[comp.sys.amiga.games] Lemmings! Help T19 diagram

cs220x0b@ducvax.auburn.edu (HASH BROWNS) (02/20/91)

I too am stuck on Tricky Level 19 of Lemmings.  It looks like this:

Tricky
Level 19
                                                              OUT
   I N                                                         _
  _____                                                       / \
  \___/                         ....::::::::::::::::   ::::::::::::::
                        ....::::::::::::::::::::::::   ::::::::::::::
            A :::::::::::::::::::::::::::::::::::::: B ::::::::::::::
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
 
1  horizontal dig
1  diagonal dig
1  verticle dig
1  bridge
10 climbs and floats

The ledge at point A is too high to walk over, but if I use my only bridge
	here, how do I get over the pit at B?
I have dig a tunnel from A to B, but one bridge is not tall enough to get out
	of the pit at B.

-- 
      ________                       __________
     /_______/        __________    /_________/   cs220x0b@DucVAX.Auburn.EDU
    _______  ________/____  ___/__     __    ___  _________________  _  _
    \_____ \/ ____/ ___  / /_  __/    / /   /   \/ / ____/ _  / __ \/ \/ \
  _______/ / /___/ /__/ / / / /  ____/ /___/ /\   / /_  / _  / __  /      \
 /________/\_____>_____/_/ /_/  /_________/_/  \_/___  /_/ \_\/ /_/__/\_/\_\
                                                    /_/
 

sysop@insider.zer.sub.org (02/24/91)

  
> I too am stuck on Tricky Level 19 of Lemmings.  It looks like this:

Yep, it's really tricky... (but wait for those to come...)

> Tricky
> Level 19
>                                                               OUT
>    I N                                                         _
>   _____                                                       / \
>   \___/                C        ....::::::::::::::::   ::::::::::::::
>                         ....::::::::::::::::::::::::   ::::::::::::::
>             A :::::::::::::::::::::::::::::::::::::: B ::::::::::::::
> :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
>  
> 1  horizontal dig
> 1  diagonal dig
> 1  verticle dig
> 1  bridge
> 10 climbs and floats
> 

OK, first have one Lemming to Climb A and build a bridge over b.

Also, after having about 4 or 5 Lemmings out, increase the release Rate to a 
MAX! (That is before you even start building the bridge)

After the bridge is started, go back to A and have one of the first couple 
Lemmings climb A. As soon as he climbed it, start the vertical dig, and 
after he's halfway done (othe Lemmings can now get up the step), start the 
horizontal dig. Now he will dig to point C, until which many Lemmings can 
climb.. By the time the digging Lemming got past C, there shouldn't ne more 
than maybe 4 or 5 Lemmings left, which you can let climb at point B... 
That's it!

Amiga - What else ? |  Garry Glendown         The Insider HST/V32 0662177923
	   //       |  UUCP: cbmvax!cbmger!inside!garry  Fido: 2:243/43.999
	  //        |        garry@fulmin.rhoen.sub.org  Garry@DGIHRZ01.BITNET
	\X/         |  Zerberus: SYSOP@INSIDER.ZER

---
   SysOp @ INSIDER    --    Bugs ? Data Becker & GFA only produce FEATURES!

moore@bombe.enet.dec.com (W. Bruce Moore) (03/06/91)

In article <1991Feb19.172026.3469@ducvax.auburn.edu>,
cs220x0b@ducvax.auburn.edu (HASH BROWNS) writes:
|>Path:
|
sousa.enet.dec.com!shlump.nac.dec.com!news.crl.dec.com!deccrl!decwrl!elr
roy.jpl.nasa.gov!swrinde!zaphod.mps.ohio-state.edu!wuarchive!emory!ducva
ax.auburn.edu!cs220x0b
|>From: cs220x0b@ducvax.auburn.edu (HASH BROWNS)
|>Newsgroups: comp.sys.amiga.games
|>Subject: Lemmings! Help T19 diagram
|>Message-ID: <1991Feb19.172026.3469@ducvax.auburn.edu>
|>Date: 19 Feb 91 23:20:26 GMT
|>Lines: 32
|>
|>I too am stuck on Tricky Level 19 of Lemmings.  It looks like this:
|>
|>Tricky
|>Level 19
|>                                                              OUT
|>   I N                                                         _
|>  _____                                                       / \
|>  \___/                         ....::::::::::::::::   ::::::::::::::
|>                        ....::::::::::::::::::::::::   ::::::::::::::
|>            A :::::::::::::::::::::::::::::::::::::: B ::::::::::::::
|>:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
|> 
|>1  horizontal dig
|>1  diagonal dig
|>1  verticle dig
|>1  bridge
|>10 climbs and floats

My solution is a bit different from others I've seen here:

[*** spoiler follows ***]


Make the first lemming into an athlete (climber+floater).
He climbs over the ledge and marches toward the pit (B).
Just before he would fall into the pit, change him to a
vertical digger.  He should be digging right down the left
side of the pit.  When he reaches the bottom of the third
"brick" down from the top, change hit into a builder.  He
should now build a bridge across the pit, hitting the wall
on the other side _just_below_ the top.  (This is enough
to make your builder turn around, but the others will
easily climb over the edge and keep going. )  As this
lemming reaches the ledge (A), convert him into a miner
to release the rest of the pack. 

That's it!  You've saved 100% of the lemmings, with the
basher to spare.

--
    W. Bruce Moore
    Moore@bombe.pa.dec.com

tpehrson@javelin.es.com (Tim Clinkenpeel) (03/06/91)

moore@bombe.enet.dec.com (W. Bruce Moore) writes:
>I too am stuck on Tricky Level 19 of Lemmings.  It looks like this:
>
>Tricky
>Level 19
>                                                              OUT
>   I N                                                         _
>  _____                                                       / \
>  \___/                         ....::::::::::::::::   ::::::::::::::
>                        ....::::::::::::::::::::::::   ::::::::::::::
>            A :::::::::::::::::::::::::::::::::::::: B ::::::::::::::
>:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
> 
>1  horizontal dig
>1  diagonal dig
>1  verticle dig
>1  bridge
>10 climbs and floats

>My solution is a bit different from others I've seen here:
>[*** spoiler follows ***]
 [solution followed]

_my_ solution was:

after three lemmings drop from the portal, increase the drop rate to 99.
make the first lemming to drop a wall crawler, and have him build steps over
the pit (B).  next, make the second lemming (important) a wall crawler as well.
the moment he reaches the top of the wall, make him a vertical digger.  once
he has dug 1/2 way down, change him to a horizontal digger (basher).  lemmings
will climb up the steps you've made until the basher reaches the natural steps.
depending on your timing, between 0 and 3 will not make it in time.  make those
climbers, as well as the basher.

the solution offered in the post this is a response to is probably easier.
 
 

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