[comp.sys.amiga.games] Space Ace'd completely

s71119@zeus.usq.EDU.AU (wolfe glen) (03/09/91)

Hi y'all,

Does anyone know how to get started in Don Bluth's "Space Ace" (follow up
to "Dragon's Lair")?

I have a friend's copy (no a REAL one with the black ReadySoft Inc. box with
the Amiga, Atari, IBM, Apple and Macintosh frames from the game on it) from
which she has lost the manual!!  After the initial demo sequences, pressing
the 'fire' button starts the game but I don't seem to get any controlled
responses after that although moving the joystick does produce clicking noises
which would seem to indicate that it is being read from.  The only other
things I have learned is that 'p' pauses, 'l' loads a new game, 's' saves
the present game and 'a' toggles the sound. These keys produce a click
as to 2,4,6,8 on the numeric keypad; does this sound indicate that these
are also useful to the game.

Is there any required hardware configuration? (The box only mentions a 
512k memory requirement) She has a 1000 and I am trying to get it going on
my 2000 (with 5M memory).

I would appreciate any help in getting it going for her.

Thanx in advance. (al dese kweschuns!!)



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Glen Wolfe                              Internet or IP: s71119@zeus.usq.edu.au
                                                ACSNet: s71119@zeus.irc.edu.oz
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Glen Wolfe                              Internet or IP: s71119@zeus.usq.edu.au
                                                ACSNet: s71119@zeus.irc.edu.oz

rolee@jarthur.Claremont.EDU (Profess'nal Agitator) (03/10/91)

The numeric keys, along with the "0" are the keyboard equivalents for
direction and fire.  To get past Scene 1, I believe the sequence is LRD.
Move left, just before Borf fires at the rock that you jump behind.  After
that, you need to jump back right behind the rock, and then duck down.  The
down is the counterintuitive part since Dexter actually jumps to the left.

After that, you're on your own.

Agitator
  #->

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