cs220x0b@ducvax.auburn.edu (HASH BROWNS) (02/20/91)
I too am stuck on Tricky Level 19 of Lemmings. It looks like this: Tricky Level 19 OUT I N _ _____ / \ \___/ ....:::::::::::::::: :::::::::::::: ....:::::::::::::::::::::::: :::::::::::::: A :::::::::::::::::::::::::::::::::::::: B :::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1 horizontal dig 1 diagonal dig 1 verticle dig 1 bridge 10 climbs and floats The ledge at point A is too high to walk over, but if I use my only bridge here, how do I get over the pit at B? I have dig a tunnel from A to B, but one bridge is not tall enough to get out of the pit at B. -- ________ __________ /_______/ __________ /_________/ cs220x0b@DucVAX.Auburn.EDU _______ ________/____ ___/__ __ ___ _________________ _ _ \_____ \/ ____/ ___ / /_ __/ / / / \/ / ____/ _ / __ \/ \/ \ _______/ / /___/ /__/ / / / / ____/ /___/ /\ / /_ / _ / __ / \ /________/\_____>_____/_/ /_/ /_________/_/ \_/___ /_/ \_\/ /_/__/\_/\_\ /_/
sysop@insider.zer.sub.org (02/24/91)
> I too am stuck on Tricky Level 19 of Lemmings. It looks like this: Yep, it's really tricky... (but wait for those to come...) > Tricky > Level 19 > OUT > I N _ > _____ / \ > \___/ C ....:::::::::::::::: :::::::::::::: > ....:::::::::::::::::::::::: :::::::::::::: > A :::::::::::::::::::::::::::::::::::::: B :::::::::::::: > ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: > > 1 horizontal dig > 1 diagonal dig > 1 verticle dig > 1 bridge > 10 climbs and floats > OK, first have one Lemming to Climb A and build a bridge over b. Also, after having about 4 or 5 Lemmings out, increase the release Rate to a MAX! (That is before you even start building the bridge) After the bridge is started, go back to A and have one of the first couple Lemmings climb A. As soon as he climbed it, start the vertical dig, and after he's halfway done (othe Lemmings can now get up the step), start the horizontal dig. Now he will dig to point C, until which many Lemmings can climb.. By the time the digging Lemming got past C, there shouldn't ne more than maybe 4 or 5 Lemmings left, which you can let climb at point B... That's it! Amiga - What else ? | Garry Glendown The Insider HST/V32 0662177923 // | UUCP: cbmvax!cbmger!inside!garry Fido: 2:243/43.999 // | garry@fulmin.rhoen.sub.org Garry@DGIHRZ01.BITNET \X/ | Zerberus: SYSOP@INSIDER.ZER --- SysOp @ INSIDER -- Bugs ? Data Becker & GFA only produce FEATURES!
moore@bombe.enet.dec.com (W. Bruce Moore) (03/06/91)
In article <1991Feb19.172026.3469@ducvax.auburn.edu>, cs220x0b@ducvax.auburn.edu (HASH BROWNS) writes: |>Path: | sousa.enet.dec.com!shlump.nac.dec.com!news.crl.dec.com!deccrl!decwrl!elr roy.jpl.nasa.gov!swrinde!zaphod.mps.ohio-state.edu!wuarchive!emory!ducva ax.auburn.edu!cs220x0b |>From: cs220x0b@ducvax.auburn.edu (HASH BROWNS) |>Newsgroups: comp.sys.amiga.games |>Subject: Lemmings! Help T19 diagram |>Message-ID: <1991Feb19.172026.3469@ducvax.auburn.edu> |>Date: 19 Feb 91 23:20:26 GMT |>Lines: 32 |> |>I too am stuck on Tricky Level 19 of Lemmings. It looks like this: |> |>Tricky |>Level 19 |> OUT |> I N _ |> _____ / \ |> \___/ ....:::::::::::::::: :::::::::::::: |> ....:::::::::::::::::::::::: :::::::::::::: |> A :::::::::::::::::::::::::::::::::::::: B :::::::::::::: |>::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: |> |>1 horizontal dig |>1 diagonal dig |>1 verticle dig |>1 bridge |>10 climbs and floats My solution is a bit different from others I've seen here: [*** spoiler follows ***] Make the first lemming into an athlete (climber+floater). He climbs over the ledge and marches toward the pit (B). Just before he would fall into the pit, change him to a vertical digger. He should be digging right down the left side of the pit. When he reaches the bottom of the third "brick" down from the top, change hit into a builder. He should now build a bridge across the pit, hitting the wall on the other side _just_below_ the top. (This is enough to make your builder turn around, but the others will easily climb over the edge and keep going. ) As this lemming reaches the ledge (A), convert him into a miner to release the rest of the pack. That's it! You've saved 100% of the lemmings, with the basher to spare. -- W. Bruce Moore Moore@bombe.pa.dec.com
tpehrson@javelin.es.com (Tim Clinkenpeel) (03/06/91)
moore@bombe.enet.dec.com (W. Bruce Moore) writes: >I too am stuck on Tricky Level 19 of Lemmings. It looks like this: > >Tricky >Level 19 > OUT > I N _ > _____ / \ > \___/ ....:::::::::::::::: :::::::::::::: > ....:::::::::::::::::::::::: :::::::::::::: > A :::::::::::::::::::::::::::::::::::::: B :::::::::::::: >::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: > >1 horizontal dig >1 diagonal dig >1 verticle dig >1 bridge >10 climbs and floats >My solution is a bit different from others I've seen here: >[*** spoiler follows ***] [solution followed] _my_ solution was: after three lemmings drop from the portal, increase the drop rate to 99. make the first lemming to drop a wall crawler, and have him build steps over the pit (B). next, make the second lemming (important) a wall crawler as well. the moment he reaches the top of the wall, make him a vertical digger. once he has dug 1/2 way down, change him to a horizontal digger (basher). lemmings will climb up the steps you've made until the basher reaches the natural steps. depending on your timing, between 0 and 3 will not make it in time. make those climbers, as well as the basher. the solution offered in the post this is a response to is probably easier. -- __/ __ __ __ will you smile like any mother ............................. /_/ /_/ /_/ /// as you bathe your brand new twins? :tpehrson@javelin.sim.es.com: --------------- will you sing about the missles :....aka.tim.clinkenpeel....: as in "doom" as you dry odd-numbered limbs? send SASE: Lizard, 84151-0521