PYC136@uriacc.uri.edu (Andy Patrizio) (02/19/91)
Ok, all you DM II solvers, I need some help. On level 1, one level above the dragon level at the bottom, there is a section that is full of doors and one very tough Vexirk (the little guy in robes who casts spells). He has a key that will give you access to another room with a teleporter in it. You can kill him, but the Oracle says corner him, and he will willingly give you the stuff and teleport away. I tried like crazy to get him in a corner but no luck. Has anyone been able to corner him? .signed, ----- | Bitnet: pyc136@uriacc.bitnet Andy Patrizio | ARPA: pyc136@uriacc.uri.edu Class of 2010 | Internet: pyc136%uriacc.bitnet@brownvm.brown.edu University of RI | Usenet: andypo@idsvax.ids.com | UUCP: uunet!rayssd!idsvax!andypo ----- "With friends like these, who needs hallucinations?" - Buddy, "Night Court" -----
Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org (Stewart Mckinnon) (02/19/91)
RE: CORNERING THE MON VEXIRKS.....Why bother? Just nail his ass with your EXECUTIONER'S AXE, or a Fireball or two. HE will shoot some fireballs at you, so go the direct route. I am going to play the game again, so I'll try cornering him, but I will keep my axe handy, thank- you! -- Stewart Mckinnon - via FidoNet node 1:221/171 UUCP : watmath!xenitec!zswamp!178.0!Stewart.Mckinnon Internet: Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org
cs170703644@vger.nsu.edu) ((Werjun), Norfolk State University) (02/20/91)
In article <44980@nigel.ee.udel.edu>, PYC136@uriacc.uri.edu (Andy Patrizio) writes: > Ok, all you DM II solvers, I need some help. > > On level 1, one level above the dragon level at the bottom, there is a > section that is full of doors and one very tough Vexirk (the little guy > in robes who casts spells). He has a key that will give you access to > another room with a teleporter in it. > > You can kill him, but the Oracle says corner him, and he will willingly > give you the stuff and teleport away. I tried like crazy to get him in > a corner but no luck. Has anyone been able to corner him? > > ..signed, > ----- I never was able to corner one of them, nor could I figure out how to offer one something in exchange for a goodie. I always ended up killing them....and it wasn't easy, either! Jean +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ + + + + werjun@large + Why, I've got couth I ain't + + cs170703644@vger.nsu.edu + even used yet! + + + + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
cs170703644@vger.nsu.edu) ((Werjun), Norfolk State University) (02/23/91)
In article <1991Feb22.145809@lemur.inria.fr>, colas@lemur.inria.fr (Colas Nahaboo) writes: > In article <666.27c17b33@vger.nsu.edu>, cs170703644@vger.nsu.edu) ((Werjun), > Norfolk State University) writes: >> I always ended up killing >> them....and it wasn't easy, either! > > It is very easy with poison balls. > > Unlike DMI, DMII is not as fireball-oriented... Funny you should say so. I use fireballs with DMII on nearly everything. I only use poison if the creature is mildly irritating and I want it go away for a while. My two most used spells (other than mapping) are FIREBALL and DES EW. Jean include sig.txt
Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org (Stewart Mckinnon) (02/25/91)
RE: FIREBALLS ON NEARLY EVERYTHING....I used these too! Gets you up Wizard levels FAST! The only area where they are USELESS is on the KU WAY in battling the DETH KNIGHTS! Since this is the "WAY OF THE FIGHTER" a few good whacks with my axe - they drop in stacks! (hey! I'm a poet!) LOVE my FIREBALLS 'though! Dig that POWER!! -- Stewart Mckinnon - via FidoNet node 1:221/171 UUCP : watmath!xenitec!zswamp!178.0!Stewart.Mckinnon Internet: Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org
gleonard@amiganet.chi.il.us (Gary A. Leonard) (03/06/91)
>In article <1991Feb22.145809@lemur.inria.fr>, colas@lemur.inria.fr (Colas Nahab >oo) writes: >for a while. My two most used spells (other than mapping) are FIREBALL and DES >EW. > >Jean What exactly does a map spell do? I cast it and only the symbol on the magic map according to the way I'm in lights up in red. Is there more? I'm sort of stuck with the game with two corbums and no ruby key for DAIN- I'm currently working on ROS. A more usefull map might help me.... Thanks Gary ------------------------------------------------------------------------------ ...... "8. Divert attention from deep conflicts within the society by engaging in foreign wars; make support of these wars a test of loyalty, thereby exposing and isolating potential opposition to the new order." ---- Edward Abbey, DESERT SOLITAIRE Copyright 1968 (Scary, ain't it?) ------------------------------------------------------------------------------
cs170703644@vger.nsu.edu (03/08/91)
In article <gleonard.7678@amiganet.chi.il.us>, gleonard@amiganet.chi.il.us (Gary A. Leonard) writes: > What exactly does a map spell do? I cast it and only the symbol on the magic > map according to the way I'm in lights up in red. Is there more? I'm sort of > stuck with the game with two corbums and no ruby key for DAIN- I'm currently > working on ROS. A more usefull map might help me.... > > Thanks > > Gary > I use the map spells for two main things....one, to show me the invisible walls and pits, the other to show me where monsters are. This is especially helpful in places like that level that is nothing but invisible walls and dragons. On my map, the symbol that lights up varies according to the map spell I have cast. Jean +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ + + + + werjun@large + Let them what don't want none + + cs170703644@vger.nsu.edu + have memories of not + + + getting any. + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org (Stewart Mckinnon) (03/08/91)
RE: MAP SPELLS....There are 4....never used 'em myself. Found it used up too much MANA that was needed for other things - like staying ALIVE. One MAP SPELL is supposed to show monster locations on the scroll. Another will show illusionary and/or disappearing walls. Another will reveal magic items (i think) and there's one called DIVINE WITNESS, but I have no idea what that one is. Like I say, it takes too much MANA. You don't have the RUBY KEY? Well, it is located in the area of DAIN with the Coutals and the WINGED KEY - Didn't you get the chest in there behind the WINGED KEY door? Hmmmm....gonna have to go BACK! If you need help with this area, let me know. -- Stewart Mckinnon - via FidoNet node 1:221/171 UUCP : watmath!xenitec!zswamp!178.0!Stewart.Mckinnon Internet: Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org