carlos@stretch.cs.mun.ca (Carlos Borges) (10/12/90)
I have Carrier Command by Realtime Software/Rainbird. It's probably the only game I play consistantly. I've heard that there's a sequel kicking around Europe somewhere called "Battle Command" (by Ocean, I believe). Anyone have any relevant information on this game? Where can I get it? Is it worth buying? E-mail, please! -- C. Miguel Borges \ / carlos@stretch.cs.mun.ca P.O. Box 1594 Station "C" -==(*O*)==- (709) 739-0419 St. John's Nfld MiG CANADA A1C 5P3
perod@ifi.uio.no (Per Christian deg}rd) (10/15/90)
In Battle Command, you take control of a tank in any of the available 16 missions. You can choose any mission from the start, but in some missions you will need equipment earned in other missions. The graphics look truely excellent, and the screen update is fast. Some missions are brainless shoot-'em-ups, while other require a lot of strategic thought. This game will certaily be worth buying(from what I've seen), and should be released very soon now. The only negative point I can find is that you have to take part in MISSIONS, and not going for a full blown war, like Carrier Command. This is only a small gripe, though. Carrier Commander Per Chr. Oedegaard (perod@ifi.uio.no)
buffa@yeu.inria.fr (Michel Buffa) (02/12/91)
Does anybody play Battle Command ? I don't know how to complete several missions, including the second and fouth ones. Battle Command is the last game by the authors of Carrier Command, and it's a Tank simulation with fast graphic updates. It's less a simulation than M1-Tank Platoon but it's more fun to play. The 3d is very fast and the atmosphere is really good (Many different missions, weapons, big game area, wonderful sound effects...). I recommend this game. It's an Ocean Game. -- ------------------------------------------ Michel Buffa: Projet Robotvis, INRIA, France Internet: buffa@sardaigne.inria.fr Surface Mail: Michel BUFFA, INRIA - Sophia Antipolis, 2004, route des Lucioles, 06565 Valbonne Cedex -- FRANCE Voice phone: (33) 93.65.78.39, Fax: (33) 93 65 77 65 ------------------------------------------
bgrave@ub.d.umn.edu (Brian Grave) (02/13/91)
Just out of curiosity, there's Carrier Command and now Battle Command. Are there any others that have the same type of game play as these? Thanks for andy and all replys. -- Brian Grave bgrave@ub.d.umn.edu "I bought some powdered water but I don't know what to add..." - Steven Wright
buffa@kish.inria.fr (Michel Buffa) (02/14/91)
In article <892@ub.d.umn.edu>, bgrave@ub.d.umn.edu (Brian Grave) writes: > Just out of curiosity, there's Carrier Command and now Battle Command. Are > there any others that have the same type of game play as these? > > Thanks for andy and all replys. > -- Real Time Software made only two games: Carrier Command and Battle Command. Both games are simulation games with very fast animation which gives an arcade feeling and may perturbate the ones who love "real" simulations like M1 Tank Platoon or F19, which are much too slow and boring for me. Personnally I prefer Battle Command to any slow simulation game, even if the documentation is really bad written, if the game is not a real simulation. It's the same thing with Carrier Command. If you play to beat the computer, you'll see after a while that the game hasn't been tested a lot, that the computer opponent cheats... But you can play for hours just moving around with your ships, your planes, your tanks, and play like an arcade game. Another game is similar to these ones: Starglider II. The adventure itself is not very interesting and much too long, but just flying around, visiting planets is a lot of fun. I recommend this one too. By the Way, the 3d in these games is the best one I saw on the Amiga, very fast with a lot of details. The game area in Battle Command is very big and may seem desertic, but when you cross an ennemy base, when you come close to the ennemies, you'll appreciate the details. If Battle Command had a decent documentation, It would have been a Giant game, but I still didn't understand how to perform some important actions, like pick up an object (and in some missions, I need to locate an hostage or a satellite, and pick it up. I don't know how ???), use some weapons. The game reached the shelves just before Christmas, and I guess they didn't take much time to write a real documentation. ------------------------------------------ Michel Buffa: Projet Robotvis, INRIA, France Internet: buffa@sardaigne.inria.fr Surface Mail: Michel BUFFA, INRIA - Sophia Antipolis, 2004, route des Lucioles, 06565 Valbonne Cedex -- FRANCE Voice phone: (33) 93.65.78.39, Fax: (33) 93 65 77 65 ------------------------------------------
labben@iesd.auc.dk (Lars Bodin) (02/19/91)
In article <10115@mirsa.inria.fr> buffa@mirsa.inria.fr writes: >[much stuff deleted] > >If Battle Command had a decent documentation, It would have been a Giant game, >but I still didn't understand how to perform some important actions, like pick >up an object (and in some missions, I need to locate an hostage or a >satellite, and pick it up. I don't know how ???), use some weapons. The game >reached the shelves just before Christmas, and I guess they didn't take much >time to write a real documentation. > To pick up objects in Battle Command just drive close to it at a _very_ low speed. When you touch the object, it is automatically being picked up. I also have some troubles in this great game: - How do you finish the Railway-mission where you are supposed to stop the train. I can't figure out where and how to stop the train. - On the last mission (U-bomb): How can I get into the base. I can't destroy the electric "gate" by some reason. Any suggestions on how to destroy them? Greetings, Lars Bodin. -- AMIGA // Lars Bodin // Department of Mathematics & Computer Science, \\// University of Aalborg (AUC) \/ E-mail: labben@iesd.auc.dk