:
> RE: DEAD END ON THE KU WAY......After you have gone down the "dead 
> end" passage a few steps, you will hear the DETH KNIGHTS teleport 
> in behind you, cutting off your escape. Approximately 4 seconds after 
> they are teleported, the "dead end" passage will open up. Be quick 
> and retreat ahead of the KNIGHTS past the false end of the passage. 
> So, don't worry about the KNIGHTS, just get through or it will close 


      This is a hint I can USE.  The first time I stumbled on this corridor
it nearly wiped me out.  the second time was pure accident and I cussed the 
entire time I was fighting those guys.  I never heard/saw that doorway open 
up-----
 
Thanks,
Jean
                                  
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+ werjun@large              +   Why, I've got couth I ain't   +
+ cs170703644@vger.nsu.edu  +         even used yet!          +   
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Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org (Stewart Mckinnon) (02/19/91)

RE: TRAVERSING THE KU CORBUM PATH.....Yes, Jean, this spot can be 
a killer! Be careful if you return to DDD Main Level this same way, 
though! Once you step on the square that you teleported the DETH KNIGHTS 
the first time, it does it for the return!! Hope you're having as 
much fun with this as I did!! Hey! I think I'll play it again!! (3rd 
time) **HAPPY ADVENTURING!!**



--  
Stewart Mckinnon - via FidoNet node 1:221/171
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