sphaak@vela.acs.oakland.edu (sphaak) (03/11/91)
To answer a couple of Vicious Rumours, I called the Hobbit Hole BBS in Florida
and asked the SysOp if Ralph Reed was in Saudi. The SysOp told me that RR is
a civilian!
I am going to post descriptions of five of my best custom mechs. The first two
are scouts, the last two are heavy fire mechs and the middle one is dual
purpose scout/fire.
1. Swift 20 tons
2. Ferret 30 tons
3. Bobcat 35 tons
4. Mandarin 60 tons
5. Lawgiver 75 tons
This is in reply to two people who asked me to post descriptions of my best
mechs. They are all good general purpose mechs, fast, generally well-armored
and heat efficient, and able to mete out and absorb tremendous amounts of
punishment. All except the first two have jump jets... but they are F A S T !
They are all "semi-legal;" none of them are overweight, and none of them mount
two of the same weapon in one location! (Think of the fire control problems of
a mech with nine or ten SRM deuces + energy weapons!) On the other hand, I
allot armor and ammo by the quarter ton, instead of the half ton and ton,
respectively. Also, the power ratings of my mechs' engines are NOT NECESSARILY
even multiples of the mass of the mech in question!
1. SWIFT
Engine: GM 180 7.0 tons
Movement rate: 1.0 seconds/hex! (10/15)
10 heat sinks
armor:
head 9
L/R T 9/2
CT 14/5
arms 4
legs 9
weapons:
CT medium laser
2. FERRET 30 tons
Engine: CoreTek 215 9.5 tons
movement rate: 1.3 seconds/hex
10 heat sinks
ARMOR
head 9
L/R T 16/6
CT 24/11
arms 14
legs 18
WEAPONS
CT medium laser
LA small laser
RT small laser
3. BOBCAT 35 tons
Engine: Nisson 195 8.0 tons
movement rate: 1.7 seconds/hex
jump: 5 hexes
12 heat sinks
ARMOR
head 9
L/R T 20/ 4
CT 27/ 6
arms 20
legs 23
WEAPONS
LA med. laser
RT med. laser
RA sm. laser
LT sm. laser
two jets in each leg, one in the CT
one sink in the CT, one in the head
4. MANDARIN 60 tons
Engine: GM 235 11.0 tons
2.5 seconds per hex
10 heat sinks
Jump: 4 hexes
ARMOR
head 10
L/R T 30/14
CT 40/20
arms 19
legs 30
WEAPONS
RT AC/10
RT ammo 15
LA SRM-2
LA ammo 12
RT SRM-2
RT ammo 12
HD med. laser
one jump jet exhaust port in each side torso, two in the center torso
LAWGIVER 75 tons
Engine: Vox 280 - 16.0 tons
movement rate: 2.6 seconds/hex
Jump: 3 hexes
12 heat sinks
ARMOR 320 points
head 11
L/R T 38/17
CT 47/20
arms 28
legs 38
WEAPONS
RT AC/10
RT ammo 30
LT SRM-6
RT ammo 15
RA med. laser
LA small laser
one jump jet in each side torso, one in the center torso.
I should have written the total armor for each mech. The total amounts are:
1. Swift (20 tons) 76 points
2. Ferret (30 tons) 152 points
3. Bobcat(35 tons) 176 points
4. Mandarin 60 tons 256 points
5. Lawgiver 75 tons 320 points
An interesting variation on the LAWGIVER is to replace ALL weapons with
two medium lasers, one PPC and three or four small lasers... AND an extra 10
heat sinks for a total of 22 or 23! This allows you to put out a STAGGERING
amount of fire!
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Ross Starkey : The Tygers of : "Save a /****\
Dept of Geography & Urban Planning : Wrath are WISER : Thermonuclear \****/
Wayne State University : than the Horses : Bomb--drop /**\
Downtown DE-Troit! : of Destruction : a whale!" KABOOM
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