sphaak@vela.acs.oakland.edu (sphaak) (03/11/91)
To answer a couple of Vicious Rumours, I called the Hobbit Hole BBS in Florida and asked the SysOp if Ralph Reed was in Saudi. The SysOp told me that RR is a civilian! I am going to post descriptions of five of my best custom mechs. The first two are scouts, the last two are heavy fire mechs and the middle one is dual purpose scout/fire. 1. Swift 20 tons 2. Ferret 30 tons 3. Bobcat 35 tons 4. Mandarin 60 tons 5. Lawgiver 75 tons This is in reply to two people who asked me to post descriptions of my best mechs. They are all good general purpose mechs, fast, generally well-armored and heat efficient, and able to mete out and absorb tremendous amounts of punishment. All except the first two have jump jets... but they are F A S T ! They are all "semi-legal;" none of them are overweight, and none of them mount two of the same weapon in one location! (Think of the fire control problems of a mech with nine or ten SRM deuces + energy weapons!) On the other hand, I allot armor and ammo by the quarter ton, instead of the half ton and ton, respectively. Also, the power ratings of my mechs' engines are NOT NECESSARILY even multiples of the mass of the mech in question! 1. SWIFT Engine: GM 180 7.0 tons Movement rate: 1.0 seconds/hex! (10/15) 10 heat sinks armor: head 9 L/R T 9/2 CT 14/5 arms 4 legs 9 weapons: CT medium laser 2. FERRET 30 tons Engine: CoreTek 215 9.5 tons movement rate: 1.3 seconds/hex 10 heat sinks ARMOR head 9 L/R T 16/6 CT 24/11 arms 14 legs 18 WEAPONS CT medium laser LA small laser RT small laser 3. BOBCAT 35 tons Engine: Nisson 195 8.0 tons movement rate: 1.7 seconds/hex jump: 5 hexes 12 heat sinks ARMOR head 9 L/R T 20/ 4 CT 27/ 6 arms 20 legs 23 WEAPONS LA med. laser RT med. laser RA sm. laser LT sm. laser two jets in each leg, one in the CT one sink in the CT, one in the head 4. MANDARIN 60 tons Engine: GM 235 11.0 tons 2.5 seconds per hex 10 heat sinks Jump: 4 hexes ARMOR head 10 L/R T 30/14 CT 40/20 arms 19 legs 30 WEAPONS RT AC/10 RT ammo 15 LA SRM-2 LA ammo 12 RT SRM-2 RT ammo 12 HD med. laser one jump jet exhaust port in each side torso, two in the center torso LAWGIVER 75 tons Engine: Vox 280 - 16.0 tons movement rate: 2.6 seconds/hex Jump: 3 hexes 12 heat sinks ARMOR 320 points head 11 L/R T 38/17 CT 47/20 arms 28 legs 38 WEAPONS RT AC/10 RT ammo 30 LT SRM-6 RT ammo 15 RA med. laser LA small laser one jump jet in each side torso, one in the center torso. I should have written the total armor for each mech. The total amounts are: 1. Swift (20 tons) 76 points 2. Ferret (30 tons) 152 points 3. Bobcat(35 tons) 176 points 4. Mandarin 60 tons 256 points 5. Lawgiver 75 tons 320 points An interesting variation on the LAWGIVER is to replace ALL weapons with two medium lasers, one PPC and three or four small lasers... AND an extra 10 heat sinks for a total of 22 or 23! This allows you to put out a STAGGERING amount of fire! --------------------------------------------------------------------------- ____ Ross Starkey : The Tygers of : "Save a /****\ Dept of Geography & Urban Planning : Wrath are WISER : Thermonuclear \****/ Wayne State University : than the Horses : Bomb--drop /**\ Downtown DE-Troit! : of Destruction : a whale!" KABOOM ---------------------------------------------------------------------------