huebner@en.ecn.purdue.edu (Robert E. Huebner) (02/22/91)
In article <1991Feb21.101342.2901@vax5.cit.cornell.edu> kxgj@vax5.cit.cornell.edu writes: > >Yes, I will waste a bit of money to add fuel to a useless fire. PSYGNOSIS-- >here's another person who won't buy your products because of your attitude >towards hard drives, second drives, and multitasking. I've bought three >or four in the past but no more. Thanks for all the consideration. I've purchased several Psygnosis games but continue to do so. I would never consider buying a productivity package that doesn't HD install, but all the whining about HD-installable games is getting boring. I'd much rather have Psygnosis write a game that can knock my socks off (in terms of graphics an playability) that create a well-bahaved bore like A-10 Tank Killer. It sounds more like people want HD support just because they have an HD. Multitasking would be nice, granted, but a one floppy disk game like Lemmings (the other disk is only accessed for the intro and boot, it seems) isn't the type of thing I'd install on my HD if it did work! >To the author of Lemmings (you surfaced awhile ago)-- Do you like the fact >that your selection of software distributor is costing you sales?? Put >pressure on them. The inequity between the PC and Amiga version is insulting. Yes, insulting to the PC! The PC doesn't even have (according to the manual, not personal experience) a two player mode - one of the most entertaining ways to play this game. So would you rather have 10 lines of HD-Install code, or a completely different and entertaining way to play Lemmings? Russel Kay, who posted here, wrote the PC-specific code only (as he stated) and I really doubt he was personally responsinble for choosing Psygnosis. DMA has been dealing with Psygnosis for quite a while now. >Are we to assume that now that IBM has realized that multitasking is a >good thing (now that they can do it) that we will see a multitasking version >of Lemmings for the PC before we see one for the Amiga?? Yeah, as soon as they develop a multitasking environment that's at least slightly solid. How many games currently work under Windows? Now substract the ones that don't multitask. What's left? -- | Robert E. Huebner | "Death is nature's way of telling | | huebner@en.ecn.purdue.edu | you to slow down" | | huebner@aerospace.aero.org | - Unknown Author |
uzun@pnet01.cts.com (Roger Uzun) (02/23/91)
[] Don't kid yourselves, by releasing through Psygnosis, they guarantee MASSIVE sales vs 99% (maybe 100%) of the rest of the market. Here on USENET they may be flamed for lack of support for the A3000, HD's etc, but they put out some awesome games, and distributors order Psygnosis titles sight unseen. Publishing through Psygnosis may cost some sales with some people, but it adds MANY MANY more that is costs. -Roger UUCP: {hplabs!hp-sdd ucsd nosc}!crash!pnet01!uzun ARPA: crash!pnet01!uzun@nosc.mil INET: uzun@pnet01.cts.com
dac@prolix.pub.uu.oz.au (Andrew Clayton) (02/27/91)
In article <xs2Glx4x@cs.psu.edu>, chaiwallah writes: > Hmm... years ago I bought a Psygnosis game called Baratacas (or some such > thing) for my A1000. It was sooooo bad (buggy) that I swore to never buy > another Psygnosis product. I haven't yet. Whoa! When I purchased my A1000, back in June '86, the only programs OUT for the damned machine were Deluxe Paint (V1), Animator/Images, and Brataccas. For a first effort, it was ok. Certainly better than some of the lame software that followed shortly after: Diablo, Little Computer People, Adventure Construction Set, and all those other lame products. Like I said once before about Psygnosis : Nice graphics, shame about the game. The only thing that came close, IMHO was Blood Money, and that was just so very very hard - so I don't LIKE Psgnosis overly much, but I don't feel that you have a right to base your decision upon the FIRST game that a publishing house brings out. To do so isn't brave or revelatory, it's just you being a loudmouth. > Regards, Yeah? Where do you hide them? In microdot format. Gimme a break. > Will | If we desire to defeat the enemy, Dac -- David Andrew Clayton. // _l _ _ dac@prolix.pub.uu.oz.au *or*|I post.I am. Canberra, Australia.\X/ (_](_l(_ ccadfa.cc.adfa.oz.au!prolix!dac@munnari.oz
buffa@kish.inria.fr (Michel Buffa) (03/01/91)
In article <xs2Glx4x@cs.psu.edu>, bralick@fangorn.entmoot.cs.psu.edu (chaiwallah) writes: > Hmm... years ago I bought a Psygnosis game called Baratacas (or some such > thing) for my A1000. It was sooooo bad (buggy) that I swore to never buy > another Psygnosis product. I haven't yet. > > > Regards, ^ This | is the most silly message posted here for a long time. Why don't you say: I've bought the first game ever published by Psygnosis for the Amiga, it was bad, so I concluded that they will only make bad games forever. I conclude that you are not very intelligent. Psygnosis has made plenty of wonderful games since Barratacas, which was really bad. They proved they knew how to write good games. People conplain about their protections schemes, not about the quality of their games. Look: Barbarian, Obliterator: good in their time Blood Money, Menace : " Anarchy, Killing Game Show: good now Lemmings : one of the best game available today Obitus: I've been told it is excellent Shadow of the Beast 1 and 2: Very pretty games, but terrible playability I loved many of these games. I've been really disappointed by the Shadow of the Beast serial, but in any case I could say that Psygnosis was stealing my money. Many people should criticize other companies that write real bad games, like US GOLD, sometimes OCEAN, sometimes other companies, but Psygnosis do its best to make the best games. Sometimes they are too ambitious like with Shadow of the beasts, but generally they make games that are fun to play, which uses the amiga hardware, with nice graphics and music. ANd their last games were all very playable. I bought Lemmings, The Killing Game Show, Anarchy, and they are all excellent games. -- ------------------------------------------ Michel Buffa: Projet Robotvis, INRIA, France Internet: buffa@sardaigne.inria.fr Surface Mail: Michel BUFFA, INRIA - Sophia Antipolis, 2004, route des Lucioles, 06565 Valbonne Cedex -- FRANCE Voice phone: (33) 93.65.78.39, Fax: (33) 93 65 77 65 ------------------------------------------